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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 06 Oct 2014 16:21
by 28_Condor
S!
Esses unlocks só destravam na campanha ou pode pagar por eles também?
As duas opções me parecem péssimas, acho que vou voar com a munição padrão e
zé fini, ou ficar só no CloD e esperar o mapa Europa da DCS...
SP!
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 06 Oct 2014 17:13
by 21_Sokol1
Esses unlocks só destravam na campanha ou pode pagar por eles também?
Se não mudarem nada até o lançamento (improvável que mudem), só jogando a bela campanha para destravar o armamento/upgrades/skins para usar online (MP).
O Loft diz que é uma forma do cara entrar online mostrando que é bom, que teve sucesso na campanha SP.
Os MP já pediram para liberar mediante pagamento, mas não concordaram - a não ser que isso seja uma estratégia para quando lançar um "pay2win", o "povo" chore de alegria.
A não ser bombas para caças a maioria dos unlocks não faz diferença usar ou não usar, o hit box do DM não precisa de canhão de 15/30mm, as .51 dão conta do recado. O efeito de uma bomba de 1000 kilos sobre um tanque é o mesmo da de 250...
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 06 Oct 2014 23:24
by 28_Condor
S!
Posted 04 October 2014 - 17:03
Yakmaster, on 04 Oct 2014 - 13:46, said:
You diodnt colect enought XP to unlock them
Something like that. :biggrin:
I feel like we are being treated like second-rate customers and I will not be told that the community's opinion regarding Single-Player unlocks "doesn't matter". If 1CGS is not willing to treat us with respect, I do not see why I should've put dozens of hours in making these guides on my own time for free.
We, the community, bring life to this sim. Some of us create promotional videos for free, some of us create multiplayer missions for free, some of us create training material and convince other people to buy this game without asking for anything in return.
The only thing I ask is to be treated like a customer should be. Not that it seems to matter anymore.
O Chuck também não gostou
SP!
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 07 Oct 2014 02:54
by 21_Sokol1
O Bo$ chegando na reta final:
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 07 Oct 2014 17:36
by 21_Sokol1
Como o rumo do trem não parece lá muito interessante, um detalhe:
As correções/updates serão mais frequentes, o que significa grandes downloads com frequencia quase diária, assim, se não tiver maior interesse, melhor esperar o "trem chegar ao destino", quando provavelmente será preciso uma nova instalação do zero.
Updates:
06/10 ~1.41Gb
- fixed the bug with skins unavailability;
- impossibility to finish tutorial and start the campaign was fixed;
- video cutscenes were converted to Bink to avoid stutters;
- autopilot feature was turned off for campaign mode;
- it's now possible to speed up time for x2 only;
- some corrections were made to the He 111 physical model;
- aim helper added in Normal difficulty;
- incorrectly low resolution at first start of the game via Steam was fixed
07/10 ~900 MB
- Landings are now rewarded correctly
- Aim helper for fixed armament was removed on Normal difficulty
- Escort added to the Bombing the bridge mission
- The player and the wingmen should now be loading simultaneously
- The bug with the survived vehicle in the Attacking the convoy mission was fixed
- The bomb raid mission is now only possible at no or low clouds and little wind
- In the Interceptor mission player now has to take down or damage two bombers as required
- In the Convoy (short) mission a player is now correctly spawned behind the bombers and sees them properly
- In Campaign the short version of mission is now offered as default
- AA search lights are no longer active in day time
08/10 ~856 MB
- GUI won't minimize randomly anymore
- Incorrect markers for bombs and rockets fixed
- Aim helper mark for rockets is only shown on the ground and disappears if the ground is too far away
- Too frequent night missions fixed
- Bomb raids, Interceptor missions, Convoy missions are now starting on various altitudes
- Similar machine guns and cannons are now gathered into one block on the GUI speed bar
- A mission would now end automatically if a player goes for an emergency landing or successfully bails out
- In interceptor missions enemy is now more aggressive
- Autopilot is back in Normal mode
- In campaign and in QMB a warning will be shown if you shoot friendlies (later we'll add XP penalty)
- Bf 109 G-2 max speed is now tuned properly according to the reference with tail wheel retracted (speed increased for 10-12km/h)
- Hitting enemy plane's bomb hatches and gears can now break them off.
- Horizon Autopilot tuned correctly: excessive wobbling removed, turning around on high altitudes improved
- Some IL-2 and La-5 skins descriptions fixed
- Order to pass command to a wingman removed
- A player can now pass checkpoints on a heavily damaged plane
- Player's wingmen cannot switch checkpoints
- Fancy phrases about sky were removed from campaign briefing
- Kotelnikovo airfield location fixed
- Intercept Bombers mission now has alied AAA shoting at the enemy
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 07 Oct 2014 23:16
by 21_Sokol1
Ah, estou com a maior dificuldade para postar do bendito forum, 90% das vezes da erro de página.
Consegui postar resposta para uma "cheerlader viúva desconsolada" informando que o Loft disse
que o "Virpilot" é o inimigo No. 1 do Combat Flight
Game e apagaram rapidinho...
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 08 Oct 2014 17:27
by 21_Sokol1
Uma curiosidade sobre o gameplay da Campanha do Bo$:
Ao mesmo tempo que força o
"hadcore sofa pilot" 
que escolher o modo EXPERT a jogar com Unlock, XP,
força o
"casual player" que optar pelo modo NORMAL a voar com a "física" (FM, DM) complexa.
Este último tem abilitado os "aids" para:
- Engine management (auto PP, auto radiator, RPM limit..), apenas precisa controlar o acelerador.
