
o desenpenho ta excelente parece il-2 "vanilla" eu melhor
o som ta lindo quando pousa da até para ouvir o "grito" dos pneus





WWSandMan wrote: BTW ... I'm sure you guys have seen the HSFX mod package. It uses a lot of stuff from here, but wraps it all up in .sfx files which speeds game load time considerably. That methodology might be worth looking into for future UI versions.
Monguse wrote:Sandman,
Howdy man, been a while. I'm very aware of the HSFX and you are right, they have allot of content from here. I'm also aware of the native SFS file probably the most important news for all of us involved.
Acho que pelo arquivo air.ini da para desabilitar, desde que saiba os nomes.Condor tem como tirar esses "effects" modificados
@preload 3DO/Effects/Aircraft/AirShowGreenTSPD.eff
@preload 3DO/Effects/Aircraft/AirShowRedTSPD.eff
@preload 3DO/Effects/Aircraft/BlackHeavyGND.eff
@preload 3DO/Effects/Aircraft/BlackHeavySPD.eff
@preload 3DO/Effects/Aircraft/BlackHeavyTSPD.eff
@preload 3DO/Effects/Aircraft/BlackMediumGND.eff
@preload 3DO/Effects/Aircraft/BlackMediumSPD.eff
@preload 3DO/Effects/Aircraft/BlackMediumTSPD.eff
@preload 3DO/Effects/Aircraft/BlackSmallTSPD.eff
@preload 3DO/Effects/Aircraft/CondensateTSPD.eff
@preload 3DO/Effects/Aircraft/EngineStart1.eff
@preload 3DO/Effects/Aircraft/EngineStart2.eff
@preload 3DO/Effects/Aircraft/EngineStart3.eff
@preload 3DO/Effects/Aircraft/FireGND.eff
@preload 3DO/Effects/Aircraft/FireSPD.eff
@preload 3DO/Effects/Aircraft/GraySmallGND.eff
@preload 3DO/Effects/Aircraft/GraySmallSPD.eff
@preload 3DO/Effects/Aircraft/GraySmallTSPD.eff
@preload 3DO/Effects/Aircraft/RedLeakGND.eff
@preload 3DO/Effects/Aircraft/RedLeakTSPD.eff
@preload 3DO/Effects/Aircraft/StallTSPD.eff
@preload 3DO/Effects/Aircraft/Track1.eff
@preload 3DO/Effects/Aircraft/TurboZippo.eff
@preload 3DO/Effects/Explosion/Crater.sim
@preload 3DO/Effects/Explosion/DustRing.sim
@preload 3DO/Effects/Explosion/LandLight.sim
@preload 3DO/Effects/Explosion/WaterRing.sim
@preload 3DO/Effects/Explosion/firesprite.eff
@preload 3DO/Effects/Fireworks/12_Burn.eff
@preload 3DO/Effects/Fireworks/12mmPluff.eff
@preload 3DO/Effects/Fireworks/12mmRicochet.eff
@preload 3DO/Effects/Fireworks/20_Burn.eff
@preload 3DO/Effects/Fireworks/20_SmokeBoiling.eff
@preload 3DO/Effects/Fireworks/20_Sparks.eff
@preload 3DO/Effects/Fireworks/20_SparksP.eff
@preload 3DO/Effects/Fireworks/20mmFire1A.eff
@preload 3DO/Effects/Fireworks/20mmFire1B.eff
@preload 3DO/Effects/Fireworks/20mmFire1C.eff
@preload 3DO/Effects/Fireworks/20mmFire1S.eff
@preload 3DO/Effects/Fireworks/20mmFire1SM.eff
@preload 3DO/Effects/Fireworks/37_Burn.eff
@preload 3DO/Effects/Fireworks/37_SmokeBoiling.eff
@preload 3DO/Effects/Fireworks/37_Sparks.eff
@preload 3DO/Effects/Fireworks/37_SparksP.eff
@preload 3DO/Effects/Fireworks/Debris1A.eff
@preload 3DO/Effects/Fireworks/Debris1B.eff
@preload 3DO/Effects/Fireworks/Debris1C.eff
@preload 3DO/Effects/Fireworks/Debris1D.eff
## preload 3DO/Effects/Fireworks/FAB-1000(buff).eff
@preload 3DO/Effects/Fireworks/FAB-1000(circle).eff
@preload 3DO/Effects/Fireworks/FAB-1000(column).eff
@preload 3DO/Effects/Fireworks/FAB-1000(flare).eff
@preload 3DO/Effects/Fireworks/FAB-1000(ring).eff
@preload 3DO/Effects/Fireworks/FlareGreen.eff
@preload 3DO/Effects/Fireworks/FlareRed.eff
