IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
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IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by saraiva »

A morte de qualquer homem me diminui, porque eu sou parte da
humanidade; e por isso, nunca procure saber por quem os sinos dobram,
eles dobram por ti. - John Donne
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

O Readme.

É aconselhável fazer uma nova instalação.

Se tiver arquivos como missões custom, progresso de campanha SP, configurações pessoais,
renomeie a pasta abaixo para manter um backup:

...:\Documentos\1C SoftClub\il-2 sturmovik cliffs of dover - MOD

O Blitz não usará mais a extensão - MOD, já que é oficial.

Copiar configuração de joystick não funcionara* pois a identificação do joystick agora é por nome do dispositivo (ex. VKB Gladiator...) ao invez do Joy1, Joy2... como antes. Isso é para tentar a renumeração que acontece no (r)Windows10.

* A não ser que edite o ConfUser.ini substituido Joy1, Joy2... pelos nomes corretos, ex.: "VKBsim_Tiny_BOX_-91C0D62D"

E, o Blitz requer Windows 64 bits e VGA DirectX 11.
Hello All

We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.

Thank you Nikolay Baryshnikov and Jason Williams.

Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.

We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.

The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. :)

The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.

I would personally like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. Viewers can find the TF member names in the Game credits.



IL-2 Sturmovik Cliffs of Dover - BLITZ

Additions and changes to original game.


Additional new Aircraft

Flyable:

Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)

Non-flyable:

Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)

Maps

- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes

Codework

- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.

Sound

- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience

Ships

- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling

Aircraft Visibility

- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug

Reflections

- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting

Cockpit Graphics

- Countless historically accurate improvements and additions to aircraft cockpit graphics

Blackout Effects

Hi-G Blackout effects revised to reflect actual pilot experience

Aircraft Skins

- New historically accurate skins for all aircraft types

Visual Effects


- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects

Pilot Models

- New faces, uniforms and some minor corrections for the pilot models.

Flight Modeling and Aerodynamics

- All aircraft types have historically more accurate aerodynamics including:

- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced

Engine and Overheat modeling

- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use

Weapons Modeling

- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated

Damage Modeling

- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced

AI Aircraft Behaviour

- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated

Player controlled Vehicles and AAA Artillery

- Many Vehicles and Artillery now can be player controlled

Game loading Screens

- New Hi definition game loading screens

Printable Extras

- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3

-------

We would ask people to download and consult the new Player Guide on the 1C forums. (not up at ATAG yet)

https://forum.il2sturmovik.com/topic/32 ... ver-blitz/


NOTE: There seems to be a problem for some Game owners downloading and installing the game. I have the following message from 1C:

777 Studios
"We are asking Valve to fix an issue that is preventing BLITZ form being distributed to all that already owns CLOD. EVERYONE PLEASE BE PATIENT WHILE WE HELP THEM CORRECT THIS."

If you already own the game and are having problems downloading it, I would recommend you do not buy it, but wait for them to resolve the problem.

Thanks



NOTE 2:

I have been told by 1C the purchasing issue has been resolved.

Those having a problem, please check your Steam listings for games again.
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 28_Condor »

Essa instalação parece ter ficado mais fluida, o chato é que meu newview parou de funcionar, não reconhece os jogos :(
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

Tenta registrar a DLL novamente.
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 28_Condor »

S!

Dá certo não, mas reconhece o Il2"véio" e funciona nele...



SP!
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 28_Condor »

S!

Bem, me voltei pro JtK, e até que ficou bom :)

Mas dá pra iniciar ele junto com o Clod?


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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 41_Tche-Loko »

Recebi o email do theairtacticalassaultgroup.com:
Dear virtual pilots,

IL2 Sturmovik: Cliffs of Dover Blitz (TF 4.5) is now available on Steam and is a free download for all existing owners of IL-2 Cliffs of Dover.

+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++

We would like to begin this announcement by saluting 1C Games for their willingness to trust Team Fusion with the valuable commodity which is the "IL-2 Sturmovik: Cliffs of Dover" Source Code.

Thank you Nikolay Baryshnikov and Jason Williams.
Our second vote of thanks must go to the CLIFFS OF DOVER community... without your loyal support and enthusiasm Team Fusion would not be in the position we are in today, with the opportunity to have fun with our favourite game and hobby.
We hope "IL-2 Sturmovik Cliffs of Dover - Blitz" will meet the communities expectations... it is not a full game... only a patch, with a few new aircraft and features, but if the reception is positive, it will lay the groundwork for Releases which will be a lot more substantial and exciting. And it will be the solid foundation for further development of this game engine.

