DCS WWII:Europe 1944

Rise of Flight, SFX, Flight Simulator Series, Lock On, Strike Fighters, EAW, Warbirds & Cia.
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21_Sokol1
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Re: DCS WWII:Europe 1944

Post by 21_Sokol1 »

Com estas especificações para jogos DCS - eles aposentam de vez suporte aos OS 32 bits.
Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 4 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.
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44_Santo
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Re: DCS WWII:Europe 1944

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Não vejo isso como uma escolha deles aposentar o 32bits, mas uma questão de limitação de endereçamento.
Com 32 bits só é possível endereçar 4GB e o mínimo requerido é 4GB de RAM + 512MB de vídeo = 4,5GB.
Só de olhar o nível de detalhes do cockpit do Mig 21 já imagino para onde foram todos aqueles megas de memória. 8)



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40_Griffon
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Re: DCS WWII:Europe 1944

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Tem muito chão ainda pra melhorar na engine do DCS não e não é o 64bits que vai melhorar, um dos probleminhas mais chatos que venho tendo quando vou jogar o Mustang, é quando efetuo disparos com a .50, o efeito de fumaça e de ejeção de cartuchos é tão mal optimizado que quando você aperta o gatilho o FPS cai de 60 para 40/30 dependendo do quanto você atira, e este é apenas um dos diversos problemas que vem acompanhando as atualizações durante estes anos.

Acabei esquecendo de fazer a minha doação pro projeto, mas não estou arrependido de ter esquecido não, prefiro ver o feedback ano que vem e ir acompanhando na miúda as atualizações no fórum.
21_Sokol1
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Re: DCS WWII:Europe 1944

Post by 21_Sokol1 »

Luthier blábláblá.

"Updates" a cada two weeks, be sure!

Suporte ao OR...
Hey folks,
Some answers to your questions.
First of all, thank you all for your kind words!
If you are having problems with your payments, send me a PM via kickstarter please. We'll see what we can do to resolve this.
@Douglas: We're not keeping the PayPal up because it just spreads everything real thin and adds constant management effort while not being really targeted.
Having a constant trickle of new rewards that need to be fulfilled, new issues that need to be resolved, and new questions that need to be answered is not something that at this stage of the project can be balanced out with expected returns.
Like I said, we are looking to start a targeted drive to make the B-17 flyable next year when we have our alpha. That will still give those who did not back the project a chance to come in before it is released, and give us a concentrated boost with a finite amount of rewards that need to be fulfilled and a finite management effort.
In short, we just want to concentrate on making the game right now!
MP: We'll do a lot more regular updates than two weeks! I already have a bunch of shots gathering dust, but I figured I'd better space them out. I think we'll do two weekly updates, one on modeling, the other on landscape.
Maybe actually, since it's Tuesday, I should just make it a 3D update day and Friday the landscape day.
Noah: No discussions with steam yet. However, as other DCS products are up there, I imagine we should also be able to get on there. At the very least, DCS World versions of our aircraft should go on there with no extra work at all.
Soeren: Yes, Oculus Rift is high on my priority list. So many people are asking for it, but we haven't had a discussion on our end yet. In my previous experience, adding 3D support is not a huge deal.
Alan: If the project is successful in the long term, there will almost certainly be ground warfare. Definitely not in the next year though, unless we somehow magically pull a Star Citizen and collect a few million bucks when we try for the flyable B-17.
Zoltann: Thanks for your comments on that blog, but they're really pointless. The author of that blog is, shall we say, personally vested in the success of a competing product so you can't very well convince him to publicly say anything good about DCS WWII, especially in his anonymous persona specifically created to spread falsehoods.
Josh: This really depends on volume. On one hand, it seems natural for us to take the business relationships we already have, and set up a permanent t-shirt / poster / manual store. On the other hand, if that store sells two t-shirts and four manuals a month, then there's really no point in having it.
Additionally, it would really dilute the value of your backer rewards if anyone could just buy them. At the very least, backers should receive something exclusive, different, or better than an item a non-backer can buy at any time.
So what we're going to do is maybe order a slightly larger batch of manuals and a few extra T-shirts without the BACKER logo and see how much interest there is in those.
We'd love to have an extras store going. We'll see if there's enough demand for our supply!
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Re: DCS WWII:Europe 1944

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Condor,

Vair ter que aprender a "voar" - depois dos anos de "facilidades il-2". :P

Yo-Yo:
You think that Mk IX will make you an absolute winner?
I have bad news for those who consider P-51 too stick sensitive and thus prone to stall...
As Spitfire has neutral stability there is only 3/4" of stick travel to stall as it was reported by NACA.
Really silk hands or full scale joystick required...
It will be no mercy, hardcore only - all will be as Mitchell designed.
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28_Condor
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Re: DCS WWII:Europe 1944

Post by 28_Condor »

S!

Imagina o povo do WT dando palpite aí :lol:

Mas não tem problema, se o hardcore for pra valer (e não apenas pra sofrer) o Spit da vida real apesar da instabilidade por outro lado sempre "avisava" o piloto quando estava proximo dos pontos de stall...



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44_Santo
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Re: DCS WWII:Europe 1944

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Meu joystick me avisa sempre. ;)



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28_Condor
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Re: DCS WWII:Europe 1944

Post by 28_Condor »

S!

A pergunta que não quer calar então: vou poder usar os manuais do Spit da RL ou vou ter ler os manuais da RO (Realidade Oleghariana)? :P :lol:



SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
21_Sokol1
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Re: DCS WWII:Europe 1944

Post by 21_Sokol1 »

The Horsemen e o DCS P-51.

Image
http://forums.eagle.ru/showthread.php?t=111388

Note como o sujeito da esquerda segura o X-52.

Lembrei do Grifon, como ele já disse ter "quebrado" josytick, imagino pilotar "0, 99% para a esquerda, 99% para a direita". :rofl: :rofl: :rofl:

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40_Griffon
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Re: DCS WWII:Europe 1944

Post by 40_Griffon »

21_Sokol1 wrote:
Lembrei do Grifon, como ele já disse ter "quebrado" josytick, imagino pilotar "0, 99% para a esquerda, 99% para a direita". :rofl: :rofl: :rofl:

Sokol1
:D Foi um Clone Thunder, nessa época, eu não conhecia Thurstmaster, CH Products, pra mim a Clone era o melhor joystick do mundo. :D Ai, lendo um post seu aqui e ali, acabei me achando, ou quase :?: rsrs

Quando meus pot´s chegarem eu sossego, to feliz com meu set da CH. :)
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28_Condor
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Re: DCS WWII:Europe 1944

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S!

Faz tempo que não recebo nenhum update por e-mail... fugiram com o dinheiro? :P



SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
21_Sokol1
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Re: DCS WWII:Europe 1944

Post by 21_Sokol1 »

That said he's probably looking at the huge dent the rewards will make in the 150 grand and wondering if it may be better spent on an extended holiday with no intention of coming back.
:P

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Re: DCS WWII:Europe 1944

Post by 21_Sokol1 »

Condor,

Já que voce reclamou, mandaram o email... :)

Image
Alguns relógios do Bf 109 ficaram prontos. :lol:

http://www.kickstarter.com/projects/508 ... ect_update

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28_Condor
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Re: DCS WWII:Europe 1944

Post by 28_Condor »

S!

Hum, o P-47 também já começou a receber cuidados:

Image

Quando esse aí sair do forno poderemos reabrir nossos treinos jambock em nível full real 8)


SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
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