[BoS] Updates da sexta-feira

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
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28_Condor
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[BoS] Updates da sexta-feira

Post by 28_Condor »

S!

http://forum.il2sturmovik.net/index.php ... #entry4610

O de hoje (Update II):
Hello dear friends!

Many thanks for your joining the BOS community and participating in the new forum. I ask you to be a little more reserved and cordial in your conversation. Sometimes comments are very disrespectful when there is a dispute that I think is not acceptable. All of us love the aviation and the flight simulation genre. We all want to see a lot of new players, continued development and overall success, but all this cannot be achieved by engaging in ugly verbal battles; please remember this. In the pointless noise of endless personal disputes sometimes I cannot hear some very important voices and opinions. After all, we are trying to create a product, not only for veterans of the genre, but for all those who are interested in general aviation and military history games. This is a big task for us, so please don't ask us to be focused only on your exact desires. It's very nice when new players come into the genre and enthusiastically talk about the huge world that they discover. Endless arguing over difficult decisions we need to make only scares off new users. We don’t expect every user to like every design decision we make, but once you we have stated your opinion it is enough and will remain on the forum forever for us to see. No need to endlessly vocalize your displeasure, over time it has a detrimental effect on the community. The flight simulation community has always been a wonderful example of friendship and mutual assistance; please remember this because this is what we need to build our common future.


1) What will be the system of skins in the game? I would not like in ROF, where I have to download the skin packs and I can use my skins only in special mode.

It will be similar to the ROF. We will give the tools and templates for skins. You will be able to draw them and see them in the game. But the custom skins will not available in all modes of play, but only in those where they don't affect the gameplay. Details will be later.

2) Do you plan to make a map editor? The fact is that in the presence of a set of the average aircraft in theory you can do a variety of scenarios for theater within the Eastern Front. There are enthusiasts certainly willing to make maps and static campaigns for them. In "IL-2" there was no map editor, at least for mere mortals. Can we hope for it to BoS?

No. There will not be a map building editor from us in the release. You already have the tools and available information on how to create a map with our DN technology today. If enthusiasts are interested, then everything will be just fine. The game has a special mode that allows you to easily run custom modifications and thus has no effect on the official game. Also, such modifications may affect multiplayer, such as maps.

3) If possible, please present the people who work on the project (presentation of the team) and talk about their responsibilities.

Maybe later we will do this.

4) Will it be possible to take the place of AI in the plane and to switch between aircraft operated AI (at any point in time, if it is allowed settings)?

No.

5) Will you be able to leave the plane and then control the pilot (for example, to transfer to the other plane)?

No. Technically it is achievable, but we cannot at this stage to make it as good as it should.

6) Will there be implemented "multi crew"?

Yes, you can fly together in multiplayer on the multi-seat airplane.

7) Do you plan to fully animated pilot leaving the plane?

Parachute jump of course will be implemented, but how well it will do - we learn by the time the alpha version.

8 ) Do you plan to placement pilot's body in the cockpit similar to the display of the hands and feet of the pilot in DCS? We would like to see their boots on the pedals and gloves worn on the control stick.


No.

9) Will career in BoS like a career in the RoF or it will be better? Personally, I'm at first glance at RoF impressed FM, the second - a career.

It will be similar, but not the same. It will be based on the same principles of the generation of historically correct and unique missions for each player’s campaign. But the interface and game sense will be completely different.

10) Do you plan any rewards, notes in the newspapers (possibly achieve) and other pleasures in the game?

Of course there will be awards. Premium System (achievements) will be different. There will be historical rewards for fans of history and role-playing moments and achievements and badges for those who like to play in the multiplayer and to demonstrate their skills. But all this is only part of the global system of achievements we want to do.

11) Do you plan to improve visualization of a cloud as compared to those that are available in the ROF? If so, how this problem is a priority in the context of other tasks on schedule?

Some works are planned, but nothing drastic. We will improve what we have at the moment.

12) Will we see movement control planes of other players in the multiplayer?

Yes and much more.

13) What are the system requirements? Do I understand correctly that the system requirements are as in the ROF?

It will be known when we make an alpha version of the project. Now I can say that we don't focus only on high-end and expensive computers and we hope with help of the settings to create different versions of the load and after that the player himself can decide.

14) Will there be somehow refined and improved terrain in visually separate for BoS compared to RoF? Or the fact that we now see in RoF, will be at BoS to remain the same?

There will be some changes. But as I said earlier, we will make a simulator and our priority is to map the surface with a certain height and not the creation of every bush with berries.

15) Will there be implement height map of landscape and with what accuracy?

Yes, will be used rather accurate satellite data with a resolution of 16 bit and 50 meters per pixel. But we will need to change much there, since the data is too modern and some geographical features in 1942 did not exist.

16) Will be improve support for multi-core processors in the new game engine? My computer has 6 cores, but ROF uses only 2.

No, the implementation of multi-core remains the same. The best would be a 4-core processor.

17) Will there be a dedicated server in the public domain or the online game will be available only at the company's servers?

Yes, a dedicated server will be available to the public. Performance Monitoring with such servers will be united, but in order for your server to participate in a single statistics system admins will be presented certain requirements that we will describe later.

18) Will we be able to create online missions of any length (not strictly fixed time)?

Yes.

19) What if I bought all the existing content in your ROF store, how I can promote the development of the project now or within 2013?

In 2013 we will open pre-order for BoS, it will be the best help for the project.

