Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777
Posted: 23 Sep 2014 06:39
Os Franceses estão planejando um "abaixo assinado" anti-unlock e anti-"game":
"always irks me when someone posts demands from a "we" without consulting us first".
Sokol1

EDIT - O coitado postou isso ai no Bo$'pice e logo a "Patrulha ISIS" já atacou:How to Increase quality of this "game" (we prefer more simulation) with not a lot of work?
Dear Developer - 1C Team
First of all, thank you for the work done so far. This beta Has No major bug and is pleasant to fly.
Goal, Some choices sccm to persist for the gameplay or --other reason and a lot of us Would like Some Changes Made BE. With the advance of your work (Said Loft 90% on the video, work Focuses on debugging), we think it's time to express our requests. Some of 'em are aussi a copy of what already exists in ROF.
The purpose of this post is not to add a long list of requests, it is to list the main Weaknesses of the current "game" core Because We want, like you, the success of this "game" we-have a purpose different vision of how to get there.
Our requests:
1) No locking / unlocking system outside the campaign-AQM mode, PARTICULARLY FOR multiplayer or single player Mission and Especially For flat. We do not want to-have to fly or whatever 02/01/10 hours to fly blind in Any aircraft in multiplayer or thesis we own missions. If this choice May Be Understandable to extend the life of the single-player game, it is not at all the case for players Focused on the multiplayer game.
2) FMB! With no assignment editor, no possibility for the different squadrons to create virtual Their Own Missions and Campaigns. If You Can not Develop a mere tool for that (what we Understand for budget issues), please make available the current assignment editor (based on ROF) if Necessary with a public download link for Those Who wish and a disclaimer.
3) In game like the ROF Map Map. The current map is unusable Because is too small for Proper navigation and you can not set up as you want. The map is very easy Rof to use, no latency, configurable size, movable, zoomable, etc ... Why not keep this advantage of ROF?
4) Separate the different HUD functions:
- Engine Management / "technochat"
- HUD display (bearing, speed, etc ...)
- Chat
- In-game / server information (success of current objective, etc ...)
If you do not want hud display information purposes chat server or want information, it's not Currently
5) A dedicated server software sans Reviews another key game and configurable (graphics, etc ...). We Would like the server to blind in the information set available (hud, technochat, etc ...). Expert shoulds not allow the display of the hud (no hud or technochat)
6) no graphics presets After beta period / game released. If We Understand this for the beta stage and debugging process, it Would Be incomprehensible not to be able to fine tune the graphics quality the after the game's release. Proposing simplified presets is one thing, fine tuning is Prohibiting Reviews another.
We want this open, calm and quiet conversation to share our views and Hope that the potential carrier of the community in this post can affect you.
Sincerely yours
"always irks me when someone posts demands from a "we" without consulting us first".

Sokol1