Quote:
Originally Posted by Evgeny
1. To clarify one answer about atmosphere modeling...Am I right in assuming that you are modeling the atmosphere (air density and temperature) up to 10,000 meters (and no higher)?
In Il-2 some of physical atmospheric parameters are constant above 10,000 meters. It was limited by physical engine of IL-2. Originally it was no plans to continue Il-2 after the first release… we simply didn’t wait so good success. In BoB – not. We will have such things working for way higher altitude.
Quote:
Originally Posted by Evgeny
2. I think it really would add enormous atmosphere if we had a bit more communication between the different positions in a bomber. I guess, as in IL2 there won't be four engine bombers flyable but even on twin engine bombers key positions will be the same. The difference will just be the number of gunner positions.
We plan to add some chatter of bomber crew inside.
Quote:
Originally Posted by Evgeny
I think it really would add something. And it would be great to get a few different accents of actors.
Btw will it be possible to "feed" the KI navigator with a course and he'll give instructions on course? At least for offline playing?
There will be possible to interact with radar systems.
Quote:
Originally Posted by Evgeny
3. Theres a list of flyable aircraft in Il-2 thats longer than my arm . My question is this ..Why are these planes left off the " list " F4U-4 Corsair , F8F Bearcat , and F7F Tigercat . These aircraft flew and were in combat squadrons . The -4 Corsairs were an improved version and did see considerable service . F7F`s also were deployed as nightfighters off Okinawa . As far as the F8F , they were aboard USS LANGLEY as the atomic bombs were delivered . Is there a reason these fine birds are not available in the game ? Thanks for your time .
It is already many time answered. But for you sure there isn’t present hundreds other planes from different nations. One of the rasons – it is simply impossible physically to make everything and all that flew during the war. We already did so much that nobody else was able.
Quote:
Originally Posted by Evgeny
4. is there going to be invisibale trees that you can only see at altiude in SoW?
I don’t understand this question.
Quote:
Originally Posted by Evgeny
5. Oleg, Oleg, OLEG!!!!keep Use3Renders=1 !!!!!!!
PLEASE PLEASE PLEASE I am begging you to develop multiple monitors to the maximum possible. I have just begun flying six months ago and I have just got the Matrox Triplehead2Go. It is the most incredible experience I have ever had in sims. Have you flown with this yet? I will buy one for you to try it. I run two nVidia 8800GTX in SLI mode TrackIR and OH MY GOD...Except for a small bug (flashing square that wont go away) it looks incredible!!!! Can you make it happen????
We plan to support this system
Quote:
Originally Posted by Evgeny
6. Oleg, what is your favorite plane in IL2? Which ones do you fly the most?
Always prefer 109K-4, but also like very much I-185 and Spits. Sometime I like to fly I-153P if there are early scenarios or on server are novices on more late types of aircraft
Quote:
Originally Posted by Evgeny
7. Will BoB work on Linux? It's programmed in OpenGL so I really hope you can make a Linux-binary. I've stopped using Windows and I don't want to go back. I really look forward to this game/sim. So it would be very nice to be able to play it on Linux, as with Quake.
No Linux. Our market niche isn’t so big like for the Quake-like games. And the profit we get is way smaller. So to spend a lot of time to rework or to make some time totally different basic code we can’t.
Quote:
Originally Posted by Evgeny
8. The ability to have more than one human player in a multi-crewed plane is really cool. Will this be limited to training, or is there an intention to expand this to other types, like bombers, at some point in the future? Also, can the BoB engine support a new type of coop gameplay? For example, starting a dynamic coop campaign for a bomber. Like if i want to i can play alone, but if my friends can join me online they can be the gunners?
One more small question. Is it possible to have light reflecting off the planes? I was watching the trailers for Mysticpuma's new film project and then i remembered that back in Rowan's Mig Alley you could spot the F86s because their metal finish would occasionally "flash" in the sunlight.
See bellow
Quote:
Originally Posted by Evgeny
9. The hot news in this update in particular is not only in the nice model of this aircraft, but in the announcement that you can fly the same plane with a friend online, thus occupying the two seats. As you say, this makes online instructing possible. This is a marvelous feature. If you think it further, the system might possibly allow to exchange pilot seat also in a bomber. Or flying the bomber with a co-pilot. By that way it would finally be possible to occupy a bomber online with a real crew and "observer". Or pilot is killed and co-pilot takes over--or you switch to bomb sight while co-pilot can fly the plane. Did you think about it?
Piloting of Bombers online: Code is totally different to Il-2.
One of the features – the new player joining the game in progress can seat on any free seat at any time replacing AI (of selected side, and if there is no prohibited it by other user in settings for aircraft that he is flying.)
Quote:
Originally Posted by Evgeny
10. sorry if this has already been answered, but what is the time line for BoB:SoW going to span? ...
Are well looking at May '40 through September? or will it go on into winter '40/'41?
June 40- October 40
Quote:
Originally Posted by Evgeny
11. I'm curious as to the actual gameplay for BOB, particularly for coop online missions. Will it be similar to the IL2 series in that you select your aircraft, read the briefing/map, then start the actual mission? Is the interface basically the same or will it be different in some way?
