
Tomara que seja o Mediterrâneo. Do jeito que o COD está inacabado, não dá para ficar mais "russo 1941" tipo napravenia, osteroi, conho, e tal....
Sokol1Communicate and work with the community in the "IL-2 BzB"
Hello!
My name is Alexander Timoshkov I "new" employee 1C: Maddox Games, was appointed to the position of the mission designer and expert in public relations. My goal - to maintain contact between you and the team of developers to share news and special projects on the forums. Officially, I begin to work on December 1, 2011.
"Small" historical background of a series of "who I was and how it all began"
Hidden text:
From "Il-2" I got hold of a long-awaited first met the demo in September 2001. By the middle of next year, under the influence of classical ED'a "Scout" has created its first static campaign - "The road of war." In the spring of 2003, shortly after the release of "Forgotten Battles" and began a very successful collaboration with Vadim LP 'vadson' Davydov and together we made a "4-th Guards" - a kind of retelling of the book, VF Golubeva, "In the name of Leningrad."
By the end of summer, when two new drafts been worked campaigns ("Gloomy skies of Hungary" and "Broken Wings"), received an offer from George Miroshnikov the official publication of the our work. He was released by "1C" in late 2003 under the title "The Road of war."
Then, in October, I came to the team Oleg Medox to the position of the mission designer. The following year he began to engage in additional 3-D models of ships and moderating Russian Forum "1C" (the famous "yellow", recently sunk into oblivion.) In the process of creating multiple add-ons, produced at the peak of popularity of the "IL-2," continued close work with Vadim Davydov, who made you many wonderful campaigns ("Course on Okinawa," "UPS" and "Srila Narayana Maharaja"), and also there was familiarity with Ilya Shevchenko - the current leader of the team.
In March 2008, a number of reasons I resigned from the firm. Finally, with the support of Yuri and Oleg Miroshnikova Medox, was released two add-on - "The Road of War 2" and "Alien Sky". The last three years I have worked in the financial sector.
Probably need to apologize for the fact that the publisher could not be so long to resolve internal organizational problems and seriously begin to work with the community. However, as you can see, the developers have tried as far as possible not to leave the forums without attention and respond to emerging issues. I hope that with time we will fully rectify the lack of information.
I think you'll agree that much more useful and interesting for us will be mutual cooperation, though, have already become accustomed, news updates and answers to your questions are not going anywhere. But now, everyone who really wanted to help the team in the design and development of the game will get the opportunity.
So, before you a list of projects to be launched in the near future or continued on the basis of existing topics:
1) The National Flight Manual - Data collection and processing of all aircraft operated for the purpose of writing the basic Flight Manual (start, takeoff / landing, cruising, the use of weapons). Subject to the consent of the present work, the resulting text can be included in the official Readme on the game or release a separate PDF file, as well as posted on the official forums, "1S-SC" (with a full listing of authors).
2) Reference Mission designer - creating a detailed paper on the composition and changes in military states (from platoon to division or corps) for the Red Army and Wehrmacht, covering certain periods of the war. This will help us develop future projects, as well as provide you with structured information in a convenient way to create missions and campaigns.
The People's Guide RLE and mission designer I want to realize in the form of two related to each project contained in the important topics in school and Editors, scripts, and missions. The first will contain the results of our study, and the second - working (for discussion, design templates, publishing drafts, etc.).
3) Monitoring and recording of existing and new themes with suggestions for changes and improvements in the game.
4) Searching for information - if there team problems with lack of data on some historical or technical issues (sometimes all) really hope your "help from the audience."
5) Build and maintain a theme of "FAQ" - I start to gather questions for the game and try to regularly publish collections of answers to them.
Exactly how and when they realized that these three points - not yet known, all in the process of discussion and reflection.
6) Implementation of the support service - the development of an existing theme «FAQ on the game, install and configure STEAM» and participation in support of similar topics.
As you know, I know not all solutions to existing problems and not trying to replace a formal support service «1C-SoftClab."
7) News, the official announcements, updates and information, etc.
And one more very important note regarding our future communication: the development of a simulator "IL-2: Battle of Britain," I took part only in its infancy. Obviously, I need some time to get up to date and deal with the current situation. From this it follows that the answer to complex questions about the draft I could not at once.
So while start by looking at your ideas and suggestions for a few days I will try to run the National Flight Manual and Handbook mission designer, well, more on the rise)
If you have any suggestions, tips, requests, or personal matters to me - and please unsubscribe in the subject.
Sokol1Google translation . . .
some highlights:
SE topic
b6-> Hello Mazex
The "Battle for Moscow" has not yet been announced. I'm sorry, but we can not disclose the details and tell you about installation options.
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*patch
b6-> Given the difficulties we have encountered no exact dates now indicate. Naturally, we will try to release a patch as quickly as possible.
