http://airwarfare.com/sow/index.php/dow ... tail-part1FEATURES
As realistic as possible numbers of aircraft (ie lots )
AAA positions are 'roughly historical'- the numbers and locations are approximately correct as far as i can get information on this. (if you have any spare ammo feel free to shoot them up)
Coquelles airfield is as near as i can get to the layout with the objects available.- just these 2 features mean there are ~ 2800 static objects on the map for every mission.
Skins are a reasonable approximation of the style of camoflage/ unit markings used by 3/JG 52. There is a change in skins at one point in the campaign. This is indicated in the briefings. The distinctive wing/tail tips are rather useful in identifying your own Staffel in/ after combat.
Skins are Capt Farrel, (butchered by me) and are included with his kind permission.
Route map and 'tactics board' for each mission, waypoint and timing information, weather information
I've tried to match units involved as best i could to historical records (if you have better info- let me know )
AI is 'tamed' as much as possible and there is variation in skill levels for individual a/c- watch out for the odd 'ace'!
Trains and vehicle convoys on both sides of the channel (nice targets, if you find one on the way home)
Vehicle movements around airfield and surrounding area
Clouds and wind modeled
Cloud free mission option
There is also a somewhat extensive readme with installation instructions, hints on how to get the most out of CoD
Sokol1