Different in some way.
Quote:
Originally Posted by Evgeny
12. I heard a rumour that the interface will be moddable. Is this confirmed? It would be nice if the 3rd party could create a planning screen where it would be possible to make decisions or minor adjustments (eg. exact altitude) prior to launch. Also will the AI be modifiable?
Yes. Part of menus will be editable, but limited to the list of features that we’ll offer.
AI can’t be changed by users. As well as general FM and many other things that will be closed for modification.
The tunings of each plane, especially new that were developed by creative users – will be possible using special our tools (see bellow other answer). However in online in standard modes these tunings and new aircraft will be not possible to use in a common list of aircraft, etc… Or we will get chaos in online and unfair gameplay.
For the 3rd party models – they will be able to play online in a special online mode.
Quote:
Originally Posted by Evgeny
As for the second question, it is known that this will be a feature, you can even see it in the released videos (taking off using the whole field that is - I don't think anyone knows whether running to your plane will be possible yet).
Yes. The code of take of is completely different to Il-2
Quote:
Originally Posted by Evgeny
13. Oleg, can you tell me if there will be any possibility to create your own landscape or at least some ground obstacles in BOB?
Already told.. After release of BoB itself the first thing we plan to release user friendly tools that to make own objects, planes, cars, ships, and finally - maps. But the size of maps will be limited to small… Because big maps we will do ourselves for the next theaters.
Quote:
Originally Posted by Evgeny
14. what modifications of Bf110 will be presented in SoW: Only Bf110C-4 or more?
Only C-4 and it will be flyable
Quote:
Originally Posted by Evgeny
15. Is it known if the Spitfire and the Hurricane mkIs will be modeled with the 3-bladed De Havilland Constant Speed Propeller? both planes were fitted with them starting in June 1940... Or will the sim start at an earlier date and therefore have both the older 3-bladed 2-pitch DH Hamilton propeller and the later constant speed DH?
Probably both variants. In code it is already.
Quote:
Originally Posted by Evgeny
also are you planning on including the Spitfire mkII? squadrons started conversion to them in September '40.
No.
Quote:
Originally Posted by Evgeny
16. Will the radiator's of liquid cooled aircraft be modeled? It was a very big target, if not one of the biggest and easiest in WWII, and the fact that its not modeled in IL2-1946 is puzzling.
The work of radiators and coolling systems is modeled in Il-2. But not so complex like in BoB in terms of damage modeling.
Quote:
Originally Posted by Evgeny
Currently, hitting an ammo box full of HE rounds only results in an ammo jam. Will ammo boxes explode in the new DM system?
Probably. Can’t answer at the moment.
Quote:
Originally Posted by Evgeny
17. Will objects(Ships, Vehicles etc.) be dynamic in dogfight maps?
I already told that there will be two dogfight modes. One like in Il-2 and one with other AI objects.
Quote:
Originally Posted by Evgeny
19.a, Will - random - weapon jams occur/modelled?
Yes. Epecially on Spitfire Mk IB
Quote:
Originally Posted by Evgeny
b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled?
Probably on each airlcraft
Quote:
Originally Posted by Evgeny
c, Will misting, fogging, freezing oiling of windscreen etc. modelled?
Don’t know at the moment. Low priority in the current moment of development.
Quote:
Originally Posted by Evgeny
d, Will de-icing devices, windscreen heaters etc. modelled - on appropriate aircraft - to battle these effects?
See above
Quote:
Originally Posted by Evgeny
e, Will it be possible to fire a flare from inside the cocpit (like in real planes for signalling, could be fun for MP)
Probably no. If not animated only.
Quote:
Originally Posted by Evgeny
f, When will Beta start and how can one apply for testing.
I will tell when it will be necessary to tell. And I select only myself beta testers.
Quote:
Originally Posted by Evgeny
g, Will it be possible to fly night-time bomber missions with Luftwaffe bombers, using historical radio-navigational guidance systems (Knickebein, the most commonly used one; and perhaps even X and Y Systems)
h, What version of propeller system we will get in 109E, the Automatic prop pitch system (mentioned in 1939 manuals) or the fully manual one (which was still in use on some planes during Battle).
We are looking to make some part of it.
Quote:
Originally Posted by Evgeny
i, To what depth engine management will be modelled complex, and improvement over Il-2`s? Meaning here _not_ detailed startup procedure etc, but for example use of optimal combination of RPM, Mixture, boost to maximize endurance or range (as instructed by real life manuals). Like realistic characteristics of how engines work, a bit more complicated consumption than power x specific consumption gram/liter/hour/horsepower.
Will be.
Quote:
Originally Posted by Evgeny
j, Will photo-reconnaissance missions implemented (recon bombers, later perhaps recon fighters) on a meaningful level - ie. good shots need to be taken of target actually ?
There is such idea. But I can’t say you 100% sure that it will be in final
Quote:
Originally Posted by Evgeny
k, Will there be a good and and more realistic, and especially IMMERSIVE pre-flight briefing.. ie. briefing room, or briefing on the grass airfield, 3D models of the players aircraft warming up, being serviced by mechanics, shots of the target (taken from 3D engine) shown to player about target, with priority targets marked on them. etc.