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*41-42 new planes ->
The question to read-whether to expect the BzB (patches) increase in the fleet, namely Bf-109F, Fw-190 early models, the Spitfire V and others. If you expect, what time? Isn't the next addon, namely patches to BzB.
b6 -> Expansion of the fleet of 1941-42. release will need to create a new terrestrial technology ships, expansion cards, etc small blood is not a cost. To this add-on BzB, as far as I know, is not planned. Modellery already switched to a new project.
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* I demand immediate Soviet aircraft .
B6-> All, now I'm calm)
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* PS excuse about speed such that cannot be seen simply does not look DCS KA50 there too the blades
3-dimensional and pitch adjustable and all perfectly visible.
B6 -> this spoils the picture, the modern game is inconceivable without anti-aliasing and the problem should be solved in the future.
----
* BlackSix message from
I was surprised that at Russian Forum asked about the Western front, and do not require immediate Soviet aircraft
-> B6 -> Yes, it was planned that will evolve also. BzB But all the details will only appear after the announcement the next project.
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Hi! You can create a special topic in the English language http://www.sukhoi.ru/forum/forumdisplay.php?f=233 .in section and continuously update its. Developers will watch it.
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* on potential theaters ->
b6-> Changes in technology are still there, despite the fact that Britain slala almost all novelties in Africa and Germany to the East. The new destroyers, hunters, subs (no ŝas). All this further complicates the potential problem of development at 41-42 BZB. Think about the unavoidable in this case, requests to Dieppe and breakthrough of German battleships across the English channel. But first it is important to the Publisher-make this add-on or not.
Droga de tradução.BlackSix
The list of requests and suggestions that will be passed on to Ilya Last week:
http://www.sukhoi.ru/forum/showthrea...=1#post1744838
General
1. If possible, please upload templates (i)psd (for re-)skin aircraft.
2. Realize the effect the opening of the lantern on the characteristics of the aircraft in flight
Ou "2. Realize the effect on TTX-light opening in flight. " ??????????????
3. Solve the problem with radiators, removing the endless supply of coolant (that) does not decrease when damaged.
4. It is desirable to realize the impact of cloud hot gases from ground explosions (for example, if it enters (in) the tanker explosion) on the plane flying through them.
5. When selecting an aircraft, the model is desirable to display the menu hung bombs.
6. It is desirable to add the button to instantly hide and restore all of the information windows.
Fixing options
7. At switching on physical appearances and back the sight gets off, the request to locate it in last position.
8. Capture card in the last selected position and size. (memorizar os ajustes no mapa ? ? ? ?)
9. Memorize the selected number of fuel for each aircraft in the menu. (memorizar a quantidade de combustível selecionada...)
10. Memorize enable or disable the rear-view mirror on Spitfire and Hurricanes. (URGENTE!!!).
Recording tracks
11. When viewing a previously recorded track to realize the opportunity to watch the battle, not only from the cab player, but from the booths of enemy bots (and his too) (we are only about offline).
12. It is desirable to simplify the process of recording tracks to assignable buttons - hit record went, once again pressed - stop asking about the file name, or prescribe it by default. (Básico no 1946...)
Online
13. Enable statistics for online bombers of the type, as is done offline. Now there are only records of destroyed ships.
14. The proposal to integrate count downed opponents online.
Now it is implemented as a percentage of number of points gets brought down to either one or three for and more. It is desirable division of downed aircraft in the clean victory and the group.
That is, if 100% of injured player is counted as a single victory, and if the relationship with anyone within 1-99%, the group has already scored a victory.
It might be better not just change, and the addition of such accounting kills an already existing one for dogfight, the other for projects.
It would also be a good idea to consider separately the pilots of aircraft.
15. In the derivation of Statistics online (shot down, deaths) to emphasize the player's nickname and the whole line with the figures, since difficult to find yourself on the list and do not lose when you view the results.
Esta list acima é baseado no que foi pedido no Sukhoi forum, agora vão fazer uma do Banana's, logoSe fosse da comunidade mesmo essa lista teria mínimo 100 intens (ou mil).
+ - "Atualizar o efeito de abrir o canopi no desempenho do avião".2. Realize the effect the opening of the lantern on the characteristics of the aircraft in flight
Ou "2. Realize the effect on TTX-light opening in flight. " ??????????????
Veja que mesmos testes de epóca representam uma aeronave especifica, para condições (clima, combustível... especificos), então é preciso definir o que seria uma média dos dados pesquisados.Originally Posted by Peril
I'll have a stab at commenting on this.
I have pondered this topic for awhile, being a FM builder for Targetware for 6 years gave me a unique view on the issues involved with the quest to achieve close to reality (having been involved at the pointy end).
