Version 1.0.0.3
Hi Everybody! (Luthier style).
Since the game was officially released two days ago, we've decided to publish change logs here.
Obviously the dev blog notes are going to be more rare from now on, however the updates will certanly be posted regularly.
So, version 1.0.0.3 change list is as follows:
Incorrect friendly fire penalty for shooting static objects, neutral and enemy houses fixed;
Server performance improved twice in the moments when ground vehicles explode during massive AI battles;
Dserver crashes that happen 1-2 times a day fixed;
In Campaign missions “Escort for assault planes”, “Ground attack”; “Ground forces support” there’s now a chance for the 2nd and the 3rd waves of enemy fighter escort to appear;
Spawn points for enemy fighters are now random in “Escort for assault planes” missions in Campaign;
Target area is now shown correctly on the enemy territory in the Uranus operation in Campaign;
Briefing data about airfield altitude and target approach altitude was rounded up in Campaign;
Atmosphere pressure and temperature were set in accordance to te dates in Campaign;
Autoplay for the final video cut scene fixed in Campaign;
Getting XP and a new level on the same debriefing window fixed in Campaign;
AI covering tactics changed: they don’t fly far away now from the objects they are covering
XP counting for destroying villages or towns was disabled. You still can get XP for destroying warehouses, plants, bridges, railway stations;
Plane setup is now correctly transferred from mission settings when login to a server or loading a mission; personal customizations are recorded for one mission;
Default plane setup no longer stops player from starting a mission (but we recommend you to check the settings if you’re playing on a custom server);
Incorrect image proportions fixed on loading screens;
User settings reset function will no longer reset all options but custom interface only;
Stats for destroyed static objects fixed;
XP counting for targets destroyed by the AI gunner fixed. Each object destroyed by a gunner should now be added to pilot’s log.