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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 20 Jun 2015 12:36
by 28_Condor
S!
What porra is that?
SP!
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 22 Jun 2015 13:15
by 21_Sokol1
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 23 Jun 2015 14:19
by 21_Sokol1
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 25 Jun 2015 19:21
by 21_Sokol1
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 26 Jun 2015 10:25
by Furias
LOL
O conflito ocidente-oriente agora no BOS

Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 26 Jun 2015 11:54
by 21_Sokol1
DD CI
Goldens can fly the "Rata".
1.
I-16 fighter is now available to pilots who preordered Battle of Moscow.
Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane should be shaking because of explosions nearby;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvatureж
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:
first 3 letters of the name must be latin;
first 3 letters cannot be a single letter repeated 3 times;
names that include text from the config file are prohibited;
names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
names can be not longer than 128 symbols;
symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
call in the currently selected object - LAlt + F2;
customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras
photo hosting
Muita coisa ai é devido a reclamação/pressão/choradeira dos "old players" nos foruns, vide o "F11".
O que é bom, porque indica que estão focando não só nos "new players".
E outros fix, como ajustes nos
bombsights.
http://forum.il2sturmovik.com/topic/168 ... ntry268477
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 03 Jul 2015 20:18
by 21_Sokol1
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 04 Jul 2015 11:53
by 21_Sokol1
Cadê meu XP?
i've purchased the sim a month ago and when flying with colleagues in multiplayer, the victories and exp. points seemed to not being added to our profile.
We were taking off, aerial victory, landing. It was counting on the server side, but when we got out of the server, we believe that wasn't being added to our profiles.
So is there any servers that give real exp. points and others not, or is it that mp doesn't give you real experience/unlock points?
Thanks in advance and sorry if this is around here, but i've been loking for this and found nothing.
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 06 Jul 2015 17:32
by 21_Sokol1
http://forum.il2sturmovik.com/topic/171 ... ntry270592
A partir de 07/07 (>09:45 GMT) os "golds" poderão testar o Rata.
E se tiver que teclar "G" 42 vezes para baixar o trem de pouso, os "new players" aprovarão?

Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 07 Jul 2015 12:35
by 21_Sokol1
https://www.youtube.com/watch?v=GU8HvW9tXoo[/video]
Trem de pouso para agradar o Grifon, um toque no 'G' - mas demora o tempo das "maniveladas".
O "esmagar" de teclado do il-2'véio não faz sentido, até porque a maioria usaria um script.

Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 07 Jul 2015 14:20
by Furias
S!
Nova tela :
Unlocks :
Equipado:
o tanque de combustível tem apenas 260 litros. A agilidade é muito boa e a pilotagem agradável
SP!
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 07 Jul 2015 15:15
by 21_Sokol1
Junto com o i-16 - para BoM Golders - saiu o Update para a versão 1.101. Alguns fixes:
2. HDR can be turned off;3. SSAO can be turned off;
10. Max number of players per server increased to 64;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
15. Bombing tips added to the bombsight mode, press “?” to show them;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight;
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
40.
The exploit of avoiding navigation markers with a map on/off trick in MP was fixed; ??? WTFIT???
http://forum.il2sturmovik.com/topic/172 ... /?p=270879
Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 07 Jul 2015 17:33
by 21_Sokol1
Dei uma olhada para ver como ficava sem o HDR, parece que ficou menos brilhoso, com uma uma neve cinza/esverdeada.
O i-16 da AI usa
afterburner e sobe mais que Komet.
Pelo menos da aproveitar a feature "nariz solto" do Bf -109 empurrando o manche para a frente
e pisando no leme para a esquerda, o bicho da um "salto mortal carpado butterfly"

que
se não estiver muito baixo livra o six.
No próximo update eu abro esse "joguinho" de novo.

Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 08 Jul 2015 08:26
by 40_Griffon
21_Sokol1 wrote:https://www.youtube.com/watch?v=GU8HvW9tXoo[/video]
Trem de pouso para agradar o Grifon, um toque no 'G' - mas demora o tempo das "maniveladas".
O "esmagar" de teclado do il-2'véio não faz sentido, até porque a maioria usaria um script.

Nem vem que no IL-2 véio eu sempre usei U e H pra subir o trem de pouso manual
Ficou bem bonito o cockpit e a modelagem, ta valendo comprar de novo numa futura promo?

Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime
Posted: 08 Jul 2015 10:40
by 21_Sokol1
O negócio é deixar para ano que vem quando o BoM estiver pronto e ver o que vira. E uma destas "sales" de 50%.
Os mapas de verão devem animar mais o pessoal a tolerar o "gamey" do Loft, o SP vai continuar o mesmo dramalhão
já que disseram que não vão alterar o sistema base.
O Juri_JS é um maluco que dedica uma semana para fazer uma simples missão no "Autocad ME" do BoS, mas não tem
meios de atrela-las numa campanha estática a la il-2 original.
E se o game não oferece nem isto, um sistema semi ou dinâmico então vair precisar de um programador frelancer trabalhando
por conta própria, de graça, muito dedicado (semehante ao que o PWCGF fez no RoF, embora este já tivesse um sistema de campanha, o tal "BETA")...
"Juri_JS, on 03 Jul 2015 - 12:39, said:
Q - I understand that the devs don't have the time and resources to create a traditionel static campaign.
But what about giving us mission builders the possibility to create our own campaigns?"
A - This requires much work from us in the GUI and a new parser etc.
So it's not easy a small project for the team to do.
Although, it can be done by a third party kind of like PWCG.
I'm still mulling over ideas. But of course I'll need a programmer.
Jason
"Moscou" não tem interesse no assunto, o 777 diz que se encontrar o tal programador verá o que pode fazer...