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Posted: 23 Mar 2008 17:12
by Gutierrez
Eu era afim de pegar a Sônia Braga

Image

Cavalheiros. Mulheres dos sonhos a parte, o topico não esta perdendo rumo?

Posted: 23 Mar 2008 18:51
by 36_Killer-Ants
S!

Quem perdeu o rumo foi o Oleg há uns 9~6 meses atrás :lol: :lol: :lol:

O que ocorre é o típico tópico de falta de informações concretas...

:drink:
K-A

Posted: 23 Mar 2008 22:13
by 28_Condor
36_Killer-Ants wrote:S!

O que ocorre é o típico tópico de falta de informações concretas...

:drink:
K-A
Claro, na falta de informações interessantes que outro assunto ventilar que não mulher? :-P



SP!

Posted: 24 Mar 2008 08:49
by Hotsea
Preifiro a Silvia Saint, Vicky Vette, etc... huauhahuauhauhaahuahu

Posted: 24 Mar 2008 09:35
by 04_Nospheratus
Gosto de bunda grande :D

Posted: 01 Apr 2008 23:09
by JG62Klaus
S! Pessoal.
Fuçando os fóruns de IL estrangeiros consegui achar algo diferente sobre SOW:BOB;
Numa das seções do fórum dos RED RODGERS ( link: http://www.redrodgers.com/forums/showth ... #post83458 ) um membro falou que um familiar seu que trabalha na empresa de Oleg que está desenvolvendo SOW:BOB, comentou que está havendo a necessidade da primeira fase de testes para tal.
Vendo o tópico Oleg Maddox respondeu:

Primeiramente, a conversação foi sobre Closed Beta, sobre porque esta informação caiu na divisão que aberta é de valor perguntar no autor e a administração do forum. No segundo lugar, porque nos verificadores há uma coleção de exigências definitivas, esta como no mínimo boa configuração do computador e do domínio do inglês escrito. A experiência de trabalho nas subdivisões da empresa é assim cumprimentada. Uma vez que assim vazou, a informação sobre o teste filtrado dentro, a seguir o status oficial é dado a testar. Para evitar duplicação nas listas dos verificadores, o registro ocorre somente aqui, nesta filial do fórum, todas as listas restantes serão ignoradas.
Exigências no teste eu proclamarei somente mais tarde.

30min depois:

Invés do teste ser realizado por pilotos individuais [RR]o teste será realizado por grupos diferentes, em todos os grupos haverá não mais de sete. A seleção será feita na base “marca geral”, em que será considerada a quantidade de verificadores no grupo, na experiência de guerras em linha, na configuração de seus computadores e no conhecimento do inglês. “Marcas gerais” a ser proclamadas não estarão, no fim do dia onde eu escreverei a lista de jogadores permitidos a testar.

E ae arriscam alguma data ?

Vlw t+

Posted: 07 Jun 2008 12:32
by 21_Sokol1
Notícias de hoje do tio Oleg(ário) no forum da 1C:
Hi folks. Long time no see. Long time no see. Sorry

WORK IN PROGRESS: This may not represent the final results as seen in game at release

Avro Anson Mk I (AI) Avro Anson Mk I (AI)
http://files.games.1c.ru/il2pict/Anson_Mk_1_WIP_01.jpg
http://files.games.1c.ru/il2pict/Anson_Mk_1_WIP_04.jpg
http://files.games.1c.ru/il2pict/Anson_Mk_1_WIP_05.jpg
http://files.games.1c.ru/il2pict/Anson_Mk_1_WIP_06.jpg

Bristol Beaufighter Mk I (AI) Bristol Beaufighter Mk I (AI)
http://files.games.1c.ru/il2pict/Bea...k_1_WIP_01.jpg
http://files.games.1c.ru/il2pict/Bea...k_1_WIP_02.jpg

Messerschmitt Bf-108B-2 (AI) Messerschmitt Bf-108B-2 (AI)
http://files.games.1c.ru/il2pict/Bf-108B-2_01.jpg
http://files.games.1c.ru/il2pict/Bf-108B-2_02.jpg h
http://files.games.1c.ru/il2pict/Bf-108B-2_04.jpg

Gloster Gladiator Mk II (Probably Flyable) Gloster Gladiator Mk II (Probably Flyable)
http://files.games.1c.ru/il2pict/Gladiator_MKII_1.jpg
http://files.games.1c.ru/il2pict/Gladiator_MKII_2.jpg


