IL-2 Sturmovik: Great Battles = Desenvolvimento

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Emergency landing like a BoS$, depois do gunner de um He 111 acertar o motor do Yak-1. :P

https://www.youtube.com/watch?v=MLfK-7H-lOA[/video]

Engraçado é que quando o avião parou, o He 111 aparece caindo ao fundo. :lol:

BTW - O OBS captura os vídeos muito bem, mas editar no Movie Maker fica uma porcaria...
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Versão 1.005 (fix para a 1.004)
Version 1.005

We present the new version today as well a small fix for the earlier one. One of the very important parts of this update is our fix for the older TrackIR devices.

Changle log for v.1.005:
- A temporary solution for TrackIR 3 issue wass found and implemented. Start the game, then close it, find the configuration file in <game folder>\data\startup.cfg, find the section [KEY = input] and set the parameter as shown: old_trackir = 1
- Needless extra keys for dropping bombs and launching rockets removed. The corresponding functional bugs were fixed as well;
- AI planes should correctly stay in formation when approaching the action area for attack or bombing;
- La-5's engine start procedure fixed;
- Incorrect axis invertion fixed for La-5's inlet cowl shutters controls;
- Fuse delay in German planes should now be adequate to the settings you put before the flight;
- Several corrections in Russian localiza have been removed;
- Sounds of hangar should turn off automatically when a mission starts, a corresponding setting has been also added to the Sound settings menu;
- Exhaust flames on IL-2 should now correctly work in replay tracks;
- Animation of machine gun and cannon firing trigger was fixed for Bf 109 F-4, Bf 109 G-2, Ju 87 D-3.

And one more thing goes as a hotfix:

- The delay between input and action when controlling stabilizers of Bf 109 was fixed;
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!

Sokol,

Essa nova versão afetou alguma coisa no teu new view?



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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Ainda não, não terminei de instalar o HD novo.

Mas acredito que não afete, o que mudou no Bo$ foi a inclusão de instrução no código
para usar a DLL encriptada da NP.
O NewView usa uma antiga e no CloD/il-2'46 não tem referência para esta nova.
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Condor,

Lembrei que tinha o CloD num HD USB externo, inclusive com o NewView junto, nem usei oi que você mandou.

Testei e o NewView funcionou no controla da camera POV com o HAT.
Um negócio que me deixou encucado - pois não lembro de ter configurado assim - é que os numeor 4,5,2,8 do teclado
numérico estão controlando a posição da camera no cockpit, ou seja move para a direita/esquerda, para cima/para baixo... ???

Lembre-se de quando for usar o Bo$ ou zipar a pasta do NewView, ou renomear a NPClient.dll nesta pasta ou conflita com a camera dele.

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Today's update on the Master server (no client updating is required)

- A plane destroyed by the gunner should now be counted as a kill for both gunner and the pilot. The Coalition points are taken only for killing the pilot;
- If a player destroys a plane (or any other object) after being shot down (while falling down in a burning plane) the kill points go to his stats anyway;
- If a player damages an enemy plane, and the pilot of that plane quits the flight while in the air, the attacking player still gets the kill points;
- If a player damages an enemy plane, and the pilot of that plane leaves from the server, the attacking player still gets the kill points, and the leaver gets death points as a penalty.
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!
Um negócio que me deixou encucado - pois não lembro de ter configurado assim - é que os numeor 4,5,2,8 do teclado
numérico estão controlando a posição da camera no cockpit, ou seja move para a direita/esquerda, para cima/para baixo... ???
Acho que não no meu, o que vem default são as instant views com Shitft e alt. Mas depois vou checar...



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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Bom, testei de novo, sem renomear/zipar a NPClient.dll na pasta do NewView e funcionou OK no CloD e não interferiu no Bo$.

As tais teclas de mover a camera do NewView devo ter configurado para achar coordenadas para UView, acrescentei uma recla modificadora e não movo mais a camera por acaso.

Se tem uma coisa que se pode dizer que os caras fizeram direito foi o sistema de camera do Bo$, muito bom e flexível.
Combinando a tecla ,/Del do keypad com os numeros tem atalho para "instant view" para um monte de ângulo no cockpit, e de acordo com o avião. :)

BTW - É engraçado alternar entre voar o Bo$ e o CloD.

No Bo$ estava treinado ataque ao solo com um il-2, para evitar que o "efeito borracha" estragasse a mira, tinha que mover o manche bem suaveeeee.

Fui testar o NewView para o Condor e voei um Spitfire no CloD, a sensação diferente do "manche" deu a impressão que o avião pesava umas 10 toneladas. :rofl:

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Nice landing, Tovarish!