20) What is the length of the map from west to east and from north to south? It is known that the bombing groups of Luftwaffe in August 1942 flew on Stalingrad from afar, such as KG27 flew from the airfield Kursk. Then there is a map should be large, mission should be long (not as in Stalingrad map for "IL-2", where Pitomnik was on the west end of the map). If you make airfield Kursk, then get on the map and Kharkov and Saratov.

We are preparing a map from east to west length of 360 km (Tatsinskaya - Stupino / Kapustin Yar) and north-south 230 km (Kletskaya - Kotelnikovo). We would like to reproduce the story as accurately as possible, but of course some simplification is possible due to technical limitations.

21) How do you plan to make airfields - to reconstruct each "as it was in reality" or the like in ROF (8 historical and 4 types, large / small, blue / red)?

Now it is difficult to answer. This will depend on the speed with which the development will go. Of course, we will try to reproduce the airfields quite accurately.

Dear friends, our staff would like to congratulate you on the coming New Year and wish you all the best. More answers to questions will appear after the holidays. I wish you success in all your endeavors, and health and welfare to your families.

Sincerely,
The IL-2:BoS Team

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Re: [BoS] Updates da sexta-feira

Post by 28_Condor »

S!

Se o mapa for 1:1 será uma viagem de 1 hora e meia, pelo menos, até Stalingrado:
From Tatsinskaya, a Ju 52 plane would take approx. 1¼ hour to reach Stalingrad, from where it would return after a 3½ hour turnaround, theoretically making it possible to complete a mission in six hours. Tatsinskaya served as the main base for the Ju 52 transport planes, while Morozovskaya was mainly used by the He 111 bombers, which were converted to transport planes.
:P


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Re: [BoS] Updates da sexta-feira

Post by 21_Sokol1 »

Bem, sabemos que online, apesar de festejado o mapa 1:1 não cola.
Vide a "area de batalha" da BoB no ATAG, um quadrado de uns 70 x 70 km.

Este mapa viajado do CloD:

http://img.photobucket.com/albums/v259/ ... hat-if.jpg

Foi criado assim para "incentivar" ataques a Londres pela Luftwaffe e Regia Aeronautica, pois se as bases azuis fosse no lado certo do Canal, ninguem iria querer voar os ~15 minutos adicionais requeridos... E mesmo assim é o típico mapa "esvazia server". :P

A "moral" da estória: O conceito de uma WII online é uma beleza, mas na prática não funciona.

O melhor que já vi foram as SE do Warbirds nos 90's - em geral voava-se a missão em função dos objetivos e não da "glória" pessoal.

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Re: [BoS] Updates da sexta-feira

Post by 21_Sokol1 »

28_Condor wrote:S!

Se o mapa for 1:1 será uma viagem de 1 hora e meia, pelo menos, até Stalingrado:
From Tatsinskaya, a Ju 52 plane would take approx. 1¼ hour to reach Stalingrad, from where it would return after a 3½ hour turnaround, theoretically making it possible to complete a mission in six hours. Tatsinskaya served as the main base for the Ju 52 transport planes, while Morozovskaya was mainly used by the He 111 bombers, which were converted to transport planes.
:P


SP!
E veja que Tatsinskaya era "perto", pois como foi capturado - assim como Morozovskaya - pelos russos em dezembro de 42, os vôos de reabastecimento passaram a ter voar muito mais.
O BoS representará a parte final da Batalha de Stalingrado.

http://users.teledisnet.be/web/mfe39146/HeeresMap0.jpg

No destaque a aréa coberta pelo mapa do BoS.

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Re: [BoS] Updates da sexta-feira

Post by 44_Santo »

Sinceramente mapa 1:1 é inútil até offline.
Você acaba usando o Warp e nem percebe nada acontecendo, ele para no próximo waypoint ou quando tem inimigos por perto e isso já é um tipo de cheater offline, porque não deveríamos saber que tem inimigos por perto a não ser por mérito próprio.

Fora tudo isso, o tempo que leva para construir um mapa 1:1.



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Re: [BoS] Updates da sexta-feira

Post by 28_Condor »

S!

Um cidadão lá no forum do BoS me respondeu que será 1:1:
All RoF maps are 1:1 scale.

This one will be 1:1 scale also
:|


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Re: [BoS] Updates da sexta-feira

Post by 44_Santo »

WWI é diferente, muitos aeródromos eram praticamente logo atrás do front justamente porque os aviões não tinham muita autonomia, principalmente os caças.
Mesmo assim ainda dava para voar uma hora e meia para o alvo, combater sobre o alvo e voltar mais uma hora e meia.
E quem vai querer voar quase 3 horas para 5 minutos de combate, para apreciar a paisagem já tem o FSX.



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Re: [BoS] Updates da sexta-feira

Post by 28_Condor »

S!

Vai ser grande hein!, indo Tatsinskaya - Stupino / Kapustin Yar dá o tamanhão abaixo :o

Image

Tatsinskaya é o ícone à esquerda. O quadrado destacado é a área do mapa de Stalingrado no IL2 :o

Bom, o RoF tem o recurso de colocar um airfield onde voce quiser, então se for mesmo 1:1 vai dar pra fazer um puxadinho :D



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Re: [BoS] Updates da sexta-feira

Post by 21_Sokol1 »

O maluquinho ai quer a Europa inteira 1:1. :P
My biggest wish would be a Large Scale Europe map for proper immersion. Granted this is BOS, but eventually I can see this sim branching off to the Western Front. Proper distance / escort missions. The only thing I've witnessed thats been close is Cannon, and 352nd Cross Channel maps. Granted its an insanely huge undertaking, but we haven't seen much of it since EAW, and B-17 2 (only 2 i'm familure with)
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