Opa, quem sabe chegam a um DM próximo do '46

SP!
Mudanças na GUI:- Roll controls now are jamming when wing part is broken
- Normal Flight with broken part of wing now is very hard or impossible
- Trail behind plane which have landed emergency was added
- Dedicated server was optimised, we suppose that now DServer will have stable support up to 45-50 players
- Single game was optimized, single missions now may be 20% more complex
- Fire on the plane now may cause not only explosion but also the break off the part where fire is located
- Problems with unstopable gun firing when gun was damaged or pilot bailed out while shoot were fixed
- German planes now are have a new more usable algorythm of wheel brakes control with one button or axis: when common brake is holded and rudder is declined to the right the left brake pedal will push out
- Planes course handling on landing and taxing were adjusted
- FW 190 airflow around tail was re-tuned, now it is handling ok on taxi without brakes if pitch control is manual and is on minimum
- Autopilot now is starting engine and taxing to runway ok on parking start
- Radio now is turned off when plane is turned off on ground
- Radio now is unawailable on external views
- Plane airframe collapse sounds on hight speed and G-load now are more noticeable
- Random application crash on plane total explosion on collide were fixed
- New in-mission user interface design is implemented, it's only 80% ready and will be completed on next week
- We have added new map lines and zones for mission designers
- GUI hand-ups on flight map open and closing were fixed
- Too close disappear of MG cases was fixed
- Game Interface now not allows to Start a flight while you have not received the current game server statistics, this measure is excludes the situation when you have incorrect first flight results if this is your second visit to this server
Em compensação, ontem voei com um HE-111 offilne com um rasgo na junta que estava preso só por um pedacinho de metal.- Normal Flight with broken part of wing now is very hard or impossible
A asa bem que poderia quebrar sem aparecer estes rasgos enormes, do jeito que esta dá da uma impressão bem "arcade"......com um rasgo na junta que estava preso só por um pedacinho de metal
Isso deve ter virado "feature" exclusiva deste jogo
Não caiu muito no meu gosto não, além de atrapalhar a visão dos instrumentos. Nesse quesito, o "porked" hud menu do CloD se sai melhor: dá pra escolher posição, cor, tamanho, forma e a as informações que você quer visualizar....O "HUD" foi centralizado e simplificado para apenas uma tela, mostra HDG (para a alegria do Condor), velocidade e altitude.
Hoje teve um TwitchTV com alguns "insights" da campanha "Unlock Things" SP:Hi Everybody!
The team has been working on the single player campaign (or AQM – advanced quick mission as we call it) for the whole week. The recent live stream shown on Friday was to demonstrate you some of the elements of that extensive mode. As you might guess, that’s a whole lot of work – to put that much content into this complicated system. You may have a lot of questions about this part of the project and you’ll find answers to many of them in the record of our latest live stream below.
Along with AQM, we’re completing the other elements of the sim. Today’s update brings you the technical chat (or technochat, sounds impressive). Anyway this feature is to tell you what happens to your plane: gears are released, an engine suffers from overheating, all your gunners are extensively bleeding, and so on. And of course you can always turn those off if you’re so hardcore.
Some peculiar DM improvement is to be deployed later today: incoming damage will be able to breaks rods used to control rudders and ailerons. It’s pretty hard to demonstrate such feature on a video for example so you’re free to try it yourself flying on a damaged aircraft in BOS. By the way, AI pilots will tend to bail out if those rods are damaged in their planes.
As it was planned from the very beginning, we’re adding deeper simulation step by step. Today is a good day for Messerschmitt pilots because they get to control all radiators manually.
Other changes are mostly about minor graphical fixes. Speaking of which: nVIDIA released new WHQL driver pack that features IL2BOS profile. So if you want to use your SLI-configuration in the game then just install the 344.11 version – the thing should work at least as good as in ROF.
Here goes the record of the live stream I promised. Have a good weekend everyone.
Nos dias de hoje "XP" é a golden rule.we believe it should be this way to have future.
Esse "AQM" não deve agradar aos SP "puristas" porque não parece ser mais do que o atual "QM" com itens a mais...XP points? More XP points for landing? I assume XP points for shooting planes?
Ou meu inglês tá mal ou o deles, li várias vezes e fiquei apenas com uma vaga ideiaIn the update gets one non-obvious improvement detail DM: will open rods rudders control aircraft with combat injuries. It would be difficult to show, so just pay attention to it in the game. AI pilot in this case would be to leave the plane, if it gets stuck aircraft control from his injuries.
Sokol1After the release you will have full control over their own server and open the mission editor to create absolutely any game (including network) based on our physics models and AI logic. You know it so well.