https://www.youtube.com/watch?v=yTBs6UZnYHA[/video]
Please note that this list is aspirational, and intended to provide an overview of the development team’s intentions for the game as it evolves. It is not a promise or guarantee that these features will be added within the outlined intervals, or that they will be added at all.
NEAR TERM (1-6 Month Window)
Moose
Cougar
Improved Cooking; more of the cooking action happens in-game (vs. in menus); cooking happens in game-time (i.e. not accelerated time), so you can multi-task.
Axe (tool)
Wellbeing system (i.e. mental/emotional cost of survival; “willpower locket” fits in here)
Aurora gameplay effects & hazards
Widespread narrative collectibles
Primitive firemaking skill (ex. bow-drill)
Improved first-person presence (low-hanging fruit)
Improved Sprains
Improved Infections
NPCs in the Sandbox
Parley system
Improved firemaking (blowing mechanic; first-person presence)
Revolver
Non-map based Navigation system
Knowledge system
Improved first-person presence (more complex interactions)
Snowshoes or Nordic skis?
MEDIUM TERM (6-12 Month Window)
Moving water
Improved Fishing
Wolfpack behaviour
Wildlife interactions (ex. Wolves vs. Bears)
Grizzly Bear
Sandbox survivor personas (characters?)
Crafting for safehouse customization
Crafting for clothing customization
Gunsmithing & ammunition crafting
LONG TERM (12+ Month Window // R&D)
Full-season survival Sandbox (transitioning from season to season)
New travel options: Canoe, Horse
Seamless world streaming
Long-distance travel
Planting
Sandbox AI community social dynamics