Diário do desenvolvedor, vai sair toda sexta :
http://forum.il2sturmovik.net/index.php?showtopic=168
"1) Which aircraft are planned for release?
We will announce this in February. Now we can fairly be said that the aircraft will be at least ten, and among them will be fighters, attack planes and bombers of the Soviet Union and Germany. "
2) Will be the
BOS and ROF compatible?
No, they are different technically at the code level, but the models from ROF can be moved if the need arises.
Esta é para o Condor e o Santo :
"4) Where exactly will be your campaign, what their timing and other details of historical interest?
We'll start with "Operation Uranus" - Soviet counterattack and finish with liberation of Stalingrad. Between these events you will see the surroundings of the 6th Army and the attempt of its unblocking – "Operation Winter Storm."
9)
Will the developers host an official server? If so, whether the official draft of the war, the servers with other regimes, organizing tournaments?
No. Establishment and maintenance of servers - is the cost that we don't plan.
We are not MMO project for which the creation and maintenance of the servers is the main tool.
Carried away by the audience itself can create for yourself "project in the project" use of this opportunity.
13) Can we expect the
clickable cockpits?
No. We create a simulation of air combat (this includes attacking ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device it will not be,
it will be a game simulator. We would like to return to the original idea of the "IL-2 Sturmovik", because we believe that it was great.
15) Do you plan the level of
graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?
No. You will not see this.
The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project.
It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.
23)
Do you plan to create a series of simulations in addition to BOS on the one platform, which covers at least WWII - a campaign in France, Battle of Britain, Battle of Moscow, the Pacific Ocean, Spain, the War with Finland, North Africa, etc.?
We would very much like this.
We create a complete platform for this kind of movement in the future. But, as we mentioned above, it depends on the demand.
Bom fim de semana
