
https://www.youtube.com/watch?v=6HdO2raBwCE[/video]
https://www.kickstarter.com/projects/17 ... al-sandbox
http://www.subsim.com/2016/preview_uboot.phpAs part of the game design, we intentionally stopped short of simulating completely accurate combat though, mainly because we subtly compress distances on the battlefield to make the battles faster, more dynamic, and seamlessly integrated with the pace of what is happening on board.