And now let’s fast forward about 10 years. From a Korean War simulator built on the Storm of War engine by Ilya Shevchenko and Co.

http://files.games.1c.ru/il2pict/AD-4 grab0002.jpg
http://files.games.1c.ru/il2pict/AD-4 grab0003.jpg

http://files.games.1c.ru/il2pict/F-82 grab0000.jpg
http://files.games.1c.ru/il2pict/F-82 grab0001.jpg

http://files.games.1c.ru/il2pict/La-9 grab0000.jpg

http://files.games.1c.ru/il2pict/MiG-15 grab0000.jpg
http://files.games.1c.ru/il2pict/MiG-15 grab0001.jpg

http://files.games.1c.ru/il2pict/p-51 grab0001.jpg
http://files.games.1c.ru/il2pict/p-51 grab0003.jpg

http://files.games.1c.ru/il2pict/PO-2 grab0000.jpg
http://files.games.1c.ru/il2pict/PO-2 grab0001.jpg
Muito bom o "Spad".

Os links da Koreia não funcionam, use o 'cut and past'.

Sokol1

Posted: 07 Jun 2008 15:03
by 28_Condor
S!

putz, o Beafighter só como AI :-(

Candidatos a futuros MODs... :roll:



S!

Posted: 08 Jun 2008 00:09
by 21_Sokol1
Interessante esta mensagem do Lutier:
The problem with work in progress is that it's a work in progress. Things are released when they're ready. What possible reason do you think can anyone have to withold things? Alpha screenshots aren't shown at this time because they're alpha screenshots. A sim is a huge number of different components, which all need to come together in the end. Look up some shots from IL-2 alpha and compare them to release shots for a rough comparison. They look like two completely different sims. And the situation today is different than in the pre-Il-2 days. Even though some of you may feel different, it makes little sense to release things that may be unrepresentative of the final result right now - especially after so long a wait.

When things are ready, of course we'll be happy to share them with you. I've been roaming around Oleg's office all this week (and they worked all day Saturday too), and if I can get some of you to take my word for it, things are looking great. There's a crazy amount of really exciting things being done, things never even attempted by anyone before. The sim, on virtually every level, is head and shoulders above everything else.

Oleg and team are trying to build a benchmark sim for many years to come. This is why it's taking a long time. Il-2 lasted all these years because the initial work put into it was solid. Same thing is being done here. Making a masterpiece is hard back-breaking work.

I know it's hard to remain patient in the dark, but what can I say, things will be ready when they're ready.

As we get closer to release, Oleg promises to release more things more often, just as the case was eight years ago, as we were approaching the release of the original Il-2.
A destacar (tradução Tabajara):

Há uma quantidade louca de coisas realmente excitantes que estão sendo feitas, coisas que nunca foram tentadas por nínguem antes.
O SIM (SoW:BoB), virtualmente em cada nível, é "cabeça e ombros" acima de quallquer outro.

Oleg e a equipe estão tentando desenvolver um SIM que seja ponto de referência (benchmark) por vários anos.
É por isto que (o desenvolvimento) esta levando muito tempo.
O IL-2 durou todos estes anos porque o trabalho inicial colocado nele foi sólido. A mesma coisa esta sendo feita aqui. Fazer uma obra-prima é um trabalho árduo.


Sokol1

Posted: 09 Jun 2008 14:09
by petry
S!
Esse mistério todo espero que não seja só jogada de marketing, porque é inevitável que com todas essas notícias, agente não fique roendo as unhas e pensando no que esses "gênios" estão inventando!
abraço

Posted: 09 Jun 2008 15:04
by SKAY
:lol: :lol: :lol: :lol: :lol: :lol: :lol:

Posted: 10 Jun 2008 18:28
by zuga
Ae Galera Beleza !!! :D :D :D

Sou novo no forum, ainda nem me apresentei a vocês!!!É que
não pude deixar passa em branco este video que achei sobre dois ex-pilotos alemães, Arthur Gartner e Gunter Rall, piloto de focker wolf A3, ambos serviram a Luftwaffe no periodo de 1939 a 1944, hoje foram contratados e trabalham como Beta Testers pela Maddox expressando suas opiniões e sentimentos sobre este que um dia será um magnifico simulador áerio da Segunda Grande Guerra(World War Two) em breve logo , BoB:Storm of War Released !


http://www.youtube.com/watch?v=sRFcxmjv ... re=related


+ um bonus

http://www.youtube.com/watch?v=Y9OWQ55n8ig&NR=1

Espero que gostem :-D

Posted: 18 Jun 2008 12:07
by 21_Sokol1
Mais blá, blá, blá do Tio Oleg(ário).

