Patchs WiP ...

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Re: Patchs WiP ...

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BlackSix
Friday Official Update, July 20, 2012

Hello gentlemen!

We’re virtually done with the move and are back to work. The new iteration of the patch is due next week! Sorry, couldn’t push it out today.
We fixed the problem with the trees and are now dealing with the last major issue, hit decals on aircraft. However we were still unable to pinpoint the launcher crashes. People are crashing less, or maybe sending us fewer crash logs, but we haven’t gotten any magic logs that happen to have crashed at the exact precise moment we needed to diagnose the problem. Say tuned!

We did have a small flood at the new office today, here’s a picture as a small bonus. We figured it was the many tears of the users that finally got to our office. Also, some latest pictures from the Eastern Front.

Have a great weekend!
Fotos (do BoM): http://forum.1cpublishing.eu/showthread.php?t=33368

E uma (realmente) nova:
Image
Não é Vodka no piso, é água (de enchente)... :P

"Imaginamos que são as lágrimas dos usuários que finalmente chegaram ao nosso escritório." :rofl:

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Re: Patchs WiP ...

Post by 28_Condor »

S!
People are crashing less, or maybe sending us fewer crash logs
Eu habilitei meu log mas de lá nada saia de informativo, senão tinha mandado, ctds é que não faltaram :^)



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Re: Patchs WiP ...

Post by 21_Sokol1 »

BlackSix

Default Q&A, July 25, 2012
Hello everyone!

Today a small unscheduled update, Ilya answered some of your questions that were asked in this thread:
http://forum.1cpublishing.eu/showthread.php?t=33368

Let's go:

The Launcher exe crash for me is right after I exit the single player game with the Esc key. Can you tell me if this is the bug you are looking for?

We know when the game crashes, we don’t know why. There are hundreds of thousands of lines of game code, and something somewhere does something and we can’t catch it doing it. I.e. all the information we get in the crash dumps is from right after the fatal error, and we still cannot pinpoint the actual thing that brings about the crash.

Quote:
Are you fix the He111 AI problem too?

Yes

Are the guys going to make some changes in the Sounds? (engines, weps , etc)?

We’re making some small changes here and there, but we’re pretty happy with the engine sounds as they are right now.


I like the eastern front ground textures but you will fix the horizont water problem in the next sequel?

We’re looking at some major improvements to the terrain and water in the sequel, but I’d rather talk about them after they’re implemented, tested, and working.

Were you able to fix the vibrating shadows?

That is another thing on our list of planned improvements, but that is not a quick and easy change.

Can you discuss more on the "fixed problem with the trees" for the next patch? Are they not such a fps drain now?

We mean that the trees no longer disappear in patches, or appear right around the player.

Shall the problem of the double markings in the trak record be corrected? And the idle throttle problem of the Spitfire MKI?

No changes to tracks in the imminent beta. List of changes to FM and aircraft will be posted in the beta’s readme very shortly.

Could you confirm if problems with FMs are still being examined and worked on?

Yes, of course. Never said we stopped working on the FM!

What about the significant fps drop on some systems? Has that been fixed or even acknowledged?

We can’t acknowledge the astonishment of the unacknowledged accomplishment.
Or, rather, we cannot be sure, but we believe we found what it was caused by. Only the next beta will show whether our fix was effective for everyone.

Is in the upcomming Patch SLI and Quad SLI still working as "Performance Break"?
For Explanation: I am Using 3 Systems. The Big one is i7 - 6 Core @ 6x4GHZ, 12 GB Tripple Channel DDR3 RAM, and 2x GF 590 GTX with together 6 GB Video DDR 5 RAM.
The second Main System is i7 - 4x3,5 GB, 16 GB DDR3 RAM Quad Channel with a GF 580 AMP Version GTX with 3GB DDR 5 RAM.
The effect is, the System Nr. 1 is with 90 AC in Combat at 25-35 FPS on High End Settings.
The much smaller System, Nr. 2 is with exact same Settings and same Mission at 50-120 FPS!
Oleg wrote me at beginning of CloD, before he was gone, that this belongs to the not implemented SLI and Quad SLI support.
Is this crazy feature still in? Or did you solve the Problem?


We haven’t made changes to our SLI and Quad SLI support in the upcoming patch.

More specifically about the SLI question.
SLI support is two-ways, it needs to be in our game and in NVidia drivers. We have it in our game, but the patch needs to be certified by NVidia and a change needs to be added on their end.
We probably will try to get the upcoming betapatch certified by NVidia and get SLI support for the game with the next driver release.