Data vs RL. Will IL2 guys be interested in the finer points, spending the time seeking the 'quality' data ie. the data varies and we need to make a call on which data or blend of data is most 'logical'. Then there is the accuracy, I have 70Gs of tested data, some has error and these are only evident after much research and time invested. So whilst someone can quote data, there is nothing to say it's the 'best data' or more representative average performance data.
I am willing to offer up my collection of original manual and tested data to help define/refine performance targets. Most of my good data streams start post BoB as the sim I build was WW2 Pacific. However; I do have a Gig or so on 109s and 110s, some good stuff on Spits from the MkV onwards, especially tropical varients. If the requests are specific I'm more able to possibly locate the answer and supply proofs, perhaps a few proofs that give a better average.
Anyway, point being it's not as simple as finding one source and saying it's 100% correct. Even tested data has a 10% margin of error, and planes do vary. Clean, dirty, which time period, what fuel etc etc. BUT if the data is clear and specifies the details then you can make a good representation.
I agree, some planes seem 'estimated', there would be much room for improvement, if we are allowed to help. I think this sim could get on top of any failings rather more quickly than going it alone with the one source of data that IL2 had used now.. to be more accurate IL2 CoD could call on the vast collections of the hard core FM guys like myself, it does exist and can be used to fill the data gaps.
I only ask that the data is used to improve the accuracy of ClOD, not to 'sell' to another company.
O tal manual em criação citado anteriormente não é um manual sobre o FMB, e sim um manual de informações "históricas" sobre a Luftwaffe a VVS para criação de missões para (possíveis) futuras expansões.Without depressing you, I spent 6 years doing nothing but FMs, they are never 'fixed' in one patch hehehe.Originally Posted by CaptainDoggles View Post
A lot of us were under the impression that the flight models were undergoing review and would be fixed in the upcoming patch.
Is this still true?
But they do change for the better over time as more data presents itself and the game engine evolves.
Code: Select all
B6 - No, there is a problem that prevents us move forward in the development
Sokol1Here's the questions translated from Russian into Russian-English.
1. They will earn in that preparing or subsequently [patche] of radio command?
2. Is planned the possibility of abandoning aircraft on the earth?
3. How do move the matters concerning SDK and documentation on the scripts and the triggers?
4. Is it possible officially to represent on the forum of new colleague, who carries out tuning flying model? Will be it occupied by tuning the current aircraft or has already been was switched to the new project?
5. Will appear the possibility to use in the game simultaneously 3 monitors?
6. Is expected the appearance of a possibility of including OF ANES, headlights and signal smokes as in the old “Il-2”?
7. Earlier it was declared, that in the game it will originally be present functional analogous Il-2_Compare. It is understandable that now this is priority task. But in the future will see we this functional or from it is decided to entirely refuse?
8. Prompt, is fixed collaboration on the optimization of drivers with the companies Of nvidia and AMD? Especially interests AMD, since to 69[khkh] of a series are observed essential artifacts.
9. Is planned the appearance of a cannon “Spitfire”?
10. Is planned the editing of on-line maps or the appearance of new?
11. Is planned the realization of the function of the rescuing of pilot on the water?
12. Is planned the realization of the possibility of collision with the detached components of aircraft?
13. It is planned to soon introduce into the system the system of titles and rewardings?
14. Is planned further work on the weather effects (sediments, thunderstorm so forth)?
15. Possible whether with the start of aircraft in air to automatically place radiator to the completely open position?
16. What does specifically affect the size of the file of the user diagram of painting in the plan of productivity?
17. Is planned the correction of the flying model Of bristol Of blenheim Of mk.IV on the basis of transmitted to you data?
18. When of you of are of going to of add Of structural Of limits to of the FM' s? (maximum of allowable g of acceleration on of the of aircraft of structure. And the of aircraft of damage of due to of exceeding of the Of vne or of maximum g of acceleration). (When you you will introduce the maximum permissible overloads for LA and destruction LA in the consequence of exceeding these overloads?)
19. Will make it possible SDK to create to users dynamic campaigns? 20. Is there of plans of for of dedicated of servers of files?
To these I would add my previous question.
a. Can we have some information about the AI objects & CPP scripts please. How to use them & what they do.
Можем мы иметь некоторую информацию о & предметов AI; CPP scripts пожалуйста. Как использовать их & чего они делают.
Concordo na consideração cosmética para luzes de navegação, pouso, fumaça, etc.Hello!
Today will be a small informational update. Within the last two weeks on the forums were going to your questions about the current status of the project and the future. Today I publish answers of Ilya Shevchenko. Let's go:
1. Will the radio commands work in the upcoming patch or in the future?
Quote:
Yes.We're working on it.
2. Are you planning to allow the player to leave the aircraft on the ground?
Quote:
It is planned but as a low priority. This is a purely cosmetic feature.
