Esses unlocks só destravam na campanha ou pode pagar por eles também?

As duas opções me parecem péssimas, acho que vou voar com a munição padrão e zé fini, ou ficar só no CloD e esperar o mapa Europa da DCS...
SP!
Se não mudarem nada até o lançamento (improvável que mudem), só jogando a bela campanha para destravar o armamento/upgrades/skins para usar online (MP).Esses unlocks só destravam na campanha ou pode pagar por eles também?
O Chuck também não gostouPosted 04 October 2014 - 17:03
Yakmaster, on 04 Oct 2014 - 13:46, said:
You diodnt colect enought XP to unlock them
Something like that. :biggrin:
I feel like we are being treated like second-rate customers and I will not be told that the community's opinion regarding Single-Player unlocks "doesn't matter". If 1CGS is not willing to treat us with respect, I do not see why I should've put dozens of hours in making these guides on my own time for free.
We, the community, bring life to this sim. Some of us create promotional videos for free, some of us create multiplayer missions for free, some of us create training material and convince other people to buy this game without asking for anything in return.
The only thing I ask is to be treated like a customer should be. Not that it seems to matter anymore.
Loft - Начиная с Doom или текстовых квестов. Вы получали сначала монтировку, потом пистолет, потом автомат.... и т.д. Это и означало играть.
Então esta normal, os jogos vão ficando mais bonitos, porém mais arcade.44_Santo wrote:... antigo, esse aí é bonito mas arcadão.![]()
Sokol1
Turret gun ammo counter added to GUI;
"Choose a mission" screen got its design improved;
Info about the mission task is now shown prior to its start;
In Chapter 2 of the campaign the target area marker is now shown correctly;
Incorrect counting of landings fixed in campaign;
Friendly fire is now punished with x0 EXP penalty in campaign;
Skins will be shown correctly both to the player and the AI wingmen (for player - according to their choice; for the bots - standard or winter pattern);
AI planes will know how to distribute ground targets between each other;
Ammo counter and recoil fixed for the WB81B pods;
“Floating” icons on the search lights fixed;
Trimmers and stabilizers are now set for cruise flight;
Frequent stall situation for AI bots on Fw 190 and Bf 109 fixed;
Techno chat will also be showing overheating, damaging and ammo depleting for the fixed armament;
Mission won’t generate spawn points too close to the maps end any more in campaign;
The AAA will be getting more and more aggressive as you level up through campaign;
Speed of trimmer movements is 2 times lower now.
http://www.youtube.com/watch?v=07cMFVsR5s0[/video]
I'll use your video as illustration on advantage of controlability in BoS. Looks moch more natural and closer to IRL planes "short-reactions" on "step-inputs". Also, I see amaizing stall modelling on your video, best stall-modelling in WW2 flight sims ever. Thank you.
PS- Your video is a great illustration, that in-game our cockpits are looks much better. You have shown very obviously that it is necessary to compare graphics in-game, not on screenshots. Thank you again.
And, our resolution on armour-glass prism effect is better too, I see it from your video. Thank you one more time.
Sokol1HAN -The best User-made ingame-video on the moment. Realy great! I feel a little bit proud to be a part of development of this project after watching your video, thank you for this feeling
You have shown very natural almost everything what we have focused on: Gameplay, Feeling, Physics, Graphics, Features of Airplanes and Ground. Everything is cool, thank you! May be only game-sound in several moments may be more highlighted and final can have a more noticeable fade-out. But it's realy the best.