Patchs WiP ...

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
komet163
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Re: Patchs WiP ...

Post by komet163 »

De fato achei algo estranho no processo do zip, foi muito rápido, e então fiz duas vezes.
Bom tentar novamente amanhã e vê o que vai rolar...
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komet163
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Re: Patchs WiP ...

Post by komet163 »

Pessoal, já descobrir o problema!

Estava descompactando o arquivo usando o Winzip, e não sei porque, este dá problema e não instala todos os arquivos do path. Utilizei o Winrar e agora funcionou corretamente!

Se amanhã eu não chegar pôde de cansado em casa, vou testar o novo path.

Abraços pra todos. :rock:
Komet
“Não erreis: Deus não se deixa escarnecer; porque tudo o que o homem semear, isso também ceifará”. Gálatas 6:7.
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Re: Patchs WiP ...

Post by komet163 »

Alguém sabe dizer se no CloD a opção de "Emergency Boost" esta configurada para os Hurricanes e Spitfires?

Em livro e em vários artigos, que este recurso é descrito como amplamente utilizado pelos pilotos ingleses desde a Batalha da França em maio de 1940.

Vejam o texto abaixo:

Combat reports, official documents and literature of the period are replete with accounts of pilots using +12 lbs. emergency power, Hurricane as well as Spitfire, expressed variously as; breaking the wire, pulling the plug, pulling the tit, pushing the throttle through the gate, boost overide, boost cut-out, Emergency, Emergency power, etc. As Dowding noted above also with respect to the Defiant, the automatic boost cut out control enabled the pilot to get an emergency boost of + 12 lbs. per sq.in. A.&A.E.E tested the Defiant at +12 lbs boost and the pilots recorded pulling the boost cut-out. The Spitfire Mk I Pilot's Notes shows the boost cut-out control adjacent to the throttle in the port view of the cockpit. Sectional perspective views of the automatic boost control can be found in AP 1590B Merlin II and III Aero-Engines. The control linkage for the automatic boost control system on the Spitfire I can is shown in Air Publication 1565 A, The Spitfire I Aeroplane. As noted eariler A.P.1590B/J.2-W stipulated modification of the boost control cut-out to allow +12 lb./sq.in. boost pressures. DRG.No. A.P.1590B/J.2/40 showed where to drill a 0.093 in. hole in the cut-off valve for boost control to effect the modification.

P/O John Freeborn of No. 74 Squadron used his boost cut out over Dunkirk on 24 May 1940:

As I broke away two ME.109's got onto my tail. I dived steeply with the 2 e/a following me, one was on my tail and the other on my port quarter. As I dived to ground level I throttled back slightly and the e/a on my tail over shot me and I was able to get a three seconds burst at a range of about 50 to 100 yards. He seemed to break away slowly to the right as though he was badly hit and I think he crashed. The second ME.109 then got onto my tail but I got away from it by using the boost cut out.
P/O Colin Gray (NZ), with No. 54 Squadron over Dunkirk, recalled the first time he used emergency power. Gray was engaged in a mêlée with Me 110s and 109s on 25 May 1940, when after destroying a Me 109 E and his Spitfire being hit by several cannon shells, he broke off combat:

By this time, as usual, there was not a soul in sight, and I decided the best course of action was to set off for home as speedily as possible. I pressed the emergency boost tit, which poured on the fuel, but was only for use in dire emergency as it could overstress the engine. I considered this was justifiable under the circumstances, since I was still inside France and could not see anyone coming to my assistance.

No link abaixo poderão ler o artigo completo:

http://www.spitfireperformance.com/spit1vrs109e.html
Komet
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28_Condor
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Re: Patchs WiP ...

Post by 28_Condor »

S!

Apertando o 'T' libera o boost para puxar o manete de potencia até 110% ;)

Mas em vez de cinco minutos, ferra o motor em menos de 2 :P :^)



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Re: Patchs WiP ...

Post by 28_Condor »

S!

Nenhuma novidade a vista, mas catei essa foto dos il2 de inverno que estão com umas skins bacanas ;)

Image



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Re: Patchs WiP ...

Post by 28_Condor »

S!

http://forum.1cpublishing.eu/showthread.php?t=33120

Na segunda parte eles dizem que o netcode não é prioridade, o que para mim significa que o modelo do CLoD foi abandonado mesmo.