Ao fim de uma QM mandei a AI (o avião da frente) pousar:

https://www.youtube.com/watch?v=JwqsNOTJuMg[/video]

Quem "quickou" mais?

:)

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

O "unlock" travou. :lol:
Everyone,

We had a technical issue with the unlocks over the weekend. It was since been fixed and should be working. Unfortunately, we cannot retrieve the data to give you the XP you earned. We are taking steps to prevent this from happening in the future.

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Version 1.006


We've just released a new verion of the game; here's what we have for you this time:

- Bomb sights on Pe-2 and He 111 were fixed in German localization;
- Bomb drop interval and series of bombs settings added to Pe-2 and He 111 bomb sight interface;
- A new command to wingmen added "Stay in formation and cover the leader";
- Some graphical and interface issues with extra resolution modes were fixed (including some related to Matrox TH2Go);
- Excessive roll wobbling when attacking ground targets fixed for AI planes
- Issues with keeping formation when attacking ground targets fixed for AI planes;
- Inlet cowling on La-5 can now be shut when starting with taxiing;
- An issue with releasing Ju 87 gunner's canopy fixed (it used to be shown even when it was not there);
- Trains fixed on Stalingrad map; *
- A message about switching bomb fuses on and off added to techno chat;
- An issue that caused the game to shut down slowly and to keep running as a process for 5-20 extra seconds in tray was fixed;
- An issue with ESC menu unavailability was fixed.
* Será que os trens pararam de fazer 'backflip"? :P :lol:

Puzeram uma musiquinha "epica" no menu - alem do uuuhhh do vento e o bzzzmm do soldador e o som de batalha - ficou até bacana, não é looping dura apenas ~1 minuto. :)

Mas estes russos são doidos, as mensagens de rádio/intercon agora tem um "ringtone" junto, quase fui atenter o telefone aqui. :P :rofl:

A formação "bando do de urubu bebado" dos bombers melhorou (mas não muito), e o efeito "Pepe Le PoW' foi "tuned down".

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

:rofl:

"... we get plagued with constant beeping in game.
And that's on top of the AI ground control and teammates spamming the radio like school children's!

Beep beep. Target destroyed. Beep beep. Target destroyed. Beep beep. Target destroyed. Beep beep. Target destroyed. Beep beep Marabou do this. Beep beep. Marabou do that. Beep Beep. Marabou, your shoe-laces are untied."

Beep, beep!

Image
Será que os (dev's) manés nunca ouviram microfone click's?

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

DD LVXXXV

- Servidores atualizados para 48 jogadores.

- Ju-52 AI WiP

Image

- Mini Campanha Single Player "Luftkampf um die Chir Front" - criada com o ME do RoF, pelo Veteran66 - pelo lado Alemão.

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Update 1.007
Version 1.007

- Polish localization added;***
- A tree was removed from a runway near Davydovka;
- Signal fires were moved to correct positions at the Illarionovsky airfield;
- Model of the prop twist on FW 190 fixed;
- The bug with sun filter on Ju 87 fixed;
- Head plate shadow bug that appeare with a turret installed was fixed;
- Shadow and SSAO bug on removed flaps fixed;
- Lag (delay) between pushing the button and firing decreased from 0,1 sec to 0,02 sec;
- Collision with invisible objects on Lapino and Tatsinskaya airfields fixed;
- The bug with AI wingmen taking off on Fw 190s fixed (both tail wheel and engine management flaws removed);
- The issue with a damaged plane getting a speed boost fixed;
- Oil pressure indication added;
- Field cannon Pak 38 added;
- Shaking of a slightly damaged plane decreased; <<<<
- StuG III Ausf C-D added;
- Color of armored glass framing fixed on Bf 109 F-4;
- Player limit on dedicated servers set to 48. We ask all hosts to decrease the number of server clients in case if tickdelay gets higher than 18ms;
- Time of drawing plane's skin was decreased;
- A plane that is caught in the enemy airspace after the side rotation on a MP server is no longer getting the "captured" state;
- You may hear dogs barking in the villlages. <<<<
*** Perguntei ao BlackSix a possibilide de incluir a localização em Portugues, e em caso positivo solicitei os arquivos necessários para a tradução - ou vão usar o Rustran. :P
Tradutores "voluntários" apresentem-se. :)

BTW - Não ouvi os tais cachorros latindo, os Alemães devem ter feito sopa deles... ]:)
Por outro lado me pareceu que o Willy E. Coyote deu jeito no Road Runner. :)

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!
You may hear dogs barking in the villlages. <<<<
E aí tem que fazer o que? Voar baixo com o canopi aberto? :P




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