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Hello everyone! We're fine, thanks for asking.

We have finished the work with the first cockpit of the LaGG-3. This required us to create models and new technology for the engine. A closed cockpit is a new element and we needed to solve many issues associated with the effects of an enclosed canopy. We would like to make it so that you get a good experience, so we needed to work with sound and graphics. In the sound stage, each object must sound different in a closed cockpit than in an open cockpit. In terms of graphics rain falls not on the pilot's goggles, as in an open cockpit, but on the glass of the cockpit. We want to make this element true and interesting. So when I write that we finish the first cabin, I mean the whole set of different issues were solved.
In parallel, we are working with models for the city. Yesterday I saw a general model of the tractor plant, damaged by bombs. We'll try to recreate the city center quite exactly as it looked from the height of the flight of the airplane, or rather what was left of it after the previous phase of the battle. Soon we can imagine what the pilots watched from their cabins in late 1942. Also, we'll be able to recreate most of the large and medium-sized settlements on the map. Small settlements will be presented in a less detailed manner, but they will be in their historic places.
The last time I said that we plan IL-2 and Ju-87 as the main strike aircraft. I know that today is spring, but I still can not write a complete list. It is unprofessional and not interesting to show nothing. So, I'll present a couple of other bombers instead - He-111 and Pe-2.
The answers to your questions:
1) Do you have the desire and capacity to make such a feature in the game as "wear and tear on aircraft."
No. Our goal, of course, is to evoke emotions, but more positive emotions. Worn virtual planes and random failures - all these ideas evoke negative emotions.
2) Will realized the famous, often mentioned in memoirs, black smoke trail of Bf-109 in forcing?
I think so. We have the opportunity, even when you playing in online mode.
3) Will the aircraft control surfaces setup to neutral position or the game will remember their last position after the death of the pilot in the cockpit and the plane will make random shapes flying as in IL-2 and CloD?
No, after the death of the pilot we are putting the aircraft rudder to a random position. So, unruly plane will behave differently.
4) Whether animated units on the airfields and ground objects (moving airfield service personnel)?
No, the future is not yet come.

But it's close. Technically, this is achievable, but the volume of work is comparable to the production of a good mobile game. So the future is not yet come.
5) Will we have the opportunity to place in the cockpit of the aircraft photos of our girlfriends? Many players are faced with the problem of the perception of their interests other people. Imagine that the wife or girlfriend comes home and watches herself in a photo in the cockpit of your plane. Her first thought will be "he thinks about me always!" With the introduction of such features some of the women will be more friendly to our hobby and maybe they want to take part in the game, for example a rear gunner.
This will be the ultimate prize, the most elusive achievement in the game.

For the sake of a beautiful lady should really commit heroic acts. We also assure that we'll do everything possible to make your hobby is not complicated family life, and we'll display a message on the screen is bright, "Remember, they are waiting for you on earth," every hour.
But seriously, while we did not think of this, but thanks for the idea, maybe one day we'll realize it in the way I presented.
6) Will the options of control the aircraft in a single game make as in "IL-2": "easy", "hard", "as in reality"?
It's a simple question, but the answer is not so simple. Different game modes will be made in different ways. For example, the career will have only 2 options "normal" and "hard." It's like two sports disciplines. Since the statistics of your career will be considered passing game, and despite the fact that you're playing alone, you will be able to see the results of all players. But in the "quick mission" where you will make the conditions of the fight, you will be able to set your own difficulty mode, as the statistics in this kind of fighting is not considered. Multiplayer rules are the same. If the owner of the server wants what the players involved in the world ranking, he should set one of the two modes of play "normal" or "hard." If the server is an event, tournament, training or just the script, then the server administrator disables sending of statistics and then be able to adjust the complexity of the very flexible.
I understand that you have a question, what exactly is included in these two global modes of difficulty, but it's a different story for another update.
7) Signal flares wonderfully realized and look in RoF. Will any use for them in BoS?
I think so, yes. Airfield maintenance and supply service and ground units will use flares. I agree that it is very atmospheric.

Will we see the truly massive battles in the game, for example, 50-80 bombers raid to Stalingrad? Or it will be the small battles as in RoF?
No, alas. We have to choose between detailed development or scale events. This choice is still standing and still relevant, despite some progress. We certainly make optimizations based on the experience gained and an increased capacity. Once we get the results of the first tests, I'll write the exact number of aircraft in the frame at a reasonable fps.
9) Will be concrete airfields in the game? If the concrete airfields will be made, I would like to feel the difference when landing on the ground or on concrete. I ask, of course, under the impression the interview with Vladimir Barsuk.
We have the ability to make it, but it's not in our scheduled tasks. Hopefully, the work will go faster than we expect or we'll make it in the future.
10) Will the searchlight of air defense use at night in BoS?
Yes and aircraft landing lights will work very effectively. We are working to improve the light sources.