More realistic than in Il-2, but not the like you want.
Quote:
Originally Posted by Evgeny
20. In the SOW BOB, will bullets that have hit things just cause some damage (like in IL2) or will they be shred into pieces that can do their own nasty work too? How about explosive cannon rounds? And will pilots & gunners get injured/killed from explosions and shrapnels too instead of only direct hits from bullets(like in IL2)?
In Il-2 you are also may be injured by the explosion of the shell.
In BoB precise of that modeling will be higher.
Quote:
Originally Posted by Evgeny
21. Hello, I have some questions to Oleg on N1K Shiden.
The present realization automatic a flap brings sets of inconveniences since their use in many cases prevents in fight - at a dive any maneuvers conduct a flap that results to plum of energy or to distortion of a sight to release. As on maneuver, there is a preparation for a capture of anticipation and frequently flaps unexpectedly leave and force down a sight. In this connection a question:
[quote=Evgeny;25487]
1. Why the system of automatic flaps is realized not switched off, what technical reasons accompanied this?
Because there wasn’t such function in original code. It is possible just one function in this case. Already explained many times in the past.
Quote:
Originally Posted by Evgeny
2. Whether probably to realize switching-off of system in release of a patch 4.09m? Whether there is a chance? (I know, that it not big, but...)
There will be no new modifications of code in Il-2. We do nothing new there already more than a year. We simply can’t stop BoB and modify Il-2.
Quote:
Originally Posted by Evgeny
Very much many complain of system, she is certainly very interesting, but would be useful in a case if she can be disconnected.
P.S. Excuse for my bad English, for the best understanding I shall result the text in Russian.
Quote:
Originally Posted by Evgeny
Здравствуйте, я имею несколько вопросов к Олегу по N1K Shiden.
Настоящая реализация автоматических закрылок приносит множества неудобств, т.к. их использование во многих случаях мешает в бою - при пикировании любые маневры ведут к выпуску закрылок, что приводит к сливу энергии или искажению прицела. Так же на маневре, идет подготовка к взятию упреждения и часто закрылки неожиданно выходят и сбивают прицел. В связи с чем вопрос:
1. Почему система автоматических закрылков реализована не выключаемой, какие технические причины сопутствовали этому?
Просто кода такого не было создано заранее… Поэтому было возможно либо одно, либо другое. Уже объяснялось всем когда-то.
Quote:
Originally Posted by Evgeny
2. Возможно ли реализовать отключение системы в релизе патча 4.09м? Есть ли шанс? (я знаю, что он не большой, но...)
Нет. Мы больше новым кодом в серии Ил-2 не занимаемся. Мы уже давно не можем переключаться с одного на другой проект. Серия Ил-2 закончена.
Quote:
Originally Posted by Evgeny
Очень многие жалуются на систему, она безусловно очень интересна, но была бы полезна в случае если ее можно будет отключать.
Quote:
Originally Posted by Evgeny
22. Has the SOW engine been finished yet, and I am just talking about the basic game engine here?
The engine can’t be finished. I think it will be in progress as the first step till release and the second step modification during the life of new series.
Quote:
Originally Posted by Evgeny
Has any of the flight modeling of any of the planes been completed?
Yes.
Quote:
Originally Posted by Evgeny
Will it support core 2 and quad core cpu’s?
Yes.
Quote:
Originally Posted by Evgeny
23. 1. Will SoW be Hyperlobby compatible or only hosted Ubisoft?
How many systems will be will depends of third party only
Quote:
Originally Posted by Evgeny
2. Will there be server dedicated server software created by 1C themselves to go along
with the new game ?
Probably.
Oleg respondendo a perguntas no 1C
- 32_Mariocar
- Engrenado
- Posts: 2717
- Joined: 18 Jan 2005 21:00
- Location: Rio de Janeiro
Oleg respondendo a perguntas no 1C
SP!
Mariocar
Mariocar
Or flying the bomber with a co-pilot. By that way it would finally be possible to occupy a bomber online with a real crew and "observer". Or pilot is killed and co-pilot takes over--or you switch to bomb sight while co-pilot can fly the plane. Did you think about it?

Que dureza: as metralhadoras do Spit Mk IB vão "engasgar", talvez haja um sistema para destravar.Quote:
Originally Posted by Evgeny
19.a, Will - random - weapon jams occur/modelled?
Yes. Epecially on Spitfire Mk IB
Quote:
Originally Posted by Evgeny
b, Will onboard systems capable of unjamming aircraft guns - on appropriate aircraft - modelled?
Probably on each airlcraft

Sokol1
S!
SP!
Tá vendo, é por isso que o bixinho é bomQuote:
Originally Posted by Evgeny
6. Oleg, what is your favorite plane in IL2? Which ones do you fly the most?
Always prefer 109K-4, but also like very much I-185 and Spits. Sometime I like to fly I-153P if there are early scenarios or on server are novices on more late types of aircraft


SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]