The process which has led up to this Release has been more difficult and challenging than expected. Although we now do have access to the Source Code, we lack the guidebooks and technical manuals of the original development team, lost in the years after the project was originally shut down. Progress still requires a lot of testing and educated guesswork. The good news? The creation of TF 4.5 was a huge learning experience and with that experience and the new found knowledge, we will progress more quickly towards the completion of TF 5.0.

I would also like to personally thank each and every member of Team Fusion for their contributions. I am proud to be a member of this team. You can find the TF member names in the Game's credits.

Mike "RAF74_Buzzsaw"


Readme for v4.5

README -LITE-
IL-2 Sturmovik Cliffs of Dover - BLITZ
Additions and changes to original game.

Additional new Aircraft

Flyable:

Bf-109E-1B (early Fighter-Bomber)
Bf-109E-4N (DB601N engine and 100 octane fuel)
Bf-109E-4/E-4B and E-4N versions with added armor for fuel tank and pilot
Bf-110C-2
Bf-110C-4_Late
Bf-110C-4B (early Fighter-Bomber)
Bf-110C-4N (DB601P engines with 100 octane fuel)
Bf-110C-4NJG (Nightfighter)
Bf-110C-6 (heavy 30mm Cannon armed version)
BlenheimMkIV_Late (twin gun rear turret and extra bombload)
BlenheimMkIVF (heavy Day-Fighter)
BlenheimMkIVF_Late (twin gun rear turret and extra bombload)
BlenheimMkIVNF (Nightfighter)
BlenheimMkIVNF_Late (twin gun rear turret and extra bombload)
Spitfire Mk-I-100 octane
Hurricane DH-520-100 octane
HurricaneMkI-NF (Night-fighter)
Hurricane MkI-FB (Fighter-Bomber)
Beaufighter Mk IF
Beaufighter Mk INF (Night-fighter)
DH-82A-1 (Field Mod armed Tiger Moth)
DH-82A-2 (Czechoslovakian armed Tiger Moth)
DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity)

Non-flyable:

Sunderland added bomb capacity
BlenheimMkIF (heavy Day-Fighter)
BlenheimMkINF (Night-fighter)

Maps

- New Autumn and Winter Maps
- New Textures, trees, hedges, runways and terrain for all maps
- Perspective from altitude corrected to provide accurate views of rivers and terrain
- Additional historical landmarks
- Additional spline road types & more cow types for Full Mission Builder
- Elimination of original map bugs including:
- "Swimming Pools" in France
- Non- historical golf courses changed to farming.
- Dull water off Querqueville, dry rivers at Le Havre, Bradwell, and Barneville
- Airfield 'holes' at Hawkinge, Melville, Coquelles, Westhampnett, and Lympne flattened
- Added missing hangers to various French Airdromes

Codework

- Game upgraded to 64 bits and DX11
- Tree collisions enabled
- Distant Clouds enabled, 'Popup' effects reduced
- Contrails enabled
- Target dot view through cloud bug eliminated
- Game controllers naming change to address the Windows 10 re-ordering issue
- Rendering optimizations to increase FPS
- Reduced crash generating bugs.

Sound

- Updated existing aircraft engine sounds to historically accurate sound SFX
- Added Hercules engine SFX
- Added DB601N engine SFX
- Updated MG and cannon SFX including new Hispano and Mk-101
- Updated Explosion and hit SFX
- Added new flak sounds
- Added new day/night environmental ambience

Ships

- New Corvette, Tanker and Hospital ship types
- More accurate ship damage modeling

Aircraft Visibility

- Close and Distant aircraft visibility improved to provide more realistic combat environment
- Elimination of the 'Disappearing Aircraft' bug

Reflections

- Added reflections from the sky and clouds to all aircraft surfaces
- Added reflections to canopy glass surfaces.
- Lowered the whitening effect from sun reflections in the propeller.
- Increased reflectiveness for distant glass surfaces to improve spotting

Cockpit Graphics

- Countless historically accurate improvements and additions to aircraft cockpit graphics

