E o povo não perdeu tempo em zoar:


http://www.excalibur-publishing.com/gam ... talingrad/

Sokol1
Imagine se alguém usar o calsign "Ay". ?Comon! ????? use something else than a later.. My name is G### not gG### I use capital letter at start of my name.
21_Sokol1 wrote:E vai continuar o "Luftw'choro":
ZAK -"FW 190 A-3 climb rate was corrected according to the reference data;"
Player - what a lie. still underperforming like hell. i have the original BMW-data here (have connections to this company), just did a test. it's ludicrous, in a negative way
Eita, que Campanha "histórica"...Anyone having trouble with 190 AI's Spinning in circles or not being able to Take off in Campaigns
Ai Condor,ZAK - "As I said, we've cancelled (the stats wipe) it so anyone could save their progress."
A informação da pressão atmosférica seria útil para cálculo da TAS se...1. Fires in villages improved in Campaign;
2. Smoke domes above cities and villages follow the wind now in Campaign;
3. Temperature and atmosphere pressure now vary depending on the date in Campaign;
4. New info in Campaign briefings: target altitude, altitude in the target zone for bombers, airfield altitude, temperature, atmosphere pressure;
5. Campaign mission "Escort attack planes" a player now has to convoy them to the very exit point;
6. Main game screen interface finalized;
7. Distance of reaction increased for AI cover planes;
8. AI won't turn on the lights on landing in day-time;
9. AI will use nav light in night missions;
10. Fixed a random issue that caused AI planes using nav light in day-time;
11. FW 190 A-3 climb rate fix that wasn't deployed with the previous update should be working now;
12. Temporary engine modes got more tuning;
13. Special engine modes are now shown in technochat;
14. Technochat now shows messages about the state of temporary engine modes;
15. The issue with severe performance drop in multiplayer (including slowing time, etc.) was fixed;
16. Performance improved for dserver;
17. Static planes destroyed with machine guns should now be correctly added to score;
18. Random crashes and freezes in campaign missions fixed.
A maioria da equipe já foi para a casa...1. Mission loading screen was changed;
2. Incorrect combat and emergency engine modes messages were fixed;
3. Truncated names in radiomessages were fixed.
Sokol1Q - ...where my editor and server?
A (Loft) - Work on additional software starts tomorrow.
Viewer for authors skins, Editor and Dedicated Server.
First you will likely get a server, and then the viewer and later the entire editor, will be updated and update the game for a long time.
BTW - Para o mercado Russo haverá uma exclusiva versão de baixo custo em DVD - 500 Rublos/12$.(loft) Large selection ofI'm interested in the Kuban, but on the other hand I was now curious Stalingrad in the summer and autumn. There I-16, Mig-3 there, there's a lot fun. We did not have time to reveal the schedule even half of the incredibly meager palette winter steppe
We've had less opportunity to make an impression on the retina than the creators of PacMan, I'm sure they have at least 8 colors. Summer and autumn card would show more features picture would be very nice. More on the Manager know that later, after the example of the Kuban back to Stalingrad is for me very unlikely. And after such Pacific it would be absolutely incredible. And I'd like to see it as I saw it in Uranus. This is when it comes to content.
Several times I have voiced my idea to do VEF4, multiplayer, co-op (session) PvE, PvP game mode. All of the ideas have already been invented in the period 2002-2004. I before developing RUF in 2007, wrote in response to what that magazine that RUF we need as a platform for the implementation and development of our current ideas. ROF was a stepping stone, IL more step, we are now close tight to the possible implementation of this concept. I'm sure that will be very good cool. But. Alas questions still have more ideas than answers. implementation of such an idea in a complex simulation with a small audience makes the idea is not very commercial. Ieneed to come up with the idea that the economy would have to venture into the implementation. Now it's too revolutionary thought. IL-2 has not come out :)He's coming out. Therefore, it is not even the idea of fantasy as happens here on the forum, only by me.
So in the first place now, after Eli goes Iltalk in December and January for the future.
Up to this point we have all accurately determined.
There's a couple of surprises, but I can not tell you about them, and then Surprise lost.
No news in Eastern Front... XP, level (up)...Version 1.0.0.3
Hi Everybody! (Luthier style).![]()
Since the game was officially released two days ago, we've decided to publish change logs here.
Obviously the dev blog notes are going to be more rare from now on, however the updates will certanly be posted regularly.
So, version 1.0.0.3 change list is as follows:
Incorrect friendly fire penalty for shooting static objects, neutral and enemy houses fixed;
Server performance improved twice in the moments when ground vehicles explode during massive AI battles;
Dserver crashes that happen 1-2 times a day fixed;
In Campaign missions “Escort for assault planes”, “Ground attack”; “Ground forces support” there’s now a chance for the 2nd and the 3rd waves of enemy fighter escort to appear;
Spawn points for enemy fighters are now random in “Escort for assault planes” missions in Campaign;
Target area is now shown correctly on the enemy territory in the Uranus operation in Campaign;
Briefing data about airfield altitude and target approach altitude was rounded up in Campaign;
Atmosphere pressure and temperature were set in accordance to te dates in Campaign;
Autoplay for the final video cut scene fixed in Campaign;
Getting XP and a new level on the same debriefing window fixed in Campaign;
AI covering tactics changed: they don’t fly far away now from the objects they are covering
XP counting for destroying villages or towns was disabled. You still can get XP for destroying warehouses, plants, bridges, railway stations;
Plane setup is now correctly transferred from mission settings when login to a server or loading a mission; personal customizations are recorded for one mission;
Default plane setup no longer stops player from starting a mission (but we recommend you to check the settings if you’re playing on a custom server);
Incorrect image proportions fixed on loading screens;
User settings reset function will no longer reset all options but custom interface only;
Stats for destroyed static objects fixed;
XP counting for targets destroyed by the AI gunner fixed. Each object destroyed by a gunner should now be added to pilot’s log.
Whiner 1 - Hello, What happens wiht unlocks?
Zak - Hello! They are there. They can be unlocked and used. Just as always.
Whiner 2 - Thanks, so my game will be locked and not used, just as always now.