CloD™ - London Raide v2
Posted: 26 Oct 2013 23:46
Na rotação do ATAG
Sokol1- Anti-vulch script now has no warning, if a Red crosses the line his plane should disintegrate immediately.
- Blue spawn points in the bugged little hangers have hopefully all been rendered inoperable with static aircraft.
- Blue spawn points should now allow any squadron markings required.
- RDF bandit messages have been truncated significantly.
- RDF only picks up larger formations, (5+) instead of every single aircraft.
- AI Bomber spawn has been made into a dynamic system which will spawn bigger, but fewer raids the more players are on the server. Under 20 people on the server, the raids should be between 6 and 12 aircraft strong, every 10 minutes. Over 60 players then raids should be BIG (27 aircraft usually) but spawned only every 25 minutes.
- AI Bombers will now target other "non objective" targets as well as Kenley and Biggin Hill. They *may* not be enough to knock the airbases out now.
- Increased the number of AA guns across England.
- Added a couple of barrage balloons.
- Messages referring to a location should now have a grid location included.
- Blues will get 10 minute warning messages for AI bombers with rendezvous & target information, as well as a 5 minute reminder.
- Reduced mission length to 4 hours