Blackout Effects

Hi-G Blackout effects revised to reflect actual pilot experience
Aircraft Skins

- New historically accurate skins for all aircraft types

Visual Effects

- Updated smoke/explosion particle effects
- Updated weapon particle effects
- Updated engine/vehicle particle effects
- Updated environmental particle effects

Flight Modeling and Aerodynamics

- All aircraft types have historically more accurate aerodynamics including:

- Aerofoil characteristics corrected to historical
- More accurate aircraft dimensions and control surface operation
- Lift, Drag and Stall behavior improved
- Hi-speed Compressibility effects on maneuver introduced

Engine and Overheat modeling

- Engine physics revised to give accurate horsepower generation throughout the altitude range
- Overheat and engine wear provide full range of engine damage from player mis-use

Weapons Modeling

- All weapons types checked for accuracy and historical effectiveness
- AI gunner bugs eliminated

Damage Modeling

- Comprehensive damage revision of all aircraft types to reflect their construction and to provide more realistic combat results
- Maximum Aircraft G loading introduced

AI Aircraft Behaviour

- All AI aircraft types Flight/Damage and Engine modeling upgraded to Flyable standards
- AI Landing and Takeoff bugs eliminated

Player controlled Vehicles and AAA Artillery

- Many Vehicles and Artillery now can be player controlled

Game loading Screens

- New Hi definition game loading screens

Printable Extras

- Air Force bases of CLIFFS OF DOVER - detailed maps of the battle area
- Working German World War 2 mechanical flight computer, the Dreieckrechner DR-3

Forum discussion can be found here:

ATAG/TF: https://theairtacticalassaultgroup.com/ ... post293324

1CGS: https://forum.il2sturmovik.com/topic/32 ... ouncement/

Enjoy!
'Nao acreditar em si e o principio do fim'
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 28_Condor »

+++++PLEASE RENAME YOUR CURRENT IL2 STURMOVIK CLIFFS OF DOVER FOLDER INSIDE THE 1CSOFTCLUB FOLDER BEFORE DOWNLOADING+++++
Eu acho que tinha deletado essa pasta antes da reinstalação, mas realmente não entendi porque a pasta dentro do diretorio 1CSoftClub tem um nome diferente da pasta no diretório steamapps. A primeira não tem o "Blitz"...
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by calinho »

Eu desinstalei o CLOD antigo e deletei a pasta 1C soft club, fui na steam e baixei apenas o clod blitz de 7GB. Na steam tem a opção de instalar o antigo e o novo. Em londres com Spitfire, gráficos no máximo, 1920x1080 está fazendo 40~50 FPS com uma GTX1070 + I7 2700K @4.8Ghz + 16GB. Notei que está usando apenas 45% da VGA com VSYNC OFF e CPU 25% no máximo, a baixa altitude chegar a cair para 30 FPS, continua bugado como sempre.
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

calinho wrote:... continua bugado como sempre.
Claro, Blitz é o velho CloD de sempre, só que "enfeitado". :P

Condor,

Pelo jeito a solução é voce comprar logo o VR*:
Другой вопрос - программа NewView теперь не работает! с 200-хрен знает какого года работала, и в ЗС, и в БоБе - а теперь нет :( Кто знает, где Хрюкс? (создатель её) . Форум этой проги тоже не работает.

Плохо дело.

Another question is that the NewView program does not work now! With 200 horseradish knows what year she worked, both in the AP and in BOB - and now there is no one :( Who knows where the Hruks? (the creator of it). Forum of this program also does not work.

That's bad.
I guess the problem is because IL2 CoD Blitz is now 64-bit, while NewView is 32-bit.
Probably only the author of NewView, Hruks, can fix this, by upgrading it to 64 bit.
Iiii, mas o CloD não suporta VR. :lol:
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

Éééééé CloD é "CLoD".

Pelo tanto de "game crash", "launcher closed", "my joystick not detect", FPS >10, "rubber banding"... continuará para sempre o "CloD". :rofl:
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 28_Condor »

S!

Também não está tão ruim, eu estou tendo boa performance com o jogo, bem melhor que antes.

