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Patch 1.02.14821 - OFICIAL

Posted: 24 Jun 2011 15:00
by 21_Sokol1
Atualização via STEAM - basicamente a oficialização do último Beta.

De novidade o navio Minensuchboot e uma nova variante do Bf-109.
It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.
Sokol1

Re: Patch 1.02.14821 - OFICIAL

Posted: 24 Jun 2011 22:47
by 21_Sokol1
Read-me do patch 1.02.14821
README V1.4.0
GAME VERSION 1.02.14821
(June 24, 2011)

************************************************** **************************************

The latest patch continues to improve on overall performance and multiplayer
functionality.

NOTE: This patch is incompatible with previous game versions when playing online.

ATTENTION!
If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version.
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version.

The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off
2nd tray opening when there are aroung 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing
special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu (NOTE: some new parts are still in BETA).

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search.
NOTE: this requires an additional key in conf.ini, tryDirectConnect=1 in the [NET] section. It will only appear automatically in a fresh install on a steam account where the game has not been installed previously;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.

MINENSUCHBOOT 1935
The ship is a minelayer and can be set to carry and lay mines in the Full Mission Builder.
To lay mines with the Minensuchboot 1935:
1. Create a Minensuchboot 1935 ship in your mission with at least one waypoint;
2. Select the ship's Actor properties, and check the Show Skin checkbox;
3. Add a cargo of mines by setting Cargo to SeaMines;
4. To lay mines, create a waypont of LAYMINES type, and set the additional Lay Mines
parameter to ALL or a specific number of mines to drop at the waypoint.
NOTE: The mines dropped by the Minensuchboot 1935 will always float on the surface.
Note-se que a captura de bases é possivel no MP...

Parace que o problema do som (de lata choca, clonado do 1946) que desaparece no MP
não é do CloD, é com o programador.
The issue isn't with the code, it's with the person writing it. Now that it's been corrected, the best - and only - way to solve it is to do what we are doing now.
Sokol1