Is the team aware of the issues with bombsights?
http://forum.1cpublishing.eu/showpos...&postcount=121
Here is the link to that thread with all the bomber bugs and suggestions:
http://forum.1cpublishing.eu/showthread.php?t=32592


Aware, not fixed yet, as the person responsible has been working on other FM and cockpit system issues down the line.

Any news on windows 8 launcher fixes?

Windows 8 is not supported at this time


Will you solve the problem of mirror on the Spitfire and Hurricane in the patch has come.


Sorry, not yet!

Could you please advise what fixes have been applied to the currently incorrect flight modelling of the Spitfires (all marks), Hurricanes (all marks), Bf 109's, and ME 110's?

List of changes to FM and aircraft will be posted in the beta’s readme very shortly.
__________________
1С:MG, Mission Designer & Community Manager
Algo realmente novo? :^)

Não dava para simplesmente inverter o modo padrão do bendito espelho do Spit, ou seja desligado por default?

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Re: Patchs WiP ...

Post by 28_Condor »

S!

Além dos espelinhos outra coisa bem incomoda são aqueles trens de pouso fantasmas baixados no Bf, que nem sequer perguntaram.

Pouca coisa nessa entrevista, além de ainda estarem perdidos em relaçãos aos CTD :|

Vou ficar na espera se pelos menos os meus CTDs acabam nos proximo patch :|


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Re: Patchs WiP ...

Post by 21_Sokol1 »

BlackSix's

Friday Official Update, July 27, 2012

Hello everyone!

We’ve just fixed the last major bug about five minutes ago. We are building the new patch right now, but we’d like to keep it in for Monday just in case something else comes up. We’d really like to avoid releasing it with some other unforeseen issue.

The good news is, the latest build incorporates a new optimization feature that deals with effects and clouds and increases FPS with barely any loss to graphical features.
Setting Effects to Medium or Low in Video Settings will really smooth out the game.
Some comparison screens are attached.

And finally, as usual, some shots from the upcoming sequel.

Have a great weekend!
Bem, entre estas duas fotos, tem uma diferença significativa de FPS (embora ainda baixos).

http://forum.1cpublishing.eu/attachment ... 1343394743
http://forum.1cpublishing.eu/attachment ... 1343394743

http://forum.1cpublishing.eu/attachment ... 1343394752
http://forum.1cpublishing.eu/attachment ... 1343394758

Barbarossa!

Image

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Re: Patchs WiP ...

Post by 40_Griffon »

Poxa Sokol, eu fui ontem literalmente estuprado verbalmente por dois caramadas que compraram o Cliffs of Dover, jogam naquele servidor famoso que a turma costuma jogar e ambos nunca sofreram com crashes, quedas bruscas de FPS e nenhum outro tipo de problema como se é relatado por toda a comunidade. Sorte? :D

Um deles tem uma máquina muito parecida com a minha, e disse que o jogo roda LISO, inclusive quando se passar por cima das cidades.

Eu começo a acreditar que cada caso é um caso, e depois dos relatos de ontem, eu acho que o CLOD ainda tem solução.

Abraço

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Re: Patchs WiP ...

Post by 44_Santo »

Sorte ou fanboys? :P
Até a equipe de desenvolvimento reconhece e se desculpa pelos CTDs, sei não. :?:

Conversei com o Apache ontem e ele até deu um tempo no CLOD por causa dos bugs e CTDs, está voltando a voar no 1946.
Claro que o CLOD está a anos luz do 1946, mas ás vezes o camarada está querendo apenas se divertir sem se estressar. :D



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Re: Patchs WiP ...

Post by 40_Griffon »

Pior que não Santo, são usuários de ATI (6870 e 6850) com processadores AMD que agora não me lembro o modelo. 8GB de ram e jogadores de IL-2 que prometeram nunca mais voltar para ele por causa que o Cliffs of Dover é mais "mil grau" :lol: Mas que jogam outros jogos menos focados na simulação de vôo, mas que gostam do tema e que voam muito bem online.

Um deles mora aqui em Santos e me chamou pra ir lá testar, vou até levar até meu Track Ir5 pra ver como se comporta no jogo. Se eu gostar, vou comprar pra mim na próxima promoção que eu tiver noticia.

