
https://www.youtube.com/watch?v=8CsQshuUhro[/video]
Estão latindo porque estão assustados com a guerra.

Sokol1
21_Sokol1 wrote: Estão latindo porque estão assustados com a guerra.
Sokol1
They are only firing at fightersSokol1, on 27 Nov 2014 - 22:30, said:
Brief description: AI Heinkel He 111 gunners don't shoot at IL-2 Sturmovik in Quick Mission (V. 1.005, 1.006)
21_Sokol1 wrote:Até que a estética dos dois jogos combina.
https://www.youtube.com/watch?v=OTqQ5c-XaLM[/video]
Sokol1
Pelo menos não é UFO na área como o 'Fokker'.In May 1942, the 22° Gruppo Caccia, that had reached its operational limit, was replaced by the newly formed 21° Gruppo Autonomo C.T. composed of 356ª, 382ª, 361ª and 386ª Squadriglia. This unit, commanded by Maggiore (Major) Ettore Foschini, brought new C.202s and 18 new Macchi C.200 fighters. In August 1942, at the beginning of the Soviet offensive they were deployed at the Stalino, Lughansk, Kantemirovka and Millerovo airfields, fighting against the Red Army positions on the east Don river during October–November 1942. the fighters operated in adverse climate conditions (40° to 45° below zero and heavy snow storms) while under heavy Russian fighter-bomber harassment.[citation needed]Under these circumstances, 21° Gruppo - which had 17 C.202s on strength - was rather moderate in deploying the C.202s. Only a total of 17 missions were flown with Folgores on the Eastern Front during a four-month period. The C.202s were forced to escort C.200s alongside Fiat BR.20Ms and Caproni Ca.311s in attacks against Soviet columns, while facing great numbers of new VVS' fighters. The C.202s also escorted CANT Z.1007bis in reconnaissance missions and German transport aircraft. One of these missions was the escort to Junkers Ju 52s flying to Stalingrad, on 11 December 1942, during which Tenente Pilota Gino Lionello was shot down and had to bail out from his Folgore.
After the abandonment of advanced airfields between December 1942 - January 1943 at Voroshilovgrad, Stalino and Tscerkow, the Italian air units operated in defensive actions against a more potent Soviet air offensive, mainly using Ilyushin IL-2s Shturmoviks and Petlyakov Pe-2s. In March 1943, the Corpo Aereo Italiano was detached to Odessa airbase joining Reggiane Re. 2000 Héja I of the Hungarian MKHL 1 and 2/1 Vadászszázad and IAR 80C and Bf 109E/G of Romanian FARR 4 and 5 detached at same base and Saki (Crimea) in a holding action against the V-Vs armada of 2,000 aircraft , at a time when Axis air forces only countered with 300 operative aircraft with very small quantities of fuel, munitions and equipment.
The last effective operation of Corpo Aereo Italiano in Russia occurred on 17 January 1943, when one mixed formation of 25 surviving Macchi fighters (out of a remaining total of 30 C.200s and nine C.202s) attacked Red Army armored and motorized infantry columns to support German and Italian units encircled in Millerovo.
Sokol1Guys,
We're not going to the med next. Let me just make that clear.
Jason
1.008 README
Custom user made plane skins can now be used on unranked server in Multiplayer, in single missions and in Quick mission mode;[/*]
IL2BOS Skin viewer added (can be found bin\viewer folder);[/*]
GUI color of nations can be switched now (red<->blue);[/*]
'Navigation markers' option added that allows to turn on/off your plane's icon and waypoints both on the map and in 3D (it's ON by default on Normal and Expert modes);[/*]
Chat message sounds have changed;[/*]
Some bugs with object markers on the map related to custom difficulty settings were fixed;[/*]
The issue with the message about a new available chapter appearing one mission later was fixed;[/*]
The issue with the main menu showing instead of the level map when connected to a server was fixed;[/*]
'Return to base' command to AI was fixed;[/*]
All chat messages in Single missions, Quick mission and Campaign are now marked with player's name, not the system name;[/*]
The 'Bot" word was replaced with 'Enemy plane' in techno chat;[/*]
In Messages about changed view settings and messages about saved SNAP views were added to techno chat;[/*]
AI fighters now apply a more complicated ground assault pattern on a bomb run;[/*]
AI should now be dropping unarmed bombs before landing;[/*]
AI will no longer try to attack one more ground target if it's too close to the first one and if that could be risky;[/*]
In Campaign the AI planes will now return to base if they lack fuel, ammo, or have been damaged;[/*]
In Quick Mission the issue with takeoff of AI planes and autopilot was fixed;[/*]
The program module that controlled aerodynamics of FW 190 A-3 beyond stall angles of attack was enabled (had been there before, we just forgot to enable it after testing);[/*]
Pilot can no longer poke his head out of the canopy on high speeds;[/*]
Fuel indicator now switches to the next tank every 10 seconds both in flight and on the runway. If a tank is empty the indicator won't show that tank;[/*]
Proximity of fire in fuel tank or engine now depends on the projectile energy. For instance, the chance to set a fuel tank on fire depends not only on rate of fire but also on bullet's caliber and muzzle velocity. Only AP ammo can cause fire while HE rounds burst when hitting the sheathing and can only tear through the tank, but can't set it ablaze;[/*]
The bug with a plane ‘floating’ after landing from a high altitude was fixed;[/*]
Rotary engines on La-5 and FW 190 were made more sturdy;[/*]
A plane counts as destroyed (kill point added; crew bails out; icon disappears; mission trigger activates) if it's fuel tank is on fire now because it's impossible to extinguish the fire anyway;[/*]
Shockwave influence on several planes fixed (it used to hit only one plane in the area);[/*]
Gun crews can be damaged from bigger distances;[/*]
Gunfight sounds added to Stalingrad;[/*]
Additional tuning was done to stability and controllability of planes in the yaw axis so wobbling on gliding angle was significantly reduced;[/*]
The bug with invisible brake flaps when BK-37 is installed was fixed;[/*]
The issue with radio comms when they didn't contain any call sign was fixed;[/*]
The rare issue with projectiles, shells and bombs being marked with "Attack this target' icon was fixed;[/*]
The bug with trains on the Novosokolniki map in Quick Mission was fixed;[/*]
All invisible obstacles (that we’d discovered) on all airfields were removed.[/*]
Christmas tree!
Proximity of fire in fuel tank or engine now depends on the projectile energy. For instance, the chance to set a fuel tank on fire depends not only on rate of fire but also on bullet's caliber and muzzle velocity. Only AP ammo can cause fire while HE rounds burst when hitting the sheathing and can only tear through the tank, but can't set it ablaze;