IL-2 Sturmovik: Great Battles = Desenvolvimento

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Post by 21_Sokol1 »

Respondendo ao Santo (postou no tópico errado). :P)

Santo,

Tem que ser igual ao "velho" Il-2 (e outros jogos), quer sair do avião?

Pule de paraquedas.

Esta droga que tem no CloD - cantada como novidade pelo Luthier (tinha no EAW) - permite que online o cara simplesmente abandone o avião em pleno vôo e crie outro.

É o que fazem os "ScorePlayers" e "Funnseekers". Alem de, se não for criado um scipt para ir removendo os aviões abandonados, vão acululando até o server dar crash.

Ou seja, serve para uma meia duzia brincar de mudar de avião offline - como escreveram no manual do Clod: Se um inimigo (IA) te abater, assuma o avião dele e bata no chão... |( , mas online só atrapalha, já que jogador "esperto" é o que não falta...

O Oleg colocou isso no CloD porque pediram, e tirou a COOP "porteira fechada" pois se o povo queria pegar qualquer avião a qualquer momento, para que isso?

Resultado: não ter COOP "IL-2" passou a ser um dos maiores defeitos do CLoD!

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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 28_Condor »

21_Sokol1 wrote:DD II:

http://forum.il2sturmovik.net/index.php ... #entry4610

ALELUIA!!! A palhaçada que os monkeys do UBIZ00 "enfiaram" no CloD não tera no BoS.


4) Will it be possible to take the place of AI in the plane and to switch between aircraft operated AI (at any point in time, if it is allowed settings)?

No.

:)

Sokol1
Sokol, não vi teu post aqui, mas de qualquer maneira seria bom ter tópicos separados para o BoS sempre que possível, senão quando alguém quiser rever algo num tópico tem que enfrentar uma selva de páginas :P

Aliás, seria bom acrescentar ou substituir o "Cliffs of Dover" por BoS ou criarmos um novo subforum?


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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 44_Santo »

No tópico certo agora, hehe. :D
Now I can say that we don't focus only on high-end and expensive computers and we hope with help of the settings to create different versions of the load and after that the player himself can decide.
Gostei disso. :P :D

Mas a questão de abandonar a aeronave poderia ser combatida com uma pequena sacanagem.
Quando o camarada abandonar o barco e o avião dele for abatido, deveria aparecer como abatido o último que tomou os controles da aeronave, mesmo que ele já esteja voando novamente. ;)



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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 44_Santo »

Ah, é verdade tio Sokol.
E se algum espertinho tentasse desconectar, seu piloto ejetaria automaticamente mesmo ele estando fora do ar. :devil:

Pegar o lugar de uma AI é bem legal quando se joga coop, porque não precisa ficar esperando todo mundo se aprontar, na medida que vai chegando vai pegando uma missão diferente.
Claro que deveria ter alguns critérios, tipo tempo máximo após decolagem e não permitir pegar se estiver com inimigos por perto por exemplo.



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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 21_Sokol1 »

Pegar o lugar de uma AI é bem legal quando se joga coop, porque não precisa ficar esperando todo mundo se aprontar, na medida que vai chegando vai pegando uma missão diferente.
Então, foi o que o Oleg tentou fazer no CLoD, mas com as outras modificações envolvidas/necessárias a COOP do CLoD não ficou exatamente igual a do IL-2, some-se a isto um GUI para lá de confusa, pode ser tambem que esta parte do jogo não ficou pronta... Resultado, o berreiro:

"Queremos a COOP do IL-2".

PS - Até fizeram um esquema via console que funciona mais ou menos igual, mas vá enfiar isso na cabeça dos "macacos velho". :lol:

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 21_Sokol1 »

Cabine (em 3DMax) do LaGG

Image

E a que tinha sido feita para o BoM:

http://www.sukhoi.ru/forum/attachment.p ... 1340979063

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 28_Condor »

S!

Está bem mais complexo que um cockpit do il2, mas precisaria ver melhor acabado pra comparar com o CLoD, embora já me parece aí uma redução na qualidade das texturas.



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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 21_Sokol1 »

Condor,

CloD "Is history". Foi o que foi, e não sera referência para nada futuro. Servirá apenas para a gente comparar e "chorar": estavamos ficando felizes e não sabiamos. :rofl:

Esse BoS vai sair mais algo entre o Il-2 1946 e o WT do que entre o IL-2 1946 e o CloD. :^)
Estava olhando o forum russo e lá tem muita indicação do que virá.