Mas vai saber, confesso que o meu pensamento foi mais voltado pelo o que já li aqui, no SimHQ e em outros fóruns badalados no quesito simulação, porém confesso também que não é justo eu jogar pedras antes mesmo de testar, por isso vou dar uma "avuada" lá na casa dele e tirar algumas conclusões.

We will see, soon :o
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Re: Patchs WiP ...

Post by 21_Sokol1 »

Griffon,

Eu tambem joguei o CloD bastante ano passado, com uma configuração (micro) até inferior às suas e não tive este problema de CTD online, como meus vôos foram basicamente com Blenheim nunca duravam menos de 1 hora, e como voava na altitude mínima, e com árvores habilitadas (a maioria dos gringos desligam) imagino que o "risco" fosse maior. Mesmo ofline, dificilmente o jogo travava ou fechava.
Só no WinXP, que insiti de testar acontecia este CTD (ofline).

Tem um tópico no Banana's que o cara diz reproduzir o CTD sempre. Mas notei que carrega uma tranqueirada danada antes do jogo, AV, IM, Gerenciador de profile de joystick e etc, etc.
Meu micro nunca tem nada disso, este aqui por exemplo só inicializa o Cfmon.exe junto com o rwindows.

Mas os fanboys do CloD são muito radicais, "o jogo é 1000 vezes melhor que IL-2" e tal.
É até divertido ver que alguns deles depois de muita idolatria acabam se tornando "hater". :)

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Re: Patchs WiP ...

Post by 28_Condor »

S!

Grifon,

Acho que independente do estado do CLoD vale a a pena ter, no mínimo, para experimentar porque acho que nenhuma produtora de games hoje ou no futuro terá capacidade de criar algo tão vançado em termos de modelagem e FM com fins de simulação. O projeto do Oleg teve/tem muitos problemas, mas no quesito sensação de vôo e interação no combate, é show :)


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Re: Patchs WiP ...

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S!

Opa, hoje vi primeiro :P
Extensive investigation showed that crashes were often connected with the “not officially supported” weather module. Examining some user-made missions from some online servers showed that people were using the functionality extensively. We’ve temporarily disabled it which appears to resolve a large number of online crashes.

The investigation also shows that a disproportionately large number of crashes happens while a web browser with a flash video or audio (such as youtube) is open in the background. We recommend temporarily closing your web browser, or at the very least any tabs with open flash audio or video, while playing the game.

A Effects setting was thoroughly rewritten. Setting Effects to Medium will greatly increase average FPS on most machines without greatly affecting visual quality. Note that this setting also affects the visual appearance of clouds.

Many changes to the Flight Model were made, and the work still continues. Please note that the general performance of the British aircraft is much closer to desired envelope, but the information shown on the Boost gauge is scaled incorrectly at the moment.
Known issues: temporarily disabled cloud shadows again; hit decals may appear glitched; some steam effects like punctured water radiators and wing vortices also temporarily disabled.

The main goal of this version of the patch is, once again, to locate and fix any remaining crash bugs. Please continue sending in your logs and crash dumps to [email protected]

Please enable logging in your conf.ini (Log=1). If the game crashes, send us the log file it creates in your [My Documents]\1C SoftClub\il-2 sturmovik cliffs of dover folder, and any .dmp files created in a cppdump folder under the main game installation.

We recommend installing the patch on top of a clean steam installation. To ensure your steam install is clean, please right-click the game in the steam library, and select Properties – Local Files – Verity Integrity of Game Cache.


International version:
http://www.il2develop.ru/files/patch/IL2COD_18956.rar

Russian version:
http://files.mail.ru/T5SSZ2
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Re: Patchs WiP ...

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S!
The investigation also shows that a disproportionately large number of crashes happens while a web browser with a flash video or audio (such as youtube) is open in the background. We recommend temporarily closing your web browser, or at the very least any tabs with open flash audio or video, while playing the game.
Isso deve ser verdade, esse flashplayer vem cada vez mais bugado :envy:



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Re: Patchs WiP ...

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S!

B6 está atualizando o link do patch em ingles, tá dando erro :P



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Re: Patchs WiP ...

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Re: Patchs WiP ...

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S!

Fiz um teste rapidez, e pelo menos meus problemas acabaram: jogo fluido, sem stutters (exceção para explosões na cara com fumaça, mas nada dramático), e os CTDs ao mudar de telas acabaram.

Tenho que testar online ainda, porém.



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