Patchs WiP ...

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Re: Patchs WiP ...

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28_Condor wrote:S!

Mas quem é Elijah?

SP!
É Ilya Shevchenko AKA "Luthier".

É que no Sukhoi as vezes se referem a ele pelo nome (Ilya) e não pelo apelido (lutier).

O "Elijah" é coisa do Google Translator.

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Re: Patchs WiP ...

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O negócio anda tão devagar que agora o B6 posta promendo que havera novas "promessas"...
BlackSix
There is good news. A list of questions has been transferred to Ilya. The answers will be published this Friday. You will find a lot of positive things. And finally you will get so interested in all the information about how the CloD will be merged with the sequels. Wait)
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Re: Patchs WiP ...

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S!

Por falar em devagar, o atraso no 4.11 não seria proposital? Tipo deixar o IL2 "véio" menos interessante, enquanto não arrumam o CLOD?

Acho difícil que o 4.11 ainda esteja em testes :P


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Re: Patchs WiP ...

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how the CloD will be merged with the sequels.
Humm, já começa a ficar mais interessante. ;)



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Re: Patchs WiP ...

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Mais "Tertúlia flácida para acalentar bovino":
Today, 12:12 PM
BlackSix


Friday Update, Q&A - December 23, 2011

Hi!

Today we have again a small update information. Within the last two weeks on the forums were going to your questions about current and future status of the project. Below I post a project manager answers - Ilya Shevchenko. Let's go:


1. Are you planning multiple simultaneous cockpit cameras for use on multiple monitor setups, such as U-shaped forward-left-right views, as they existed in the original Il-2?

Quote:
At a later time, yes. Have to warn you right away though. Each camera is processed individually. Two simultaneous cameras roughly slice the FPS roughly in half. Three cameras divide by three. This was not a huge deal in the original Il-2 since there were lots of FPS to divide. With CoD – when we have enough FPS to cut in three, we will.

2. Will you reenable cockpit shake that existed in the earlier versions?
Quote:
We actually removed it because the fans requested it.


3. Will the dynamic stall be implemented in the Flight Model?

Quote:
Yes, it’s one of the things the new FM programmer will work on.

4. Are there any plans to add a new aircraft or modifications, equipment and other objects to Cliffs of Dover before the sequel?

Quote:
Only new modifications of existing planes – of which there are very few left. Completely new aircraft or flyable versions of currently non-flyable planes are not planned for CoD.
New ground or other objects will not happen due to the fact that our previous attempts to add them were met with a universal “we don’t need this crap, why don’t you give us xyz instead” from the community. The ground modeling staff and myself have subsequently made the fully switch that department to the sequel.

5. Will there be a working siren on the Ju-87?

Quote:
Yes.

6. Is there any news about the Su-26?

Quote:
You’ll get to fly it.

7. Will the maximum altitude of the planes (ceiling) be raised to the historical values of ~10-11000 m? Todayitis 7-8000 m for most planes, and much less for the FiatG.50

Quote:
Yes, it’s one of the things the new FM programmer will work on.

8. Will the performances of the poor G.50 be upgraded to be closer to the real historical values? The G.50 maximum speed today is ~350 kmh at sea level against 407 kmh found in books and online references. The G.50 ceiling in game is some 5000 m, against 10500 m found in various sources.

Quote:
Yes, it’s one of the things the new FM programmer will work on.

9. Will the damage of a radiator by bullets produce a damage to the engine? Today you get the message "radiator leak" but the engine continues to run.

Quote:
We’ll need to look into this.

10. Will the AI crews of bombers be programmed to do their jobs? Will navigators navigate? Will bomb aimers guide the aircraft into the bomb run? Will observers report air and surface contacts etc? Or are the current crew statues considered to be adequate?

Quote:
We are planning major improvements to the crew members for the sequel.

11. Do you plan on adding bail animations and/or first person bailouts with the ability to look around when in a parachute?

Quote:
We are doing a lot of animation improvements, including reverse kinematics, for the sequel. First-person bail out camera has been in the game for some time.

12. Can you guys give us access to the AI programming functions, to can over-ride/improve them in 3rd party code (dll's)?
This would be a great step forward, as we have many users around here with good programming and flight sim AI development experience in order to start things moving in this direction.

Quote:
Not at the moment. Need to have stable, easy-to-read code for AI first, otherwise I can’t even imagine the things we and you will develop in parallel.

13. Will the UBI intro .wmv video issue be finally corrected? Today it clocks down the ATI cards to 2D-power saving mode, and gives really poor performances to the users that do not delete or rename it. That is most of ATI users I guess.
http://forum.1cpublishing.eu/showthread.php?t=28054
Can we have a static pic of the Ubi-logo instead of the video? That would save us from clocked down ATI-cards and you from programming a workaround.