- O foco do jogo será o mercado russo, a gringaiada hoje em dia (tirando algumas centenas de cabeças dura meio gagás :lol: ) compra é jogo para iPod/Androide e os "FPS da hora". :P

- A maioria dos russos quer é "gameplay" - vide a pequena quantidade (de russos) que usa o CloD. O server "guerra total" do Padovox quando tem muita gente tem 10.

- No IL-2 voce pode criar um server e definir as opções de "realismo", como manejamento de motor, estol e etc. Ou seja fazer um "Spit x 109" ou um "SkiesOfBaralho@4".

No BoS voce não tera controle total sobre isto, haverá "ajudas" automáticas, tipo auto-mistura, auto-radiador, auto-...etc. que não serão opção do server e sim do jogador.
Mesmo que seu server seja "full switch" eu posso jogar com os "auto" ativados.

O LOFT disse que os servers mais populares do RoF são o "Circus" e o "Fast Food" - os nomes já dão idéia da preferencia "nacional". ;)

A verdade é que nos 10 anos da "Era Oleg" o mercado mudou, tanto que ela como o próprio viraram "história". :P

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 28_Condor »

S!
No BoS voce não tera controle total sobre isto, haverá "ajudas" automáticas, tipo auto-mistura, auto-radiador, auto-...etc.
que não serão opção do server e sim do jogador. Mesmo que seu server seja "full switch" eu posso jogar com os "auto" ativados.
Aí já acho cagada, porque desse jeito o melhor é não haver a opção full real :^)

A não ser que quem opte por desligar os "auto" possa fazer o motor render mais :|

Mas espero que pare por aí, porque se neguinho puder escolher num server full real também pegar um avião que não estola então era melhor nem começar essa bagaça :^)


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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 44_Santo »

1946 + Mods + Computador casas Bahia = Piloto de combate feliz
:P :D



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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 28_Condor »

S!

O resumo da ópera:

http://forum.il2sturmovik.net/topic/146 ... talingrad/

No futuro poderemos ter gráficos DX11 também:
If this product is a success - DX11 support will be considered for the future. (Jason)

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 44_Santo »

Isso para mim é uma boa notícia, não pretendo comprar outro computador só para poder jogar os últimos lançamentos, tem tanto jogo que roda bem no meu e que eu nunca joguei. :P :D



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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 21_Sokol1 »

Image

:P :lol:

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by 21_Sokol1 »

DD parte III (11.02.2013), by Loft


Good afternoon. We congratulate you on holidays and the main holiday for us, happy to return to work. The process is going well, all conceived slowly begins to take on the features of the project. Moving work on the aircraft, the physics and graphics. Prototype of fighter LaGG-3 is already flying in tests of AI, I made only a couple of laps, but very happy with what happens. We have a good mood and we are ready for the long race to the result this year. Let's go back to communication and to answer your questions in the new year.

1) Will swastika displayed on German planes (according to the reality)?

This is a complex issue and more legal. We have always taken the position as an unbiased view of history. And we think that is not a graphic symbol is the reason the world wars, but human greed, but, unfortunately, in many countries think differently and we have to obey these rules. Therefore we can not answer this question, we need to better understand this aspect.

2) What about mods? Do I understand correctly that it will be about the same level as now in the ROF?

Will you be able to create and add mods (maps, aircraft, and machinery) without developers? If so - whether the game built tools to enable / disable mods and the ability to create servers with mods?

We never hindered creativity, contrary we support any initiative. Technically, such a system is ready, simply create your own objects and put them in the game folder. Top models can become official and will be added to the basic set. Of course we are always keeping a close eye for talented people to maybe invite them to our team of developers.

3) Will the game support multi-monitor mode?

Yes.

4) Will the BoS also work well with the FreeTrack as CLOD and RoF?

Yes, it will work, we are not going to change anything.

5) Will the BoS maintain joysticks MSFF2? Can we expect the level of implementation of the feedback as in RoF?

Yes. The level of implementation will be even better than in previous games. But the quality depends on the device you are using. We will surely give its recommendations closer to the game's release.

6) Will the game support stereoscopic 3D, for 3D monitors?

Yes, we already have the technology works, where users put a high rating from nVidia. But of course it also depends on the specifics of the device, we have not performed extensive tests.

7) What will a bit axes? Basic and others. Thank you.

If I understand the question, we don't set limits and read the device directly through the Direct Input, i.e. if the device can hold 4096 points on the axis – we'll provide the same.

8 ) Implementing injured of the pilot will remain the same as in the RoF (very well implemented)? And will the added loss of consciousness, dizziness, temporary loss of vision from a painful shock, and so on?

The base implementation will be the same. But we can improve the system itself as a whole, adding fatigue loads. Later, talk about this in more detail.