O negocio é esperar para ver se o BoM não é vaporware.



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Re: Patchs WiP ...

Post by 21_Sokol1 »

Image
Originally Posted by BlackSix View Post
But now, we can't make something new for CloD. New types of weather will be ready by the time the sequel. When we'll make sequel then we'll make new weather. Now development of Clod is stopped, we can fix CloD only. I said about this many time.
Estou pensando em não instalar mais esta encrenca... :P

Que venha o BoM ou Battle of Stalingrad como estão falando. E que funcione!

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Re: Patchs WiP ...

Post by 21_Sokol1 »

Logo mais (two hours, be sure...) o CloD vai inaugurar um novo tipo de "simulação": "Tie Fighter" acrobático, com canhão laser. :P

Image

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Re: Patchs WiP ...

Post by 21_Sokol1 »

Patch RC (não vai para o STEAM) "Su-26" :) e outras coizitas:

DOWNLOAD:
http://www.filesend.net/download.php...4032ace64e0f4a
http://dl.dropbox.com/u/109125724/IL2COD_20111.rar
http://www.djow.co.uk/il2/IL2COD_20111.rar
TORRENT: http://www.pcpilot.hu/letoltes/il-2-stu ... patch.html
Please note that this version is incompatible with previous versions when playing online.

Please download the file and extract the archives to your steam game directory, which is usually
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover

Patch Notes:

Graphics
- Fixed the plane label bug, where the label would hide behind the clouds;
- Corrected brightness for various light sources;
- Fixed the black front line issue;
- Corrected incorrectly aligned water explosion effects;
- Various other minor fixes and improvements.

Network
- Corrected the bug when attempting to connect to a password-protected server after previously entering an incorrect password;
- Corrected the issue that sometimes disabled the country selection controls when connecting to a server;
- Corrected issues with some plane sounds online;
- Exorcised ghost planes;
- Corrected the behavior of “jumping” cars and some other vehicles;
- Fixed the issue where GamePlay.gpAirports() could return incorrect data.

New Features

Servers can now work with user-made map labels in their scripts.
When a user creates a new map label, server receives the following event
OnUserCreateUserLabel(GPUserLabel ul)
Or, when a label is deleted,
OnUserDeleteUserLabel(GPUserLabel ul)
GPUserLabel – label type, where Point2d pos ;
Player Player ;
string Text ;
double time ;
int type;

Available Label Types :

GPUserIconType
Waypoint,
Plane,
AAGun,
Ship,
Factory,
Tank,
Car,
Label

You can also create your own label with

GamePlay.gpMakeUserLabel(p, GamePlay.gpPlayer(), actor.Name(), GamePlay.gpTimeofDay(), (int)GPUserIconType.Plane)
The server can send a label to the players with:
gpDrawUserLabel(world.GPUserLabel ul); // all players on the server
gpDrawUserLabel(int army, world.GPUserLabel ul); all players in int army
gpDrawUserLabel(Player[] to, world.GPUserLabel ul); only the players in the Player[] to list
The labels can also be deleted correspondingly:
gpDeleteUserLabel(world.GPUserLabel ul);
gpDeleteUserLabel(Player[] to, world.GPUserLabel ul);
gpDeleteUserLabel(int army, world.GPUserLabel ul);

FM
Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models.
All work was based on historical flight test data or flight manuals (Sean, what would we do without you!).
Unfortunately our flight model does not allow us to perfectly replicate test results at all ranges of altitude.
At altitudes above 8000 m (26,000 ft) most aircraft begin to perform worse than their historical counterparts.
Addressing this discrepancy requires a large additional amount of work, and will therefore be done in a future release.
Changes in this patch include:

- Various minor changes and corrections to all aircraft.

- Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.

- Corrected the Merlin engine model.

- Added pitot heat controls to Spitfires.

- G.50
Fixed engine heat balance that had previously prevented listed HP from being available at all altitudes.
Added +100 boost that can only be used in emergency mode.

- BR-20
Decreased never-exceed airspeed.

- Spitfire Mk.IIa
Corrected (decreased) airspeeds at all altitudes to bring performance down to historical levels.

- Spitfire Mk.Ia
Corrected (increased) airspeeds at altitudes above 6K m.