Quote:
We’ll have to look into this.

14. Will the track recording be improved? Today the main issues are: need to exit from flight to start recording, need to manually type a track file name, need to exit again from flight to stop the video, frequent crashes in the procedure, frequent crashes when trying to record an avi from a track.

Quote:
Low priority at the moment. Serious changes, especially changes to the overall procedure, are only possible in the sequel.

15. Will the ghost dots issue be corrected? It's a actual ghosts or the disappearing of real targets online? Today in online servers you see far contacts which disappear when you close in. This can be fixed by MeshShowLod=1 but performance suffers. Will this be fixed?

Quote:
We didn’t get to this yet. The dots are drawn by the part of the graphics code that’s been completely rewritten. We didn’t get to look into this particular issue with the new code yet.

16. Will the GUI be optimized, to be less clumsy and more ergonomical (today you need several clicks to do simple things).

Quote:
Yes, for the sequel. We’re currently moving to a new GUI platform that’s much easier to work in. We’re redoing everything.

17. Will we see the coop mission in CloD, as it was in the old "IL-2"?

Quote:
Don’t understand the question. The way we see it, CoD already has Il-2-style co-op. We are certainly not planning any major changes to online modes, GUI, or anything like that.
18. Are you planning to assign precise control point of view (zoom) button or axis, as it was in the old "IL-2"?

Quote:
We have tons of plans for improving cameras and views.

19. Are you planning to transfer the new graphic effects (eg, weather) from future sequels into Cliffs of Dover?

Quote:
We’ll work along the model similar to the old Il-2. There’s a single progression line from version to version dotted by sequels.
For example, we never released a patch for Forgotten Battles that contained new code from Pacific Fighters. The way to get it was to buy PF and merge it into FB. That’s exactly how it will be with CoD.


20. Does Luthier understand how disappointed we will be if the sequels cannot be merged to give core improvements to earlier releases of the series?

Quote:
Of course.
Resumo da Ópera: Joguem CloD do jeito que esta e aguarde o BoM, ou vão jogar RoF, BF3... :P

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Re: Patchs WiP ...

Post by Furias »

"Resumo da Ópera: Joguem CloD do jeito que esta e aguarde o BoM, ou vão jogar RoF, BF3... :P "


Já estou seguindo o conselho e parti para o ROF :

1) atualizei minha versão demo ;

2) comprei muitas avionetas em liquidação;

3) jogando online - observei que a frequência no servidores online aumentou muito . As mais cheias são a do Sindicate e Newbie Dogfight Server. 02 extremos: uma em full e outra mais arcade.


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Re: Patchs WiP ...

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Por enquanto continuo satisfeitíssimo com o 1946.



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Re: Patchs WiP ...

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S!

Citação:
Tertúlia flácida para acalentar bovino


=conversa pra boi dormir ( http://br.answers.yahoo.com/question/in ... 540AATPXzg ) :P

Não há simulador tão imersivo, atualmente, quanto o CLOD, se voce tiver um PC top ou quase, o ROF chega perto, mas se fosse de WWII ameaçaria mais o CLOD.

Com minha máquina, o CLOD ainda é, para mim, mais satisfatório de voar. Mas não vejo porque tenha que escolher, quero voar os tres, inclusive o IL2 (mas estou aguardando meus preciosos Pe-8 e IL-4 :hai: ).

Não há problemas cruciais no CLOD que impeçam qualquer um de voar, cumprir missões e se divertir. :)


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Re: Patchs WiP ...

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Como o entendimento geral no "Banana's" tem sido que a MG abandonou o CloD em favor do BoM, o Lutier fez novas "promessas":
Today, 04:46 PM

luthier

Hey folks,

I see that these answers led some folks here, and most of the folks on my favorite sukhoi.ru, to read between the lines and see my answers to specific questions as indications of larger-scale abandonment of the project.

That's not the case at all.

I answered specific questions and didn't touch on the larger effort. It remains the same. Sped up graphics, launcher errors, improved FM, etc, all of that is in progress as previously stated.

We are trying to pull off a very difficult balancing act with developing a new game and supporting an old one at the same time. Pretty much no one does that. Most large developers simply release games, support them for a month at the most, and then switch to new paid content regardless of the state of the game. We are however trying not only to patch up major issues, we're working on improving things that generally work - and we're doing that for free seven months after release. We are doing that by trying to parallel tasks as much as possible and improving CoD while developing a sequel.

That is however simply not possible with some features. In some cases that's a question of limited resources. We cannot make a new flyable for CoD because that means one less flyable for the sequel. With other tasks it's simply a matter of time. Some of the changes we're making are so sweeping, they're scheduled to be completed very close to the sequel's ship date. The animation for example is such a huge task with so many facets that we can't just take it, turn it into a half a gig patch, and release it for CoD a month before the release of the sequel.

