DCS 2.0 "hands on" - VÍDEO

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40_Griffon
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 40_Griffon »

HAhAuAUAha :rofl: :rofl: :rofl: :rofl: :rofl:

A parte dos moderadores é a mais pura verdade :clap:
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40_Griffon
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 40_Griffon »

Sokol, baniram o cara que postou o vídeo no forum da ED :rofl:

Tava conversando com o cara nos comentários do vídeo ai falei pra ele ter cuidado com os moderadores, pois se descobrissem o verdadeiro nick dele poderiam banir ele do fórum, dito e feito. :rofl:
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Re: DCS 2.0 "hands on" - VÍDEO

Post by SK_Sparrer »

:D :D :D :D :D :D :D :D :D :D
Podiam fazer um do bos :lol:
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

O DCS Twitch de hoje mostrou que o mapa "Lerche" Nevada NTTR cresceu ~100x200KM, e disseram que o plano é extender até o Pacífico... se for antes do lançamento do EDGE... |( :P

Replay aqui, aos ~17:00 - após uma travada :P - tem um vôo de F-15 pelo NNTR: http://www.twitch.tv/wagmatt/b/673478911

Com um avião só visível rodou fluído... num céu CAVU.

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Re: DCS 2.0 "hands on" - VÍDEO

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https://www.youtube.com/watch?v=zuGf8ytY4h4[/video]
Q&A with ED:

Q1: Will the ATC system be revamped?
A: Yes, Wags worked with both an F-18 and F-15 pilot to create a more realistic ATC system that is being implemented now.
Different landings (emergency, break etc), frequencies, start-up controllers and wingmen.
Focus of the team right now.

Q2. Will NTTR trees have collisions? How will they be handled?
A. Yes, with a single rectangular trunk polygon being solid.
Whole forests (rather than urban trees that are more individually placed I guess) are still being worked on and might be done after launch though.
Performance is important for this part.

Q3. What is the weather engine and what's due to be improved?
A. More realistic weather! Nicer clouds, dynamic high/low pressure systems.
Support for turbulence, especially around mountains for updrafts etc.

Q4. How many more countries are being added to the Mission Editor?
A. A pretty extensive list of new countries will be shown in the stream, e.g. Iran, UAE etc.
Many are placeholders rather than having skins/units done so far.

Q5. Will we see special target units on the NTTR?
A. Not really units, but the satellite terrain does have range/circles to use.
The map will be hopefully expanded after release to include some more detailed around NTTR and the surrounding range and airports.

Q6. Size on disk of NTTR map?
A. About 46GB (forty six) for Nevada (Editor: so with DCS 1.0 full at about 27GB, buy stock in SSD makers).

Q7. Possible to fly multiple players in one package, plus AI take the lead?
A. Yes! In multiplayer the player doesn't need to be lead.
Can be any member of the four-ship with an AI lead.
Great for datalink systems and more realistic sharing.

Q8. What is the model vis option for? Is the 'smart scaling' (called 'Model Visibility' in the config of DCS 2) a LOD system of seeing aircraft closer (as an option)?
A. Not really model scaling, it's more just an icon that scales.
When an object goes to a single pixel, say, this icon helps other aircraft visibility (if that option is on, it's optional).
Great for the WWII aircraft.

Q9. Will the existing free Black Sea/Caucasus map have collisions on trees?
A. Unlikely, no. That map may be redone and released in the future though (either free or payware).
The map is being improved in terms of textures plus in the future improve the mesh, objects and range, e.g. the Crimea.

Q10. Any sound engine improvements in 2.0?
A. Yes, a new API is being worked on, including position info for 3rd party and mod makers so that it is easy to use.
Cleaner separation of sound and game logic, which helps performance.
Arrumaram uma utilidade para o NTTR, nele o player podera colidir com árvores - deserto tem floresta? ... :P
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 40_Griffon »

https://www.youtube.com/watch?t=277&v=pvKs9VLUcCg[/video]

Entrevistaram um ex piloto de Dora 9. Será que vão dar uma tunada no FM ou vão torturar o velinho até ele falar no vídeo que o FM atual é o mais perfeito de todos os tempos. :lol:
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

Pior que os "chart warriors" que andaram pelo forum do BoS, desanimados com os "bat-flaps" do Yak :lol: estão todos lá no DCS criando caso com "150 octanas" do Spitfire - que nem saiu.
Que Bf 109 tem que trimar "hands off" em qualquer velocidade (um diz que é porque viu no... Discovery). :rofl:

E para combinar como os dev's também são russos, usam os tais "documentos russos"...

Agora que esse Fw 190 (eBf 109K-4) da DCS é esquisito para decolar isso é, tem momento que parece "UFO". :P

Não acho esse tipo de "teste" do vídeo lá muito válido, tem que se voar com um simulador por um certo tempo para pegar o jeito do mesmo, acostumar com o joystick... pelo jeito o veterano nem conseguiu decolar.

Esse "joystick" do cara ai nem mola tem.

Interessante é que os pilotos reais que vejo pilotando em vídeos fazem pequenos movimentos no joystick, alguns nas pontas dos dedos.

E tem "virpilov" por ai que já quebrou joystick. :lol:

BTW - Que perguntas mais sem noção... ficaram falando de "brakes". :^)
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

Twitch de 04/07

https://www.youtube.com/watch?v=fB6zIyAGBVQ[/video]

Essa sombra das pás piscando no cockpit pode até ser "feature", mas é chato...
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

Tchiiiiii, o negócio ainda vai entrar em "Alpha"....
Wags interview of thedevildoggamer on DCS: W 2 (first 45 min)

http://www.twitch.tv/thedevildoggamer/v/7943279

In summary (by mwd2):
- Open Alpha will have DCS World 2.0 + NTTR (payware or free for A-10C Beta User) + Caucasus + Su-25T + TF-51D (no split to bring DCS World 2.0 earlier!)
- Dedicatet Server after the OpenAlpha (no date)
- All Aircrafts in DCS World 1.0 will work in DCS World 2.0
- each client in a Multicrew-Aircraft need a Licence for this aircraft
- tree blocking of sights and weapon impact later (dependent on the performance!)
- Low Detail Area on NTTR: No Objects
- NTTR should get an overhaul (hopefully) after release Strait of Hormuz
- Spitfire (external model) fly in DCS World 2.0
- the Team is working at MP issue, fix crashes and optimization - if these done, they will release it just the next day.
F/A-18 WiP:

http://theairtacticalassaultgroup.com/f ... hp?t=18054
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Re: DCS 2.0 "hands on" - VÍDEO

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Re: DCS 2.0 "hands on" - VÍDEO

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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

L-39 no Caucaso do 1.5 @ 60 FPS.

https://www.youtube.com/watch?v=zZYB4I7gyoc[/video]

Avance para ~3:50 - o começo é só blá-blá-blá.
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Re: DCS 2.0 "hands on" - VÍDEO

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Re: DCS 2.0 "hands on" - VÍDEO

Post by 21_Sokol1 »

Ah, para não ter "choro" depois: :P

Recommended system requirements:
OS 64-bit Windows 7/8/10;
DirectX11;
CPU: Core i5+;
RAM: 16GB;
Hard disk space: 30 GB;
Video: NVIDIA GeForce GTX780 / ATI R9 290 DirectX11 or better;
Joystick; requires internet activation.
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Re: DCS 2.0 "hands on" - VÍDEO

Post by 40_Griffon »

Caracas!!!! A primeira vez que eu vejo um jogo pedindo 16gb de RAM. :tmi:

Estamos ferrados, com o Obama$ lá na estratosfera, um kit de 4gb vai valer um rim. :lol:
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