Desse jeito, só vai restar a alternativa de tornar o codigo aberto para ver se alguém (esses Moders talentosos que andam por aí), dão um jeito

SP!
Sokol1luthier
Senior Member
Hi everyone,
As I see, there are plenty of wild rumors circulating on these forums, and of course it's completely our fault. I myself simply cannot spend enough time posting on these forums, as I work 10-12 hour days 7 days a week and barely have time to sit down. I feel the weight of my failure to interact with the community daily, but all I have time for is browsing the forums, not actually posting.
We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events.
Otherwise, the work on the patch continues. The true full-screen mode has been a nightmare from hell. It still does not work properly. Every once in a while, after you hit Esc to go to the menu from inside the game, the game will go into the background and require you to alt-tab to you. And while it may seem like a pretty minor thing to most of you, after everything you've already lived through, it's still bad practice and annoying and we always feel like we're 'this' close to solving it.
The current build we have did address the multiplayer issues, thanks in no small part to the help of the dedicated server hosts. Obviously MP is a larger priority than the full-screen mode. If by the end of the day Tuesday we still haven't solved the full screen issue, we will most likely release the patch anyway just so you guys can have stable reliable MP experience, and add the full-screen fix at a later time.
We are also hard at work on some larger game components. We are also hiring, with quite a few new openings posted recently for our Moscow office. We already have a new team member, an experienced AI programmer, reworking our plane AI code and voice comms, and we are working to expand and improve our team during the coming weeks to make sure we can roll out better more well-rounded updates quicker. We are also hard at work on FM changes and improvements, redesigning GUI to make it more user-friendly, and creating new variants of existing aircraft.
Those team members not hard at work on improving CoD have also been working on new content for a new project for quite some time. We've posted a teaser in our V-E day post. Just to state again, work on that project is specifically designed not to interfere with our CoD support.
Most importantly, please don't take the frequency of my visits as an indication of anything right now. As a matter of fact, if you see me here posting a lot, that's the best clue that we are NOT working as hard as we should. All of us at 1C:Maddox Games, 1C Softclub, and Ubisoft, are fully committed to the game and to the series, and like we always said, we will continue to support it with patches, add-ons and sequels in the coming months and years.
Os dois últimos patchs - beta e oficial - pioraram os stutters, e os caras falam que esta quase tudo resolvido com o FPS.Today, 03:20 PM
luthier luthier is offline
Senior Member
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 228
Default Next patch info
Hi everyone,
We've been hard at work on a whole bunch of stuff here. Quicker fixes are now a thing of the past; we're working on larger more complex stuff and so patches, updates and improvements will be coming at a slower pace.
Our next BETA patch is tentatively scheduled for two weeks from now for Friday the 17th, and the release version of it is scheduled for the Friday after that, June 24th.
The next patch will contain:
* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!
Other things that are in the pipeline:
* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.
NOTE: this isn't an exhaustive list, but rather the main bullet points.
So stay tuned for more patch info next week. I'll try to do more regular weekly Friday updates from now on.
Be sure!scheduled for two weeks
scheduled for two weeks
Te que enfinDedicated Server SDK and documentation is probably going to be done the quickest.
21_Sokol1 wrote:Descobriram o motivo da falta de nóticias recentes do Lutier e Cia.
Estão todos jogando o RoF 1.09.
Sokol1
Sokol1Postado por Luthier no 1C em 17/06/2011
TT:
Estivemos tentando liverar o Patch hoje, mas não saiu.
Melhor dizendo, temos dois problemas conhecidos: o código relacionado ao novo navio ocasionalmente da problema online, e os novos menus (GUI) para multiplayer GUI ainda não estão finalizados.
Pretendemos trabalhar nisso este fim de semana, testar internamente na segunda-feira, e liberar o (patch) beta na terça-feira.
O patch conterá tudo o que eu disse anteriormente. O mais importante, a estabilidade online e a nova interface (GUI) tornam os jogos online muito mais interessantes.
Algumas fotos da nova interfaçe (GUI) e do novo navio de guerra.
Desculpem por mantê-los esperando!
German Minensuchboot M-35 (Caça minas).