Finalmente o 4.12m!!! Agora também o 4.12.1!

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
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44_Santo
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Finalmente o 4.12m!!! Agora também o 4.12.1!

Post by 44_Santo »

http://forum.1cpublishing.eu/showthread ... post504893
Dear IL-2 fans.

On behalf of 1C:Maddox Games and Daidalos Team, we are pleased to present you the patch 4.12.

The development of 4.12 patch took us once again much longer time to complete than expected. Our main focus this time was on delivering some of the most requested features plus AI & mission building improvements. Development was started by gathering a list of most requested features from several forums and trying to figure out what we can implement with our small team. This time we also included some visual improvements (in form of effects, textures & UI changes) instead of the usual simulation & realism tweaks only. And of course the patch would not be complete without few new flyable & AI planes. All of them our dear favorites that we've hoped to fly for the past decade or so. For example the Curtiss Hawk-75 external model was delivered to Maddox Games almost exactly ten years ago by a member of our team. Now ten years later it is time for the cockpit. So you can expect to see Beaufort cockpit in 2023 (or in two weeks).

As with the previous patches we would like to ask the IL-2 community members to please report any relevant issues or errors we did not catch through our beta testing process. We will open new 4.12 debugging threads soon.

Of course you can also use our DT email for the bug reports: [email protected]

Readme:
Il-2 Sturmovik: 1946

v.4.12


Warning

The current version 4.12 is not compatible with the previous versions of the flight simulator when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

Attention: Version 4.12 is only for a merged 1946 version of the simulator of the proper version (FB+AEP+PF).


Add-On Installation Instructions (Please read carefully)

The Il-2 1946 add-on v.4.12 installs only over v.4.11.1 and v.4.11

In order to install this add-on, run the exe file and follow the on-screen instructions.

Please note that this add-on is impossible to install over stand alone Pacific Fighters.


Content of 4.12

Main Features
· AI changes.
· Widescreen UI (user interface)
· Wider field of vision for widescreen resolutions
· Mach drag
· Scoring system changes
· Open interface for sounds
· New visual effects
New Flyable Planes
· B5N2
· Hawk 75A-3
· Hawk 75A-4
· Ki-45 Kai Ko
· Ki-45 Kai Otsu
· Ki-45 Kai Hei
· Ki-45 Kai Tei
· SB 2M-100A
New AI Planes
· Beaufort I
· Beaufort I late
· Beaufort II
· Do 217 M-1
· Wellington III
· Mohawk IV


New ground units
· German submarine VIIB
· German submarine IXB

Other small Changes & Improvements
· New weapon loadouts for US planes
· P-38J cockpit repainted
· Added Misc settings UI
· New textures for several buildings
· Russian tanks with multiple turrets (T-28 & T-35) can shoot with each gun independently.
· New landing gear failures
· Adjustable reticle brightness
· Added new key for opening & closing bomb bay doors
· Added new option in tracks selection UI for disabling icons in track playback
· Added new joystick axis for mixture
· Added Air Force selection to FMB aircraft window
· Added yellow & blue runway lights
· Adjusted the white navigation light so it doesn't get bigger than the red & green when viewed from far away
· Added a new view key that cycles through only stationary cameras
· Changed radio station icons so that they are rendered in minimap & briefing if the army color is neutral or matches player's army
· Changed HUD log so that bomb sight, ToKG & nav. beacons related info is always printed even if NoHudLog=1
· User BMP skins enabled for stationary planes
· Added full screen map with adjustable transparency level
· Added red night light for maps when plane is flown at night and cockpit lights are on
· Changed old padlock difficulty option into two separate padlock options. Padlock air & padlock ground
· Bombsight added to D3A1 Val
· Added conf.ini option NoMissionInfoHud=1 under [game]. This will hide the "Mission completed" and similar messaged from HUD
· Added conf.ini option NoKillInfoHud=1 under [game]. This will hide the "Enemy/friendly xxx destroyed" messages from HUD
· Added conf.ini option SaveTrk=0 under [game]. This will disable automatic in-flight data storing for TRK tracks and reduce memory consumption. TRK cannot be saved after the mission
· Enabled ship padlocking
· Fixed spawn points problem on Midway sea base
· Fixed R-5 stationary plane ski orientation
· Fixed R-5 ground attack bug with certain weapons
· Adjusted IL-2 controls damage & toughness
· Fixed Fulmar's landing gear shock absorber movement
· Fixed IL-4 artificial horizon instrument movement
· Adjusted FM length parameters of Bf 109s F to K to 8.94 meters (F-2 to G-6) and 9.02 meters (G-6 Late to K-4), respectively
· Fixed bug that caused speed bar settings to reset back to default instead of using saved value
· Flight model changes for P-36 series, P-40 series, SB-2 series, B5N, Me-163
· Tweaked burning engine damage model. Single engined planes are not going to explode completely and multi engined planes like P-38 are no longer immune to engine fires
· Fixed Ki-43 I & II smoothing bug in external 3D model
· Fixed Ki-43 II wing tip hook position
· Added radiator animation to He-111 series
· Fixed bug in stationary plane spawning & DF mission that could spawn player to wrong position
· Fixed I-16 Zveno texture bug
· Fixed M2A1 105mm howitzer wrong pivot point
· Plus other small fixes

Please note that all new conf.ini options can be also adjust from the new Misc setting menu.


