Patch 1.010 - Fokker D.VIII

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Patch 1.010 - Fokker D.VIII

Post by 36_Killer-Ants »

S!

Update de 92Mb com algumas correções e finalmente uma ferramenta para os pintores de skin de plantão ;) (...ROF dir\bin_viewer\release\UserViewer.exe) permitindo a vizualização das novas skins no engine do jogo, sem precisar carregá-lo.
Change list 1.009 – 1.010

NEW/IMPROVED FEATURES:

1. MAIN: Fokker E.V(D.VIII) added.
2. NETWORK: Traffic limitation system improved. Now it will work both for server and for client. It will also limit traffic more precisely.
3. PLANE: Planes now explode after a certain amount of time if there is a fire onboard.
4. DSERVER: Dedicated servers now perform version verification upon login.
5. GUI: Better click-response when selecting menu items.
6. GUI: Flight Record progress bar now smoothly hides when widget menu is open and the "display progress bar" button is off.
7. GUI: Spectators now are able to see post-mission statistics and results.
8. GUI: Second variation of keybindings now can be assigned to read-only commands.
9. GUI: In game flight map resize control now has a visual designation (lower-right corner).
10. GUI: Input profile now applies when selected. It is no longer required to press SAVE button to apply selected profile.


FIXES/BALANCING:

1. GRAPHICS: Random CTD when loading winter mission after summer mission fixed.
2. GRAPHICS: "White dots" on the cirrus clouds removed.
3. SOUND: "Turbojet" sound in the cockpit of Fokker Dr.I, Fokker D.VII, Pfalz D.IIIa, Pfalz D.XII, S.E.5a, Sopwith Dolphin fixed.
4. NETWORK: Collisions in multiplayer games fixed.
5. STATISTICS: Hits counting (and gunnery effectiveness) when client firing on other client fixed.
6. STATISTICS: Multiplayer awards (trophies for different planes) will now work correctly.
7. PLANE AI: Passive leader of group performing the "Cover" mission command fixed.
8. PLANE AI: Fokker Dr.I, Sopwith Dolphin, Nieuport 28.C1 now fly in formation in straight flight without any problems.
9. PLANE AI: User-controlled planes now fly with correct mission assigned speed when autopilot is on.
10. PLANE AI: Twisted up "left edge" and "right edge" formations fixed.
11. PLANE AI: Sopwith Camel now falls less often into a spin.
12. PLANE: Pilot gesture animations when giving a command to wingmen now work after group has taken off.
13. PLANE: Propeller now becomes damaged when colliding with any object in the air or on the ground.
14. Cut-out engine time has been tuned when is negative G-load appears for Fokker Dr.I, Sopwith Camel, Nieuport 17.C1.
15. PLANE: Pilot no longer dies in collisions if "Safety Collisions" option is on.
16. DSERVER: Only missions in \MULTIPLAYER folder and its subfolders will be allowed. This is to prevent a CTD when running missions out of the /data folder.
17. SETTINGS: Desaturation option name corrected.
18. CAREER: Vehicle columns traveling through rough terrain to the south from Arras fixed.
19. CAREER: Primary objective action points now have a significantly increased radius of activation. It is now easier for the player to hit them when flying manually.
20. GUI: Icons at the start of the mission are now black instead of red (in case, when player side is not defined yet).
21. GUI: Text overlap in game server password window and in multiplayer mission planes list fixed.
22. GUI: Hiccup when subtitles appear on screen fixed.
23. GUI: Pilot Head Control section in input options can now be remapped correctly.
24. GUI: Bug when one joystick button automatically assigning both on negative and positive commands fixed.
25. GUI: Doubled range on object icons fixed.
26. GUI: Navigation icons now have the red color of the range text.
27. GUI: Corrupted Black Fade bug on low resolutions fixed.
28. GUI: Planes, missions and skins lists are now arranged by name.
:drink:
K-A
"Nada no mundo é mais perigoso do que a ignorância sincera e a estupidez consciente!"
M.L.K
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