- Navegação - Anel do waypoint no céu, distâncias, ícones, aviões do mapa/radar/GPS.
- Mira - mostra o ponto de impacto de bombas e foguetes.
E estes "aids" podem desabilitados na missão através de atalhos de comandos. Bem como o HUD, technochat, etc.
Assim o modo NORMAL pode voar com CEM e visão externa, esta o EXPERT não pode usar se tornando a única diferença entre os dois modos.
Apenas o modo CUSTOM - não disponível na Campanha - permite simplificar a "física" (sem estol e piririporóró), desabilitar vento, etc.
BTW - Sem falar que esse gameplay força o MP a jogar SP.
Update de 08/10:
viewtopic.php?f=71&t=22031&p=164851#p164851
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 09 Oct 2014 14:34
by 21_Sokol1
O Bo$ não usa o gameplay do WT como referência, usa o do...
Doom.
Loft - Начиная с Doom или текстовых квестов. Вы получали сначала монтировку, потом пистолет, потом автомат.... и т.д. Это и означало играть.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 10 Oct 2014 16:21
by 21_Sokol1
DD LXXXII
- O Mk.Mr.X completou a campanha, agora além de melhor de mira que a maioria, esta melhor armado e "enfeitado" (skins exclusivas).
- A Campanha "Unlock" SP - em Beta - deve levar de 6 a 12 meses para ficar "pronta".
-
Possibilidade de ter futuramente o Ju-52... (mas não muita...)
http://forum.il2sturmovik.com/topic/115 ... y-part-82/
A referencia a idéias de antigos "mission maker" do il-2 Feathered_IV e FlatSpinMan confirma o que o Loft disse no forum Russo,
eles simplesmente não sabem (sem falar em dinheiro e tempo) como fazer uma "boa" campanha SP...
BTW - O Chuck "desemburrou" e liberou novamente os Aircraft Guides.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 10 Oct 2014 16:51
by 21_Sokol1
Novo preview da Rock, Paper, Shotgun, com as mesmas observações da maioria dos "sofa pilot".
http://www.rockpapershotgun.com/2014/10 ... ore-240191
- Though 777 and 1C Game Studios had made no secret of the fact that – initially at least – the ‘career’ side of the sim would be fairly rudimentary, many users still seemed taken aback by the lack of ambition, atmosphere and realism flexibility on show.
- In its favour, the approach is refreshingly uncomplicated. Because paintjobs and loadouts must be unlocked with EXP (Slaying secondary targets, flying with ‘expert’ realism settings, and choosing to start/finish sorties on the ground generates heftier rewards)
there’s encouragement to fly realistically and hunt energetically.
@ Santo
Tem um preview de um outro simulador para você ai no link.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 10 Oct 2014 20:34
by 44_Santo
O que eu tenho é mais "rardecóre", é o Trainz antigo, esse aí é bonito mas arcadão.
santo.
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 10 Oct 2014 20:57
by 21_Sokol1
44_Santo wrote:... antigo, esse aí é bonito mas arcadão.
Então esta normal, os jogos vão ficando mais bonitos, porém mais arcade.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 10 Oct 2014 21:56
by 21_Sokol1
Update de 10/10/2014
Turret gun ammo counter added to GUI;
"Choose a mission" screen got its design improved;
Info about the mission task is now shown prior to its start;
In Chapter 2 of the campaign the target area marker is now shown correctly;
Incorrect counting of landings fixed in campaign;
Friendly fire is now punished with x0 EXP penalty in campaign;
Skins will be shown correctly both to the player and the AI wingmen (for player - according to their choice; for the bots - standard or winter pattern);
AI planes will know how to distribute ground targets between each other;
Ammo counter and recoil fixed for the WB81B pods;
“Floating” icons on the search lights fixed;
Trimmers and stabilizers are now set for cruise flight;
Frequent stall situation for AI bots on Fw 190 and Bf 109 fixed;
Techno chat will also be showing overheating, damaging and ammo depleting for the fixed armament;
Mission won’t generate spawn points too close to the maps end any more in campaign;
The AAA will be getting more and more aggressive as you level up through campaign;
Speed of trimmer movements is 2 times lower now.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 11 Oct 2014 23:10
by 21_Sokol1
Yeahhh.
http://www.youtube.com/watch?v=ZUyjF-hAL9c[/video]
I'll use your video as illustration on advantage of controlability in BoS. Looks moch more natural and closer to IRL planes "short-reactions" on "step-inputs". Also, I see amaizing stall modelling on your video, best stall-modelling in WW2 flight sims ever. Thank you.
PS- Your video is a great illustration, that in-game our cockpits are looks much better. You have shown very obviously that it is necessary to compare graphics in-game, not on screenshots. Thank you again.
And, our resolution on armour-glass prism effect is better too, I see it from your video. Thank you one more time.
http://www.youtube.com/watch?v=07cMFVsR5s0[/video]
HAN -The best User-made ingame-video on the moment. Realy great! I feel a little bit proud to be a part of development of this project after watching your video, thank you for this feeling
You have shown very natural almost everything what we have focused on: Gameplay, Feeling, Physics, Graphics, Features of Airplanes and Ground. Everything is cool, thank you! May be only game-sound in several moments may be more highlighted and final can have a more noticeable fade-out. But it's realy the best.
Sokol1
Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 12 Oct 2014 13:51
by 21_Sokol1
Um sujeito resumiu assim:
Loft, Viks = il-2 Flight Barans, ROSS
il-2 Flight Barans, ROSS = cheater, gaming the game.
Então esta normal, continuaram a fazer isso no Bo$.
Sokol1