Dewscrição de como é randomisada a IA na missão Home Plate - e recentemente teve a "clássica" discussão no tópico: "não tem o "the best" 109 E4/N, não tem o Spit Mk1a(100, II... - tem nego que loga só para conferir o "bendito" planeset e já vai chiar no forum...).
Planeset:
RAF
BlenheimMkIV
HurricaneMkI_100oct
SpitfireMkI_100oct ... upgrades to SpitfireMkIa_100oct during the battle
LW
Bf-109E-3 ... upgrades to Bf-109E-3B during the battle
Bf-110C-4 ... upgrades to Bf-110C-7 during the battle
BR-20M
He-111H-2
He-111P-2
Ju-87B-2
Ju-88A-1
You will find that in most battles, the mission builder will spawn-in an Ai flight (from a sub-mission file) after some predetermined period of time. It's the same sub-mission file with the same Ai planes, same skills, same bomb loads, same targets etc. Thus you get Ai flights with highly predicable flight-paths & characteristics. ie. After a while, you'll 'know' where the Do17's spawn & where they're heading.
I don't like this method at all. It's far too immersion-killing for me. Let me explain how the Ai flights work in my battles, it's very different to how other mission builders spawn their Ai's ...
* Waypoints & targets: Ai waypoints are taken from a mission file randomly selected from about 14 possible mission files. The type of LW aircraft, the aircraft skill level & loadout in the selected file are all ignored, only the waypoints & target objectives are used. However, because I dislike bombers that bomb exactly the same spot (same XY target waypoint in the mission file), my script will randomly select a new XY target coordinate that varies by (say) 200m from the designated spot in the selected mission file. This is why the AI bombers in Op. Home Plate do not bomb exactly the same position on an airfield time & time again.
* Bomber type: The script itself determines the LW aircraft type based upon the approximate frequency of LW aircraft types in mid-1940. Here's the % chance for each LW bomber type:
He111_H2 = 50.5% chance
Do17Z1 = 26.9% chance
Ju88A1 = 2.6% chance
Bf110C7 = 15.2% chance
BR20 = 4.7% chance
* Fighter escort type: If the bombers in the randomly selected mission (step 1) have escorting fighter aircraft, then the fighter aircraft type in the mission is ignored & a different randomly selected fighter type is chosen by the script based upon the approximate frequency of LW fighter aircraft types in mid-1940. The escort fighter type matric is as follows:
Bf-109E-1 = 43.5% chance
Bf-109E-3 = 44.1% chance
CR42 = 3.7% chance
Bf-110C-4 = 8.7% chance
* Aircrew skill levels: The script code then goes through every aircrew position in every aircraft (pilot, gunners etc) & randomly allocates a skill level to that position. Here's the skill probability matrix:
Rookie = 25% chance
Average = 45% chance
Veteran = 25% chance
Ace = 5% chance
* Loadout: The script code detects which LW bomber type has been chosen, & then will randomly select an appropriate bomb loadout for that aircraft type. eg. A Ju88A may be loaded with just front bomb bay bombs, or just with rear bomb bay bombs or with both front & rear bomb bays loaded, or even perhaps both bomb bays & wing racks loaded. Bomb weight is also randomised, so bombs may be 250kg or 500kg or some other weight appropriate for the aircraft type. In addition to bomb loadout variability, the gunner loadouts are also randomised from available ammo types.
* Constructing the AI mission: The script then uses all this randomised information to dynamically create a new mission file. It is this file that is loaded into the battle when an Ai flight spawns-in.
* This means that even I have no way to know exactly what bomber types, fighter escort types, waypoints, targets, aircrew skill-mix, or loadout any particular AI flight will have.
In the case sited above, it sounds like the Bf110's were not loaded with bombs & they were sent on a scouting flight. This is not a game bug, it's exactly how the randomised Ai flight system is supposed to work.
Just to highlight the range of variability & unpredictability the Ai spawning system offers, I have encountered a flight of Bf110's between Manston & Hawkinge. Instead of flying their usual waypoints pattern, I've seen them dive down & straff ground targets at these airfields. I did not code them or build a sub-mission for them to do this. They did this on their own based upon the randomisation that the Ai flight building script system provides.
I hope you can see that it's possible to get Ju87's escorted by Bf110's; or perhaps He111's escorted by CR42's or any number of possible combinations of Ai flight configurations.
Resumo da Ópera: Um "Fw 190 x P-51 over Stalingrad" (afinal já tem em Kuban, que é "ali pertin"

) é o que 90% da g@llera quer...
Sokol1