Mas o FM do Spit está diferente, não é nervoso como o do DCS mas não está a mesma coisa de antes. Por falar em DCS, incrementaram um pouco o CEM: agora é preciso deixar o trottle em 10%, ligar os magnetos e deixar o radiador fechado. Aquele engasgo que dá no motor por causa dos Gs sobre o carburador agora está mais dramático, eu pensei que o Spit tinha pifado :P

O saco é que não atualizaram as missões do ATAG; hoje tinha uma missão tipo "late" e não tinha os Blenheins novos :^)


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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

Eu não entrei online, então não sei sobre as reclamações sobre o "Netcode" ter piorado, uns dizem que esta parecendo DCSW...
Em algumas missões SP com alguns bombers (9) notei algum "rubber banding" - em alguns momentos o voo do seu ala não é fluído, mas vai em "micro-warps".

Setei os gráficos conforme esta recomendação para Nvidias:

https://theairtacticalassaultgroup.com/ ... hp?t=27309

Tirando o "rubber banding" eventual o desempenho melhorou, além do visual do terreno e dos aviões,
que também são mais fáceis de visualizar à distância.

Disseram que agora vão focar em resolver os problemas do MP - já que é o principal foco deste patch.

Mas é dose ver a falta de foco dos "cabeça de bagre" - o "novo" Beaufighter basicamente copiou a operação do cockpit do Blenheim,
e como o engine "teia de aranha" meia boca do CloD tem um reduzido limite para as animações no cockpit os "cowl flaps" não são animados,
mas a inútil alavanca que bomba sei lá o que do lado direito do banco do piloto é animada... :P

Os 3D'ezistas de cockpit gastaram tempo remodelando... o relógio de horas do Bf 109, :o
mas adicionar a "Lubber Line" na bússola Inglesa - uns poucos pixels em 2D - não é considerado importante... |(
Last edited by 21_Sokol1 on 18 Dec 2017 13:51, edited 1 time in total.
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

2x
Last edited by 21_Sokol1 on 18 Dec 2017 13:50, edited 1 time in total.
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Re: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Post by 21_Sokol1 »

Fix que desmonstra a falta de foco/integração:

- Spitfire I/IA/IIA cockpit fix for radiator lever.

Image

Adicionaram a plaqueta que indica a direção de abertura/fechamento do radiador do Spit I, inclusive com o triângulo vermelho que indica a posição de menor arrastro.

Mas não observaram que a animação da alavanca do radiador do Spit esta modelada errada, move das 1 as ~2:30, quando deveria mover das 11 a 1 (horas), resultado, a tal plaqueta - anunciada como fix não tem utilidade nenhuma, não que a alavanca não move na frente da placa (modelado corretamente no BoK) :P

Image

Cansei de sugerir substituirem o ConfUser.ini que o STEAM instala (o mesmo dos tempos do Lutier), que tem:

Teclas mapeadas para comandos que não tem utilidade, exemplo:

Shift+3...+8 para selecionar motores 3 a 8. :o

Teclas que não faz o menor sentido e pode causar o fechamento acidental do jogo:

Close game = Alt+F4 <<< o que esta certo, é o que todo mundo é acostumado, mas tem também:
Close game = Alt+X :^)

Comando mapeado para o "Mouse 5" - sendo que a maioria dos players usa mouse de 3 botões.

Comando com nome duplicado

External view = F2 <<< camera externa igual no '46
External view = Alt+F2 <<< isso transfere o controle do avião para a AI, mas não é o Autopilot - razão de reclamarem do "bug" que não conseguem voltar para o cockpit, e portando deveria ter o nome alterado para algo que indicasse isso.

Toggle Selected Engine - que deveria ser "Start Selected Engine" (e ai newbies ficam, "como ligo o motor?", não tem comando no "the worst CFS controls, ever").

Mas nos tópicos que fiz sugerindo corrigir isso - que pode ser feito pelo Notepad - apareceu fanboy com a mesma tática do BoS'phice - me criticando para alterar o foco do assunto.

Dizem que são coisas secundárias... Mas ai junta uma "coisa secundária" com outra + outra + outra + ... :P

E agora os "new players" (a maioria é que comprou o CloD e desistiu de passar raiva a tempos) estão reclamando das mesmas coisas que reclamavam no Bananas'Drama - a 6 anos atrás.

Bom, finalmente estou me motivando para dar um UNINSTALL no CloD e talvez no olhar de novo quando sair o 5.0. Apesar do grande trabalho VOLUNTÁRIO dos caras, continua o "velho e bugado CloD" e este maldito "Lean Toward War Thunder" talvez seja a gota d'água que me faltava. :P
Last edited by 21_Sokol1 on 18 Dec 2017 15:45, edited 1 time in total.
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