@preload 3DO/Effects/Fireworks/PhosfourousBall.eff
@preload 3DO/Effects/Fireworks/PhosfourousFire.eff
@preload 3DO/Effects/Fireworks/Sprite.eff
@preload 3DO/Effects/Fireworks/Tank_Burn.eff
@preload 3DO/Effects/Fireworks/Tank_SmokeBoiling.eff
@preload 3DO/Effects/Fireworks/Tank_Sparks.eff
@preload 3DO/Effects/Fireworks/Tank_SparksP.eff
@preload 3DO/Effects/Fireworks/Termit1A.eff
@preload 3DO/Effects/Fireworks/Termit1SM.eff
@preload 3DO/Effects/Fireworks/Termit1W.eff
@preload 3DO/Effects/Fireworks/HammerOfThor/mono.sim
@preload 3DO/Effects/GunFire/12mm/mono.sim
@preload 3DO/Effects/GunFire/12mm/GunFlare.eff
@preload 3DO/Effects/GunFire/20mm/mono.sim
@preload 3DO/Effects/GunFire/20mm/GunFlare.eff
@preload 3DO/Effects/GunFire/30mm/GunFire.eff
@preload 3DO/Effects/GunFire/30mm/GunFlare.eff
@preload 3DO/Effects/GunFire/37mm/GunFire.eff
@preload 3DO/Effects/GunFire/37mm/GunFlare.eff
@preload 3DO/Effects/GunFire/45mm/GunFire.eff
@preload 3DO/Effects/GunFire/45mm/GunFlare.eff
@preload 3DO/Effects/GunFire/75mm/GunFire.eff
@preload 3DO/Effects/GunFire/75mm/GunFlare.eff
@preload 3DO/Effects/GunFire/7mm/mono.sim
@preload 3DO/Effects/GunFire/7mm/GunFlare.eff
@preload 3DO/Effects/GunFire/88mm/CannonTank.eff
@preload 3DO/Effects/GunShells/CannonShells.eff
@preload 3DO/Effects/GunShells/GunShells.eff
@preload 3DO/Effects/Rocket/mono.sim
@preload 3DO/Effects/Rocket/firesprite.eff
@preload 3DO/Effects/Rocket/RocketSmokeWhite.eff
# @preload 3DO/Effects/Rocket/Sprite.eff
@preload 3DO/Effects/Tracers/20mmBlue/mono.sim
@preload 3DO/Effects/Tracers/20mmCyan/mono.sim
@preload 3DO/Effects/Tracers/20mmGreen/mono.sim
@preload 3DO/Effects/Tracers/20mmGreenBlue/mono.sim
@preload 3DO/Effects/Tracers/20mmMagenta/mono.sim
@preload 3DO/Effects/Tracers/20mmOrange/mono.sim
@preload 3DO/Effects/Tracers/20mmPink/mono.sim
@preload 3DO/Effects/Tracers/20mmRed/mono.sim
@preload 3DO/Effects/Tracers/20mmSkyBlue/mono.sim
@preload 3DO/Effects/Tracers/20mmWhite/mono.sim
@preload 3DO/Effects/Tracers/20mmYellow/mono.sim
@preload 3DO/Effects/Tracers/533mmTorpedo/Line.eff
@preload 3DO/Effects/Tracers/533mmTorpedo/Wave.eff
@preload 3DO/Effects/Tracers/7mmGreen/mono.sim
@preload 3DO/Effects/Tracers/7mmYellow/mono.sim
@preload 3DO/Effects/Tracers/GuidedRocket/Black.eff
@preload 3DO/Effects/Tracers/GuidedRocket/White.eff
@preload 3DO/Effects/Tracers/HydrogenRocket/rocket.eff
@preload 3DO/Effects/Tracers/ShipTrail/PropWake.eff
@preload 3DO/Effects/Tracers/ShipTrail/SideWave.eff
@preload 3DO/Effects/Tracers/ShipTrail/Wake.eff
@preload 3DO/Effects/Tracers/ShipTrail/WakeSmaller.eff
@preload 3DO/Effects/Tracers/ShipTrail/WaveSmaller.eff
@preload 3DO/Effects/Tracers/TrailCurved.eff
@preload 3DO/Effects/Tracers/TrailRicochet.eff
@preload 3DO/Effects/Tracers/TrailThin.eff
@preload Effects/Explodes/Air/Zenitka/Germ_20mm/Burn.eff
@preload Effects/Explodes/Air/Zenitka/Germ_20mm/SmokeBoiling.eff
@preload Effects/Explodes/Air/Zenitka/Germ_20mm/Sparks.eff
@preload Effects/Explodes/Air/Zenitka/Germ_20mm/SparksP.eff
@preload Effects/Explodes/Air/Zenitka/Germ_88mm/Burn.eff
@preload Effects/Explodes/Air/Zenitka/Germ_88mm/SmokeBoiling.eff
@preload Effects/Explodes/Air/Zenitka/Germ_88mm/Sparks.eff
@preload Effects/Explodes/Air/Zenitka/Germ_88mm/SparksP.eff
@preload Effects/Explodes/Air/Zenitka/USSR_25mm/Burn.eff
