Casa dos Horrores! Fotos de aviões q o AAA está fazendo.
MOD com novos ângulos de camera:

E novas cores de fumaça acrobatica - que sai no meio do avião.

Dica: ao usar este MOD para diminuir o impacto (negativo) no FPS, mude no Conf.ini o parametro Effects para 1 ou 0.
http://www.allaircraftarcade.com/forum/ ... hp?t=10638
Sokol1

E novas cores de fumaça acrobatica - que sai no meio do avião.

Dica: ao usar este MOD para diminuir o impacto (negativo) no FPS, mude no Conf.ini o parametro Effects para 1 ou 0.
http://www.allaircraftarcade.com/forum/ ... hp?t=10638
Sokol1
- 42_Hildebrand
- Arataca
- Posts: 2109
- Joined: 27 Dec 2005 21:00
- Location: 1ºGavcavi
- Contact:
Acho que a ideia não é ficar mudando a cor da fumaça, e sim permitir ao piloto escolher a adequada, como nos casos de compor a cor do pais do time em apresentação.Mas as fumaças multicores eu não achei muito úteis não!
Um video usando este MOD:
http://www.youtube.com/watch?v=xOVGVaN5YCk
Sokol1
- 03_Vingador
- Veterano
- Posts: 3218
- Joined: 14 Apr 2003 21:00
- Location: Rio de Janeiro
- Contact:
- 03_Vingador
- Veterano
- Posts: 3218
- Joined: 14 Apr 2003 21:00
- Location: Rio de Janeiro
- Contact:
Tio condor,
Coloca catapulta nos seus CVs:
Sokol1
Coloca catapulta nos seus CVs:
http://www.allaircraftarcade.com/forum/ ... sc&start=0
UPDATE: In version b4 the catapult adjusts its power based on total loaded weight of the aircraft. Adds optional CatapultBoost parameter for dogfight and single-p_layer_ missions. Fixes problem where catapult did not work on USS Princeton and USS Belleau Wood.
In dogfight and single-p_layer_ missions the mission builder can set the parameter 'CatapultBoost 1' in the [Mods] section of mission file. This will increase the power of the catapult by approximately 30 knots. This gives you roughly the same results as you would have in a carrier moving at 30 knots in a co-op mission.
The catapult should work on the CVL's, CVE's, Essex/Intrepid (both catapults), Illustrious, and the Graf Zeppelin (both catapults). From what I could see, none of the Japanese carriers in the game have catapults.
The AI don't know about the catapults yet, so they still take off the old-fashioned way. I'll try to teach them to use the catapult in the next CarrierTakeoff mod release.
Also when I do the next BombbayDoors/Hotkeys version I may use some other key than the Chocks key to lock and launch the catapult. One problem with using the Chocks key is that once you've locked yourself into the catapult, there's no way out other than launching. You can't just power back, release your chocks and taxi away. Another issue is that you have to be careful where you park after landing. If you stop too near the catapult and put your chocks in, you'll get snapped over to the catapult track.
Many thanks to the guys at Air Group 51 for testing this out over the past several weeks!
Sokol1
Cockpit correto para o Mosquito BMk.IV v.6.1 :ok

http://allaircraftarcade.com/forum/down ... IVv6_1.zip
Sokol1

http://allaircraftarcade.com/forum/down ... IVv6_1.zip
Sokol1