- Hurricane Mk.Ia
Corrected (decreased) airspeeds at all altitudes alongside Spit II.

- Blenheim Mk.IV
Corrected the engine model.
Corrected altitude performance.
Decreased never-exceed airspeed.
Corrected engine modes at all altitudes (RPM, boost, fuel flow, etc).
Implemented smooth flap control.
Changed the airscrew to two-speed.
Corrected empennage values that created too much interference during take-off.
Affixed springs to bomb bay doors.

- He-111 and Ju-88
Corrected radio compass animations.

- Bf-109
Corrected cockpit animations for trimmer and flap chains.
Corrected flap model
Corrected the flap sounds
Corrected the pitot heat light.

Other flight model and engine changes.
- Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G.
- Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich.
- Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews).
- Corrected Bf-109 rudder behavior.
- Corrected fuel flow calculations for most aircraft.
- Corrected (increased) radiator drag when it is opened.
- Corrected throttle control. The entire range is now useful.
- Corrected overspeed sound. It will now steadily increase in volume depending on airspeed.

- Added a Su-26 acrobatics plane.

You can toggle airshow smoke by injecting oil into the exhaust manifold.
This is done with the WEP button by default.
The default smoke is white.
You can select other colors by selecting corresponding loadout options.

The plane also comes with four easter egg weapons that can be loaded onto the center pylon:

- Shotgun – fires explosive pellets with everyone’ s favorite green tracers;
- Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m;
- Antimatter mortar – fires anti-matter spitwads;
- Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines
.


NOTE: Our artificial intelligence simply could not manage the pure awesomeness of this plane.
If you try to create doom flights of railgun-armed Su-26s the AI will most likely just crash.
The Su-26 is a special type of a recon plane in the game, so other AI aircraft will mostly ignore it in missions.
Note que algumas correções listadas já sairam em Patchs anteriores.

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Re: Patchs WiP ...

Post by 44_Santo »

- Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel.
Ué, não tinha hélice de velocidade constante na versão original? |-)
Caso seja verdade, está aí o motivo da superioridade dos 109s.

Depois de todo esse tempo, agora será possível simular a BoB de verdade. :P :D



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Re: Patchs WiP ...

Post by 21_Sokol1 »

Pelo jeito a lista de "bugs" já esta maior que a de "WOW!" dos fanboys. :lol:
The new patch has porked the RAF aircraft.
Can't start any of them from cold. (ie when on line)
It seems only the Spit 2a will start.
It's been reported on the banana forum.
Looks like the A/C are too cold for the Glycol to kick in.
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Re: Patchs WiP ...

Post by 28_Condor »

S!

Bacana o SU-26, mesmo com 100% de fuel dá pra fazer umas manobras violentas :devil:


Notei no cockpit que dá pra configurar frequencias de radio... será que incluiramalgum sistema de comunicação no CLOD? :?:




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Re: Patchs WiP ...

Post by 28_Condor »

S!

Iniciar os caças britanicos tá complicado:

http://forum.1cpublishing.eu/showthread ... 26&page=10

Nada contra, mas deveria ser assim desde o começo, senão parece a piada do gato no telhado :P

Incialização na RL (postado por Lobisomen):





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Re: Patchs WiP ...

Post by 21_Sokol1 »

Ontem saiu um Hot Fix para este último patch.
-Corrige o problema de ligar dos aviões britânicos. (Engraçado é que tinha "especialista" dizendo estar certo).
-Habilita o funcionamento do SLI/Crossfire.
We have a quick update to be applied on top of the Release Candidate patch. We fixed the British ground start-up problem, plus finally have SLI and Crossfire support available for testing.

Please download here:
INTL:
http://www.sendspace.com/file/k39jvf
(7,559,873 bytes)]
Como sempre:

Tem gente dizendo que os aviões britânicos continuam "negando fogo". :P

http://forum.1cpublishing.eu/showpost.p ... tcount=123

Outros descobriram que o SLI/Crossfire - chorado a ~18 meses - habilitado não aumenta o FPS. :lol:

http://forum.1cpublishing.eu/showthread.php?t=34623

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Re: Patchs WiP ...

Post by 28_Condor »

S!

Desde ontem o forum do Bananas não está abrindo para mim, para alguém mais esta ocorrendo isso?




SP!
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