@preload Effects/Explodes/Air/Zenitka/USSR_25mm/SmokeBoiling.eff
@preload Effects/Explodes/Air/Zenitka/USSR_25mm/Sparks.eff
@preload Effects/Explodes/Air/Zenitka/USSR_25mm/SparksP.eff
@preload Effects/Explodes/Air/Zenitka/USSR_85mm/Burn.eff
@preload Effects/Explodes/Air/Zenitka/USSR_85mm/SmokeBoiling.eff
@preload Effects/Explodes/Air/Zenitka/USSR_85mm/Sparks.eff
@preload Effects/Explodes/Air/Zenitka/USSR_85mm/SparksP.eff
@preload Effects/Explodes/Bomb250/Land/Burn.eff
@preload Effects/Explodes/Bomb250/Land/Fontain.eff
@preload Effects/Explodes/Bomb250/Land/Peaces.eff
@preload Effects/Explodes/Bomb250/Object/Fuel.eff
@preload Effects/Explodes/Bomb250/Water/Fontain.eff
@preload Effects/Explodes/Bomb1000/Land/Burn.eff
@preload Effects/Explodes/Bomb1000/Land/Fontain.eff
@preload Effects/Explodes/Bomb1000/Land/Peaces.eff
@preload Effects/Explodes/Bullet/Land/Fontain.eff
@preload Effects/Explodes/Bullet/Water/Fontain.eff
@preload Effects/Explodes/Cannon/Land/Fontain.eff
@preload Effects/Explodes/Cannon/Object/Sparks.eff
@preload Effects/Explodes/Cannon/Water/Fontain.eff
@preload Effects/Explodes/Explode10Kg/Land/Fontain.eff
# @preload Effects/Explodes/Explode10KgObject/Sparks.eff
@preload Effects/Explodes/Explode10Kg/Water/Fontain.eff
@preload Effects/Explodes/RS82/Land/Burn.eff
@preload Effects/Explodes/RS82/Land/Fontain.eff
@preload Effects/Explodes/RS82/Land/Peaces.eff
@preload Effects/Explodes/RS82/Object/Fuel.eff
@preload Effects/Explodes/RS82/Water/Fontain.eff
@preload Effects/Explodes/Objects/Bridges/SmokeBoiling.eff
@preload Effects/Explodes/Objects/Bridges/SmokeBoiling2.eff
@preload Effects/Explodes/Objects/House/Fuel/Boiling.eff
@preload Effects/Explodes/Objects/House/Fuel/Boiling2.eff
@preload Effects/Explodes/Objects/House/Fuel/Pieces.eff
@preload Effects/Explodes/Objects/House/Rock/Boiling.eff
@preload Effects/Explodes/Objects/House/Rock/Boiling2.eff
@preload Effects/Explodes/Objects/House/Wood/Boiling.eff
@preload Effects/Explodes/Objects/House/Wood/Boiling2.eff
@preload Effects/Explodes/Objects/Tank_Collapse/Burn.eff
@preload Effects/Explodes/Objects/Tank_Collapse/Fontain.eff
@preload Effects/Explodes/Objects/Tank_Collapse/Peaces1.eff
@preload Effects/Explodes/Objects/Tank_Collapse/Peaces2.eff
@preload Effects/Explodes/Objects/Tank_Collapse/SmokeBoiling.eff
@preload Effects/Explodes/Objects/Tank_Collapse/Sparks.eff
@preload Effects/Explodes/Objects/VagonArmor/SmokeBoiling.eff
@preload Effects/Explodes/Objects/VagonArmor/SmokeBoiling2.eff
@preload Effects/Explodes/Objects/VagonFuel/SmokeBoilingFire.eff
@preload Effects/Explodes/Objects/VagonFuel/SmokeBoilingFire2.eff
@preload Effects/Explodes/AirCrash_Fuel.eff
@preload Effects/Explodes/AirExplodeFuel.eff
@preload Effects/Explodes/AirExplodeFuel1.eff
@preload Effects/Explodes/AirExplodeFuelBurn.eff
@preload Effects/Explodes/RocketFuelBurn.eff
@preload Effects/Explodes/Small_Fuel.eff
@preload Effects/Explodes/SmokeBoiling.eff
@preload Effects/Explodes/Tank_Explode.eff
@preload Effects/Explodes/Wreckage_Burn.eff
@preload Effects/Smokes/BlackMedium.eff
@preload Effects/Smokes/Cannon.eff
@preload Effects/Smokes/CannonTank.eff
@preload Effects/Smokes/CarDyingFire.eff
@preload Effects/Smokes/CarDyingSmoke.eff
@preload Effects/Smokes/MachineGun.eff
@preload Effects/Smokes/ShellTrail.eff
