Bem, para mim as duas soluções parecem ruins (o embaçado melhora o fps?), deveriam contratar também o pesoal do RoF pro cenário

O mar, contudo, estáva ótimo como estava (o céu também não estava mal...).
SP!
Isso! Isso!28_Condor wrote:O mar, contudo, estáva ótimo como estava (o céu também não estava mal...).
É, mas em compensação a explosão de caminhões, que lançava pedaços em todas as direções e as vezes provocava a explosão dos outros a lado se foi...21_Sokol1 wrote:
- A explosão do trem de combustível voltou.![]()
44_Santo wrote:Isso! Isso!28_Condor wrote:O mar, contudo, estáva ótimo como estava (o céu também não estava mal...).![]()
santo.
Só que eu acredito que ainda estamos meio distantes de um simulador foto-realista porque todo mundo já se acostumou com simuladores com imagens eternamente nubladas.Redsoldier wrote:
São os anos de prática de Airquake cortando grama.VF-1_BRAVO wrote:isso era real sokol? quando levo o spity muito auto, começa a fumaçar... ja tentei diminuir a msitura mas nao deu
Se voce tiver um monitor 3D e os óculosLuthier
Hi everyone,
Quick status update here.
Thank you all for testing the patch. We are continuing to work on the color scheme. Most of the commonly reported beta patch problems have been addressed, save for a few more complex newly introduced graphical glitches. We’re continuing to improve and expand the new sound.
The live version of the patch is tentatively scheduled for next Friday the 23rd. Please for the love of all that is holy note the word “tentatively” in the previous sentence.
We’ve also been playing with stereoscopic 3D for the game. This is NOT the secret feature everyone’s been emailing me about. Nevertheless, it’s really awesome and it really, well, adds another dimension to the game. Coupled with TrackIR it makes the game absolutely mind-boggling.
If you have a compliant monitor and glasses, please enjoy the attached screenshots. Otherwise – sorry, they most likely don’t work like magic eye, so don’t stare at them for too long!
Sokol1Today, 03:02 PM
luthier
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 248
Default Patch Status
Hi everyone,
We’re just having the hardest time trying to push this patch out. There are technical difficulties that cause occasional crashes to desktop. We hunted down all of the issues caused by the features new in this patch, but we are still facing some old issues with the engine. They are especially apparent on DirectX 9 and Windows XP.
We’re actually going to release another beta version of the same patch tomorrow and see how it’s testing the rest of the week. We’d like to make sure we don’t make the game any less stable with the new patch than it was with the old, or make it run any slower.
Sorry about the wait. We really want to push out the patch and continue improving the game but it’s just never as easy as you hope.
Sokol1
Today,
luthier
Default Patch Beta 2 - v15866 - October 5, 2011
Hi everyone,
The beta continues!
We are generally happy with the updated colors and lighting. The sound is also more mature than in the previous beta.
We are however concerned about stability and performance on various hardware. If you still experience reduced FPS, we want to know your system specs, including graphic driver version and in-game graphic settings.
If you ever experience a crash, we want to see your crash dump! There is a
Cppcrash
Folder under your main game install
([Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
Which contains a .dmp file for each game crash.
We’re very interested in those. Please forward them to
ishevchenko (at) 1cpublishing.eu
along with your system specs and the description of what you were doing at the time of the crash.
NOTE: we will be looking at all your crash dumps, but I may not necessarily be able to answer general questions or suggestions (while I do read them all)
Here’s the patch readme:
Quote:
MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.
AIRCRAFT - MAIN
* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;
VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen;
* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
* Reversed movement of throttle and mix in D.H. 82;
* Fixed distance input error in gunsight for Spitfire and Hurricane;
* Fixed glitch with Bf. 110's prop hub tactical colour band;
* Added spinner colouring to Ju. 88.
PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
* Adjusted head shake level for overspeed effects;
* Increased critical airspeed for Bf. 110 to 650 kph;
* You will no longer suffer certain control difficulties below critical airspeed;
* Removed velocity threshold for leading slats operation;
* Decreased default harmonizing distance for G.50's guns to 200 meters;
* Reworked the way altimeter reacts to pitot icing;
* Lowered the speed at which airframe is defrosted;
* Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.
NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;
* Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.
AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires;
* Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
* Fixed keyboard propellor pitch controls getting jammed into a narrow range;
* Directional controls feedback will no longer disappear from info windows every time you reenter the game.
The download links are here:
Download links - ENGLISH
The file is 678 MB (710 944 061 bytes)
torrent: http://remote.utorrent.com/talon/see...orrent/1d48e15
direct link (fileserve): http://www.fileserve.com/file/JEf6zME/IL2COD_15866.rar