

Hello All
We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.
Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.
The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork.![]()
The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.
I would personally like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. Viewers can find the TF member names in the Game credits.
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.
Additional new Aircraft
Flyable:
Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)
Non-flyable:
Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)
Maps
- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes
Codework
- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.
Sound
- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience
Ships
- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling
Aircraft Visibility
- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug
Reflections
- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting
Cockpit Graphics
- Countless historically accurate improvements and additions to aircraft cockpit graphics
Blackout Effects
Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins
- New historically accurate skins for all aircraft types
Visual Effects
- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects
Pilot Models
- New faces, uniforms and some minor corrections for the pilot models.
Flight Modeling and Aerodynamics
- All aircraft types have historically more accurate aerodynamics including:
- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced
Engine and Overheat modeling
- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use
Weapons Modeling
- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated
Damage Modeling
- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced
AI Aircraft Behaviour
- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated
Player controlled Vehicles and AAA Artillery
- Many Vehicles and Artillery now can be player controlled
Game loading Screens
- New Hi definition game loading screens
Printable Extras
- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3
-------
We would ask people to download and consult the new Player Guide on the 1C forums. (not up at ATAG yet)
https://forum.il2sturmovik.com/topic/32 ... ver-blitz/
NOTE: There seems to be a problem for some Game owners downloading and installing the game. I have the following message from 1C:
777 Studios
"We are asking Valve to fix an issue that is preventing BLITZ form being distributed to all that already owns CLOD. EVERYONE PLEASE BE PATIENT WHILE WE HELP THEM CORRECT THIS."
If you already own the game and are having problems downloading it, I would recommend you do not buy it, but wait for them to resolve the problem.
Thanks
NOTE 2:
I have been told by 1C the purchasing issue has been resolved.
Those having a problem, please check your Steam listings for games again.
Dear virtual pilots,
IL2 Sturmovik: Cliffs of Dover Blitz (TF 4.5) is now available on Steam and is a free download for all existing owners of IL-2 Cliffs of Dover.
+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.
Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.
The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.
I would also like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. You can find the TF member names in the Game's credits.
Mike "RAF74_Buzzsaw"
Readme for v4.5
README -LITE-
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.
Additional new Aircraft
Flyable:
Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)
Non-flyable:
Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)
Maps
- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes
Codework
- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.
Sound
- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience
Ships
- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling
Aircraft Visibility
- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug
Reflections
- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting
Cockpit Graphics
- Countless historically accurate improvements and additions to aircraft cockpit graphics
Blackout Effects
Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins
- New historically accurate skins for all aircraft types
Visual Effects
- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects
Flight Modeling and Aerodynamics
- All aircraft types have historically more accurate aerodynamics including:
- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced
Engine and Overheat modeling
- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use
Weapons Modeling
- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated
Damage Modeling
- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced
AI Aircraft Behaviour
- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated
Player controlled Vehicles and AAA Artillery
- Many Vehicles and Artillery now can be player controlled
Game loading Screens
- New Hi definition game loading screens
Printable Extras
- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3
Forum discussion can be found here:
ATAG/TF: https://theairtacticalassaultgroup.com/ ... post293324
1CGS: https://forum.il2sturmovik.com/topic/32 ... ouncement/
Enjoy!
Eu acho que tinha deletado essa pasta antes da reinstalação, mas realmente não entendi porque a pasta dentro do diretorio 1CSoftClub tem um nome diferente da pasta no diretório steamapps. A primeira não tem o "Blitz"...+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
Claro, Blitz é o velho CloD de sempre, só que "enfeitado".calinho wrote:... continua bugado como sempre.
Другой вопрос - программа NewView теперь не работает! с 200-хрен знает какого года работала, и в ЗС, и в БоБе - а теперь нетКто знает, где Хрюкс? (создатель её) . Форум этой проги тоже не работает.
Плохо дело.
Another question is that the NewView program does not work now! With 200 horseradish knows what year she worked, both in the AP and in BOB - and now there is no oneWho knows where the Hruks? (the creator of it). Forum of this program also does not work.
That's bad.
Iiii, mas o CloD não suporta VR.I guess the problem is because IL2 CoD Blitz is now 64-bit, while NewView is 32-bit.
Probably only the author of NewView, Hruks, can fix this, by upgrading it to 64 bit.