9) Tell us more about the structure of campaigns and other attributes offline, i.e. how many planned missions in each company, etc., has announced the estimated number of aircraft for each side?

This is a very big question. We'll come back to it later with a detailed story is in the blog, because I can not answer it simply. Single campaign will be one of the bases in the gameplay and will be across the red line. All players, even those who prefer only online battles will go through several stages of the campaign. We hope to create a nice cross between the classic single-player mode and all the modern and interesting ideas that emerged after the original "IL-2".

Mission events for single player will be created on the server and is unique in the details each time for each player. This will always be a unique experience and fair play for all, as you will not know what to expect until you get to the map. The events on the ground will be developed as close to the historical realities in the different periods of the Battle of Stalingrad. Like the types of missions, everything will be made on the basis of real materials that we could find. And we hope that it will be interesting for both veterans of the genre, and for those who love aviation and history, but is not yet an expert in these matters. This will be especially exciting and very emotional.

I would not want to tell anything more, but as I mentioned above - full details will be in the future, as the announcement of the list of aircraft.

10) How do you assess the potential (implementation of new technology 3D-graphics, work with scripts, better detail of the world, etc.) DN engine for the next 5-10 years?

5-10 years is a huge time in modern reality. 10 years ago there were no smart phones, many people play online with phone modems, monitors were CRT tubes, and we all watched the movie "The Matrix." The world is rapidly changing and we think over a short time. Any technology must be created with a view to not abstract. We believe that our current technology have everything necessary for the implementation of quality projects. Most often, when players ask about the technology they have in mind is not technology, but simply content. We pay enough attention to all aspects of the graphics in the project, so that you believe in what you fly.

11) Will the visual wear for aircraft (aging textures)? Will the physical deterioration (optional) with the consequences in the form of breakdowns and unreliable work systems?

No. Only if this wear is drawn on the texture of the plane.

12) Is it possible to introduce and exchange information with the developers of on-line wars behind closed doors at the design stage? In order to jointly search for the best solutions to meet the wishes of the players?

Yes it is possible, but at a later stage.

13) Will there be adequate online statistics for bombers?

Yes. The system of global and personal statistics will make very well for all roles.

14) Are there any plans at the start of the game modes of online battles as RoF, for example CTF?

Statistics of CTF are not very popular, I will not plan to move it to a new project. It is better to focus on something more massive.

15) Will the game be released on the discs? Will there be a collector's edition?

We know that some of the audience would like to buy just the disc and I think that we will be able to satisfy this desire. But now I'm not ready to tell the details. The disc is a value in our digital world.

16) LOFT, it's not even a question, but a small technical request. If the authentication mechanism in the game will be similar ROF, then please make a more robust defense of the saved game profile user password.

The system will be improved. Thank you, I'll definitely remember this. We are very attentive to everything that is related to the security and confidentiality of any data transmitted to us players. We understand that responsibility.

17) Will made ​​other maps (smaller) for online except map of Stalingrad?

We hope that we will have enough time to do them. Or you can make them.

18) AFAIK, from October to January, the weather was often non-flying - this will be taken into account?

Weather conditions in general will mimic certain features of each of the periods of the battle. Probably the bad weather (to the point) will be better if there is historical evidence of strong winds or snow. Now I'm not sure how much detail we can do it, but it will definitely be reflected in the creation of each mission.

19) Will ground equipment have advanced animation (work of suspension, coasting)?

No.


20) Are there any plans to create a project covering WWII from its beginning - from 1939 until the end of 1945? (and make the planes of the countries that participated in the conflict).

This is our dream and goal for the team. But this is an extremely ambitious goal, unattainable at the moment. We hope that the first project in this series will be successful and we'll start that way and pass it along to you. All we can do is to make every effort so that this dream has become reality. There is always a chance, you only need to raise it. We have already decided to take a chance and take this path and that in the end, the success or oblivion - I don't know, but I really want to know, and then we will move towards this answer every day.

You can discuss this news in this thread
Gostei do fato que não vai ter um "Capture the Flag" - isso é coisa para COD. :P :P :P
Pior é que no BoS Forum esta cheio de "wishes" similares (Como tinha no UBIZ00 e no Banana's)... - será que esse povo não ouviu falar de War Thunder, World of Warplanes? |(

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Re: BoS: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Post by Redsoldier »

Estou torcendo pra que voltem atrás nessa ideia de "dificuldade relativa". Se tem mais de um servidor já significa que vc tem mais de uma opção de dificuldade, não tem cabimento colocar pessoas com ajudas no mesmo servidor que alguém voando Full Real, simplesmente não tem.
Espero mesmo um cruzamento Il 1946 x CloD, se for um retrocesso vai ser uma pena.
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