3. Any progress on the SDK and scripts and triggers documentation?
Quote:
Yes, but very slow. People who can write the documentation are same people who improve the game. They are buried in other tasks and cannot yet put the game away and start writing prose.
4. Is Can you officially introduce your new employee to the forums, the one who will be tuning the flight model? Will he tune the current aircraft or has he already been switched to the new project?
Quote:
The employee is learning the ropes.He is now studying the code using CloD aircraft as an example. He has enough reference to last him a lifetime. He does not require external help at the moment, and letting him speak to the community might perhaps cause him to lose sleep or run away and never look back.
We are going to streamline our work with the community altogether. Whenwe do need help, and that will happen soon enough, all the questions will come from and the answers will be gathered by none other than BlackSix,rather than the programmers directly.This isn’t just the FM,but alsowith othermattersof interest to us.
5. Will it be possible to run the game on 3 monitors?
Quote:
Personally, I'm flying on three monitors. If it’s not working for you,we need a morespecific description ofthe problem.
6. Will you ever make navigation lights, landing lights and the signal smokes, as the old "IL-2"?
Quote:
See answer to question number 2.
7. You’ve stated earlier that the game will have a feature similar to Il-2_Compare. We understand it’s not a high priority. But will you ever include it in the game, or is this completely scrapped?
Quote:
Yes,we already have this in the works, but only for the sequel.
8. Do you have an established partnership with Nvidia and AMD? Particularly interested in AMD, since 69xx series have a lot of glitches and artifacts.
Quote:
We do have an established relations. We communicate constantly, even occasionally go to their offices. The graphicsare being completely redone now. The process very difficult and slow, and takes much more time than expected. All graphic problems will be corrected within this framework.
Most will not immediately appreciate this, but I hope that at least some of you will understand that this approach is much better in the long run. When you have old leaky pipes in the house, you can patch up each hole with an old sock and some duct tape in two minutes and then wait for it to burst again somewhere else. Or you can cut off the waterflow and completely replace the piping. Overkill for a single leak, yes, but much better in the long run.
9. Can we have a Spitfire with Hispano Suiza 20mm cannon?
Quote:
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.
10. Are you planning to update existing on-line maps or make new ones?
Quote:
We will not update existing maps. We are making new ones, yes.
11. Are you planning water rescue for downed pilots?
Quote:
See answer to question number 2.
12. Are you planning to enable collisions with the detached components of aircraft?
Quote:
Yes.This is part of the work that we are currently doing on in-game physics.
13. Can you introduce a system of military ranks and awards?
Quote:
Yes, for the sequel.
14. Will you do further work on weather effects (rain, thunderstorm and so forth)?
Quote:
Yes, for the sequel.
15. Can you make it so that airstart aircraft start with the radiator fully open?
Quote:
Can’t see why this should be a feature.
16. What specifically does the custom user skin file size affect in terms of performance?
Quote:
The bandwidth mainly.
17. Are you planning to correct the flight model of the Bristol Blenheim MK.IV based on the reference you’ve received?
Quote:
Yes.
18. When you are going to add Structural Limits to the FM's? (maximum allowable g acceleration on the aircraft structure. And the aircraft damage due to exceeding the Vne or maximum g acceleration).
Quote:
Nothing causes more frustration on both sides than discussing structural limits. We do have a structural limit model already, and we will improve it. However it does not nor will it work like the model created by Team Daidalos. If this was question 1 or 2 I’d perhaps be more verbose. Most aircraft that exceeded their structural limit are written off on the ground, and the fact is established with a careful measurement with a fine ruler.
19. Will you make an SDK to create dynamic campaigns?
Quote:
You don't need SDK to do it.
20. Are there plans for dedicated servers files?
Quote:
Yes, at a later time.
Se ler nas entre-linhas do que o B6 tem postado no Banana's a resposta é NÃO.28_Condor wrote:
Assunto do Tópico: Re: Altímetro Responder com citação
Tomara que o próximo lançamento seja no mesmo esquema do antigo IL-2, onde você podia incorporar tudo numa única instalação.
Caso contrário, o 1940 ficará às moscas com os seus bugs eternos enquanto eles trabalham em novos lançamentos para arrecadar dinheiro.
Aliás seria até uma boa pergunta, eles vão incorporar tudo numa única instalação a cada novo lançamento do IL-2 como no antigo 1941-1946?
E provável que estejam "reescrevendo" um jogo novo, abandonando muita coisa que não deu certo,B6 - No, there is a problem that prevents us move forward in the development
Sokol1Originally Posted by Insuber View Post
The message is positive, there will be a patch + there will be a sequel, independently from each other. Taking into account the modular nature of this simulator, it's also very logical that they work effectively on both fronts.
Don't worry, be happy!Originally Posted by BlackSix View Post
Yes, you understood correctly. But I did not say anything about the modular structure. This question is closed before the announcement.