Resumindo, sem patch 4.09 por enquanto.


Hi Guys,

I have posted dev update. Sorry for so long time no see. Simply we are so very busy with Alfa BoB and preparing of source code for Korean simulator... There was still no time-room for IL-2 4.09.. sorry.

(the update Oleg refers to are the pics at the bottom of this thread:

http://forum.1cpublishing.eu/showthread.php?t=2040 )

Quote:
Originally Posted by Tbag
Good to hear from you Oleg and good to hear the Alpha is under way. Could you comment a little bit on IL2: Birds of Prey? Could you give us some hints how it will compare with SOW?

Oleg:

We are not busy with Birds of Prey project. It is third party project under control of 1C. We just gave them full source code and did neccessary consultations.
It looks good, but not like BoB engine. BoB engine it is not modification of Il-2 engine.
Also I tested periodically BoP and would like to say that the contol of aircraft there and FM isn't like in all arcade sim-games, but control aircraft is more easy than in arcade sims... becasue the guys keeping some original physics from Il-2.

Hope I did right answers for all the buzz around it


From Luthier:

Quote:
Originally Posted by Monterey
It's been a looooong time since it was first announced, and it looks like not much has been done. Look how good the Slovakia map is, and I don't think it took that long. I think if third party people were helping to work on BoB, it would be farther along by now. I may sound crass, but maybe a post like mine can encourage Oleg to fire back and prove me wrong with some viable info. I hereby challenge you, Mr Maddox. Let 'er rip.

Luthier:

When things are ready, of course we'll be happy to share them with you. I've been roaming around Oleg's office all this week (and they worked all day Saturday too), and if I can get some of you to take my word for it, things are looking great. There's a crazy amount of really exciting things being done, things never even attempted by anyone before. The sim, on virtually every level, is head and shoulders above everything else.

Oleg and team are trying to build a benchmark sim for many years to come. This is why it's taking a long time. Il-2 lasted all these years because the initial work put into it was solid. Same thing is being done here. Making a masterpiece is hard back-breaking work.

I know it's hard to remain patient in the dark, but what can I say, things will be ready when they're ready.

As we get closer to release, Oleg promises to release more things more often, just as the case was eight years ago, as we were approaching the release of the original Il-2.

Quote:
Originally Posted by Bobb4
Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be? Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question.
WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at?

Oleg:

I told just about possible ways. I'm personall plan to expand the WWII and finally in that series also to model Russian front as well on new level.
The next after BoB we plan to make the area that never yet modelled And it should go on the market after BoB during a year or so.
But the first our target after BoB - to release the Enduser tools that allow them to incorporate new planes, ground vechicles, ships, etc into a sim as a system. We would like to create some industry around it, like it is around MS FS. It is stron point of MS FS on the market. However we understand the problems with such way and we are doing it with the target of no cheating online. Some time more close to release later I will tell it in all details.
This will be someting new on the market.

In BoB intial release we will have controlable stationary AA guns. You may play for them in online or even in sigle play if you wish to create such a mission. This will a first step in realisation of our plans for online gameplay. In a touch with writen above you may imagine what can do with only this feature some crative third party developers.
Tools will alow to "program" by simple ways such objects (aircraft also). But again plase read with attention - this will not kill online. There will be some sort of protection.

We don't plan to copy WWIIOL. But if we will decide to go for only online gameplay, then we can use BoB engine.

As more compex coding, more complex AI in terms of features, precise of models comparing to original real planes, we need more time to spend for development. And if we want the new jump of technoloiges, visuals, damage, FM, common physics, etc in one product united all in one with some compromises that will be acceptable for many years ahead, like we did years ago with the release of Il-2, we need more time. Real time of full development from intial to final code of Il-2 was 7+ years. And 5 years success on the market. To repeat it very hard... even more hard to jump over our own heads.
I'm the guy, who dislike to create one time good thing then wait when this good thing will be worse then new others... from others. I'm the guy who like to get always only good. So I would like top get in BoB many things that isn't in any sim in features, etc... or in any possible competitors in future (At least I hope )