@preload Effects/Smokes/SmokeAirSplat.eff
@preload Effects/Smokes/SmokeAirTouch.eff
@preload Effects/Smokes/SmokeBlack.eff
@preload Effects/Smokes/SmokeBlack_BuletteTrail.eff
@preload Effects/Smokes/SmokeBlack_Locomotive.eff
@preload Effects/Smokes/SmokeBlack_plane.eff
@preload Effects/Smokes/SmokeBlack_planeTrail.eff
@preload Effects/Smokes/SmokeBlack_Wreckage.eff
@preload Effects/Smokes/SmokeBlack_Wreckage_Explode.eff
@preload Effects/Smokes/SmokeBlackAndFire0.eff
@preload Effects/Smokes/SmokeBlackAndFire0a.eff
@preload Effects/Smokes/SmokeBlackToWhite.eff
@preload Effects/Smokes/SmokeBoiling.eff
@preload Effects/Smokes/SmokeFire_plane.eff
@preload Effects/Smokes/SmokeFireSmall.eff
@preload Effects/Smokes/SmokeGray.eff
@preload Effects/Smokes/SmokeGraySmall.eff
@preload Effects/Smokes/SmokeLightGray.eff
@preload Effects/Smokes/SmokePipeShip.eff
@preload Effects/Smokes/SmokeRed.eff
@preload Effects/Smokes/SmokeRed_plane.eff
@preload Effects/Smokes/SmokeWhite.eff
@preload Effects/Smokes/TankDust.eff
@preload Effects/Smokes/TankDyingFire.eff
@preload Effects/Smokes/TankDyingSmoke.eff
@preload Effects/Sprites/SpriteSun.eff
Fica realmente vanila??? Mas você disse ter colocado o 4.09b1m+UI???santo wrote:A primeira coisa que me chamou atenção foi que ele apagou todos os mods e transformou minha instalação numa 4.08m vanila
Através do Generic Mod Enabler, você ativa o History MOD e outras coisinhas o que também permite acrescentar outros mods pra compatibilizar com qualquer um.
Na verdade só enxugaram os efeitos?As fumaças e fogo são praticamente vanila, só o fogo é menor que o original.As explosões são diferentes, parece que foram modificadas apenas as texturas.
Modificaram as resoluções, e os paineis?As texturas dos aviões foram atualizadas, estão muito bonitas e diferentes, eu não tenho conhecimento pra saber se são realmente históricas.
Sim, estava 4.09b1m com UI1.1.1, usei o Switcher pra ficar 4.08m e instalei o patch 4.09m, mas os arquivos do UI estavam todos lá, porque não queria arriscar e apagar na mão.DocFlyer wrote:Fica realmente vanila??? Mas você disse ter colocado o 4.09b1m+UI???
Ele verifica se os arquivos do MOD que você está habilitando não existem em outro que já está abilitado, isso é ótimo, porque evita do camarada ter o Cert_AI e querer instalar o ZUTI_MDF, o que vai dar pau com certeza.DocFlyer wrote:MODs UI+UP??? , sei que ele verifica conflito mas como identificar essa salada de MODs?
Quais MODs escolher mesmo com uma máquina avançada?
Quais são dispensáveis? Ou fica a gosto do frêgues.
É, parece que tentaram melhorar um pouquinho, mas pra quem gosta dos efeitos vanila, da pra extrair do original e colocar como se fosse um mod funcionando com o HSFX.DocFlyer wrote:Na verdade só enxugaram os efeitos?
No readme ele fala que diminuiu as resoluções das texturas para ficarem compatíveis com o IL-2 vanila, ou seja, nada de 1024.DocFlyer wrote:Modificaram as resoluções, e os paineis?
Sim, eu coloquei as fumaças do HG&P que são baseadas em guncam.DocFlyer wrote:Dá pra por alguns MODs do UI e UP no 4.09m+HSFX?
É um prazer, disponha sempre.DocFlyer wrote:Obrigado meu irmão
DOC :ok
Tem que usar o SFS extractor que tem no AAA.acme313 wrote:Como eu Faço isso? :-?
esses efeitos estão comendo meu FPS no Multiplayer