




A parte dos moderadores é a mais pura verdade

Arrumaram uma utilidade para o NTTR, nele o player podera colidir com árvores - deserto tem floresta? ...Q&A with ED:
Q1: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.
Different landings (emergency, break etc), frequencies, start-up controllers and wingmen.
Focus of the team right now.
Q2. Will NTTR trees have collisions? How will they be handled?
A. Yes, with a single rectangular trunk polygon being solid.
Whole forests (rather than urban trees that are more individually placed I guess) are still being worked on and might be done after launch though.
Performance is important for this part.
Q3. What is the weather engine and what's due to be improved?
A. More realistic weather! Nicer clouds, dynamic high/low pressure systems.
Support for turbulence, especially around mountains for updrafts etc.
Q4. How many more countries are being added to the Mission Editor?
A. A pretty extensive list of new countries will be shown in the stream, e.g. Iran, UAE etc.
Many are placeholders rather than having skins/units done so far.
Q5. Will we see special target units on the NTTR?
A. Not really units, but the satellite terrain does have range/circles to use.
The map will be hopefully expanded after release to include some more detailed around NTTR and the surrounding range and airports.
Q6. Size on disk of NTTR map?
A. About 46GB (forty six) for Nevada (Editor: so with DCS 1.0 full at about 27GB, buy stock in SSD makers).
Q7. Possible to fly multiple players in one package, plus AI take the lead?
A. Yes! In multiplayer the player doesn't need to be lead.
Can be any member of the four-ship with an AI lead.
Great for datalink systems and more realistic sharing.
Q8. What is the model vis option for? Is the 'smart scaling' (called 'Model Visibility' in the config of DCS 2) a LOD system of seeing aircraft closer (as an option)?
A. Not really model scaling, it's more just an icon that scales.
When an object goes to a single pixel, say, this icon helps other aircraft visibility (if that option is on, it's optional).
Great for the WWII aircraft.
Q9. Will the existing free Black Sea/Caucasus map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though (either free or payware).
The map is being improved in terms of textures plus in the future improve the mesh, objects and range, e.g. the Crimea.
Q10. Any sound engine improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use.
Cleaner separation of sound and game logic, which helps performance.
F/A-18 WiP:Wags interview of thedevildoggamer on DCS: W 2 (first 45 min)
http://www.twitch.tv/thedevildoggamer/v/7943279
In summary (by mwd2):
- Open Alpha will have DCS World 2.0 + NTTR (payware or free for A-10C Beta User) + Caucasus + Su-25T + TF-51D (no split to bring DCS World 2.0 earlier!)
- Dedicatet Server after the OpenAlpha (no date)
- All Aircrafts in DCS World 1.0 will work in DCS World 2.0
- each client in a Multicrew-Aircraft need a Licence for this aircraft
- tree blocking of sights and weapon impact later (dependent on the performance!)
- Low Detail Area on NTTR: No Objects
- NTTR should get an overhaul (hopefully) after release Strait of Hormuz
- Spitfire (external model) fly in DCS World 2.0
- the Team is working at MP issue, fix crashes and optimization - if these done, they will release it just the next day.