Somebody told here that why we are doing the planes that didn't play role in the war... It is incorect opinion. Each plane played some role. And each plane that we model is important part of history and GAMEPLAY for single play. It is also important for users that like to make themselves some episodes of airwar that we or others never covered in a flightsim. Also this will make the sim unique comparing to all other BoBs before. If you'll look for years back, you may se that with original Il-2 was really the same situation ...
Or you don't like to try to fly military autogyro for recon or for the tunings of radar and trying to escape attacks of bf109s? I can give you a guarantie that it will be for many people very interesting and to feell the things that was never experinced before.... Just little sample... Only when you pay attention to such "outside of main picture" detail the product might be interesting for all.

In short:
We try to make the BoB that will be not like all BoBs before on a sim market...
we try to make not the single one time released game, but the series of expansions... that will work like Pacific Fighters in the past... stand alone or merged with previous release, begining from BoB.

Quote:
Originally Posted by fireflyerz
Hello Oleg , as one Of my main interests in il2 is making movies I am wondering what kind of , if any , recording (placeable cameras) and play back facillities have you got planned for BOB , sorry if this question has already bin asked and answered

Oleg:

I can't tell you finally how many types of cameras, but will be more features than in Il-2 and more useful.
Recording will be possible in two formats one of them is similar to NTRK, another - ready video, but still under question in which format finally.
But only NTRK will be possible to use for full HD video conversion.

<<<<

End of Oleg comments.

Current Aircraft and features from what I can determine, (not official) from looking at various sources, thanks to Heinkill in particular:

* The sim will model the time period June 40- October 40
* The campaign interface will be improved from the functionalist version in IL2, but not much
* Players will be able to man several bomber stations in online play, and communicate with each other
* Full engine startup and management routines will be modelled
* Flight models for many of the aircraft are now complete
* Linux will not be supported

*
RAF flyable Spitfire Mk.I, Hurricane Mk.I, with fixed and variable pitch versions of both, and likely with lower boost and higher boost versions. Blenheim Mk.IV, Gladiator Mk.II,Tiger Moth (trainer)
*
RAF AI Defiant Mk.I, Beaufighter Mk.IF, Blenheim Mk.IF, Blenheim Mk.IVF.Blenheim Mk.I, Wellington Mk.IC, Lysander Mk.I, Anson Mk.I, Cierva C.30A/Avro Rota Mk.I (autogyro), & Sunderland Mk.I
*
AXIS flyable Bf-109 E3, Bf-110 C4, He-111 H-2, He-111 P-2, Ju-87 B-2, Ju-88 A-1 (likely there will be manual and auto prop versions of 109's, and likely we will get 109E4 too)
*
AXIS AI Do-17 Z-1, Do-215 (recon.), FW-200 C-1, He-59, He-115, Ju-52 /3M, Bf-108. and FIAT G.50, FIAT CR.42, FIAT BR.20M

Detailed damage modelling - The damage will appear exactly where bullets and shells hit.
*
New technology allowing precise terrain and ground object rendering
* Strong emphasis on uncheatable online play
*
Large cities like London will not be deserted and lifeless. Planned street traffic imitation in particular the famous double-decker buses are already made.
*
Dynamic weather.
*
Detailed aerodynamics and improved flight models.
*
New dynamic campaign engine with static mission builder included.
*
Every AI pilot will have his/her own profile including favorite tactics and combat methods.
*
The player will be able to choose into his/her squadron different AI subordinates for different tasks.
* Ground-radar will assist pilots in target acquisition.
*
Extended ground-control cooperation. Player can man AA guns in online play to stop camping.
*
The first expansion of SOW will be the Mediterranean, with the Desert and Malta likely.
Sokol1

Posted: 26 Jun 2008 15:31
by 1GDA_webblade
Dizem que essa versão será para pc também!

http://www.youtube.com/watch?v=bGWJmvK9aW4

http://www.youtube.com/watch?v=VBqW1QIQ ... re=related

Te mais!

Conte comigo!
Image
Image
Numa cabine, se é vermelho ou empoeirado, não toque.

Posted: 26 Jun 2008 16:10
by 28_Condor
S!
The first expansion of SOW will be the Mediterranean, with the Desert and Malta likely.
Bacana, imagino que não será a improvisação atual do IL2, com aviões comuns enfrentando impunemente as areias do deserto, mas aclimatados em versões Trop :)




SP!