And to make sure to drive my main point across. We are still working on improving CoD. No one's abandoned it. There will be patches.
My answers about things in the sequel were meant for those specific features. Please don't try to read between the lines
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Re: Patchs WiP ...

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S!

O il2 teve patches gratuitos durante anos, então é compreensível que os usuários os esperem.
and release it for CoD a month before the release of the sequel.
Lendo nas entrelinhas :P , parece que o BoM está no forno quase pronto... ou não? :?:


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Re: Patchs WiP ...

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Cara, não sei do que o Luthier reclama.
No meu ponto de vista, não é necessário criar coisas novas no 1940, mas simplesmente terminar o produto que foi vendido eliminando os bugs mais chamativos e ridículos.
Nem um manual que preste isso tem. :?:
Ou será que o 1940 será um eterno beta? |-)



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Re: Patchs WiP ...

Post by Furias »

44_Santo wrote:Cara, não sei do que o Luthier reclama.
No meu ponto de vista, não é necessário criar coisas novas no 1940, mas simplesmente terminar o produto que foi vendido eliminando os bugs mais chamativos e ridículos.
Nem um manual que preste isso tem. :?:
Ou será que o 1940 será um eterno beta? |-)



santo.

É. Exatamente bastava terminar. A partir dai desenvolver, com o é caso do il2-1946. Cada update é uma alegria ( tanto oficial como MOD).

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Re: Patchs WiP ...

Post by 21_Sokol1 »

Não há simulador tão imersivo, atualmente, quanto o CLOD, se voce tiver um PC top ou quase,
Condor,

Voce esta assumindo o discurso do Lobi: de que é preciso um micro top para rodar o CloD... :P

Já provei que não - embora com deva ficar com um visual melhor. :)
Não há problemas cruciais no CLOD que impeçam qualquer um de voar, cumprir missões e se divertir.
Meu último vôo na "Bomber night" do ATAG durou mais de uma hora, e sequer tive o tal de "memory leak", "Laucher.exe stop" ou CTD que vários gringos - com seus micros TOP - tanto reclamam. ;)

Falando em reclamar:

Note-se que neste Q&A divulgado hoje pedem para voltar o "head shake"... que anteriormente pediram para tirar...

Isso me lembrou que quando saiu o patch 4.10 para o IL-2 1946 com os fusíveis de 2 segundos nas bombas um gringo fez um lobby junto com outros para que isso fosse modificado. O que ocorreu no patch seguinte. Acontece que este gringo sumiu do "Banana's", provavelmente nem mais voa IL-2 1946 (ou Clod)...

No forum do CLoD tem N lamúrias do ACE-OF-ACES... e pelo que ele postou hoje no tópico da promoção de 9,99$ da Getsgamego da para entender que ele sequer tem o jogo instalado, já que quer comprar (por 9,99$) em DVD, pois considera que o sistema de backup do STEAM não é válido...!

O tal do "não joguei e não gostei"... |( E os caras falam tando lá que acabam influenciando o andar da carruagem...

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Re: Patchs WiP ...

Post by 28_Condor »

S!
Já provei que não - embora com deva ficar com um visual melhor
Sim, referia-me que o visual fica muito melhor e mais imersivo, mas é igualmente imersivo mesmo com settings inferiores, já que a maior parte dessa imersão é dada pelo FM/DM mais sofisticado que no IL2, com settings visuais elevados então fica muito bom; o melhor vôo que fiz até hoje, em qualquer sim, foi um nivelado (no ATAG), com o Blenheim, de madrugada, experiência de vôo, CEM, atmosfera, luz, tudo combinava para dar um climão indelével :)

Esse "não joguei e não gostei" realmente é uma atitude lamentável... Acho que simplesmente não dá pra avaliar o CLOD sem testar, e testar com afinco, pegando o que a gente já postou por aqui e aplicando...

Esse "ACE OF THE ACES" é um moron :puke:

Pessoal, peguem essa pechincha de 9 doletas e testem! Mesmo que seu hardware não seja essas coisas! ;)


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Re: Patchs WiP ...

Post by Redsoldier »

21_Sokol1 wrote:
O tal do "não joguei e não gostei"... |( E os caras falam tando lá que acabam influenciando o andar da carruagem...

Sokol1
Isso é o que dar em confiar em um monte de usuários aleatórios do forum como beta-testers 'oficiosos' do simulador...
Alguém devia apontar esse erro, os caras da Maddox PRECISAM ser mais seletivos com as críticas que ouvem, senão o trem vai descarrilhar.

PS: E aqueles sites que se recusaram a fazer um review do CloD na época do lançamento, já estão pensando em fazer?
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