Daidalos Team would like to thank following people:

102nd-YU-Devill for testing
102nd-YU-Shtele' for testing
150GCT_Aaken' for testing
1stCL Fucida for FW190 info and testing
II/JG54_Emil for testing
302_Corsair for Polish localization
4Shades for testing
Alan Grey for testing
BP_dFrog for testing
Britt 'Canon' Dietz and http://www.warbird-photos.com for providing his pinup artwork
Darktatka for testing
Falkon for DS devicelink testing and ideas
Hayate for Ki-45 skins
Ian Boys for testing
IceFire for Ki-45-, SB2- and B5N single missions and testing
Indy for testing
JP_Dore for French localization
Kevin 'Steppenwolf' Keutzer for most of the new effects
LAL_R One for new objects textures
Lavo for testing
Letka 13, BP and AH squadrons for testing
Marasek for testing
Mike for testing
No457_Squog for testing
Oksana Müller-Kim for English and Russian localisation
PA-Dore for testing
Palo for testing
Roman Boiko for testing
SoV Team for Russian localization and testing
Terry Stetler for testing
Thomas Barnes for kill markings
Toci for testing
TozziFan for testing and Czech localization
Uwe Walter 'Der Da' Müller for German localisation
Wheelsup_cavu for Hawaii quick missions and Hawaii (B5N Kate) single missions and testing
Whiton Erikson for testing
Zlovred for SB cockpit modeling
Zoltan Nagy for Hungarian localization

NACA/NASA, RAE and other institutions or armies for their tests of real world aircraft, theoretic research and for making their results available to public

Thanks alot also to anyone, we may have forgotten!


© 2013 1?. All Rights Reserved.
© 2013 1C:Maddox Games. All Rights Reserved.
© 2013 Daidalos Team. All Rights Reserved.
Download:
http://www.mission4today.com/index.php? ... ls&id=4349

:rock: :rock: :rock:


_________________________________________________________________
Edit:
Agora saiu também o 4.12.1:
Il-2 Sturmovik: 1946

v.4.12.1

Warning

The current version 4.12.1 is not compatible with the previous versions of the flight simulator when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect.

Attention: Version 4.12.1 is only for a merged 1946 version of the simulator of the proper version (FB+AEP+PF).

Add-On Installation Instructions (Please read carefully)

The Il-2 1946 add-on v.4.12.1 installs only over v.4.12.

In order to install this add-on, run the exe file and follow the on-screen instructions.

Please note that this add-on is impossible to install over stand alone Pacific Fighters.

Content of 4.12.1

New ground units
· Coastal Steamer
3D Improvements
· Reworked Il-4 Navigator and Nose Gunner cockpits.
Other Fixes & Improvements
· B-29 damage model.
· Fixed aiming problem for several ground units (Crusader tank, Tank L6/40, Tank M13/40, Semovente 47/32, Semovente 75/18, Autoblinda 41) .
· Slovakia winter maps have bridges again.
· Console command <user> now shows only information allowed by server. Server can see all information.
· Loiter command reverted to old functionality.
· Fixed skipped WP after Taxi to takeoff.
· Stationary planes markings ON by default.
· Number of null pointer exception fixed when playing on DS.
· Too long loadout limitations are now broken into several lines in *.mis files.
· 120% mixture no longer causes engine cutout in P-40.
· Smokes 6 & 7 are reverted to old version.
· Static soldiers no longer explode.
· Some AI routines reworked, including ground attack pattern.
· Initial view problem with ntrk when trk was disabled is now fixed.
· M4A2(76)W Shermans are no longer equipped with magic silencer when shooting.
· AAA now shoots in DGEN and elsewhere.
· Disappearing navigation needle in B5N2 no longer hides behind the panel.
· RED/BLUE Recon Planes lists now work again in FMB. Fog of War Icons should now also work.
· Plus other small fixes

Daidalos Team would like to thank our beta testers and users for reporting annoying bugs.

Thanks a lot also to anyone, we may have forgotten!

© 2013 1С. All Rights Reserved.
© 2013 1C:Maddox Games. All Rights Reserved.
© 2013 Daidalos Team. All Rights Reserved.
8)

Download:
http://yadi.sk/d/wlu2Luas7L23q



santo.
Last edited by 44_Santo on 30 Jul 2013 12:35, edited 3 times in total.
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calinho
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Re: Finalmente o 4.12m!!!

Post by calinho »

eita porra! baixando

Agora é só esperar HSFX7 e o DBW 1.8. Parece que o novo UP3.1 vai ser pra 4.11.1 apenas
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Re: Finalmente o 4.12m!!!

Post by 44_Santo »

Já instalei e posso dizer que ficou show, parece outro IL-2.
Efeitos novos, meio Hollywood, mas é muito melhor que os antigos.
Telas limpas em widescreen e com todas as configurações necessárias sem precisar abrir o conf.ini.
AI nova.
Só o som que não combina com a nova cara do IL-2, mas parece que liberaram os arquivos de som para podermos modificá-los da maneira que quisermos.

Gostei muito! :rock:



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Re: Finalmente o 4.12m!!!

Post by Furias »

S!

acho que vou sair da aposentadoria ;)


valeu Santo !

SP!
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Re: Finalmente o 4.12m!!!

Post by 21_Sokol1 »

Instalei - leva uns 30 segundos, mas já tem gringo errolado com isso - e dei uma olhada.

Image

Legal a nova interface, e até detalhes que deveria ter desde o FB em 2003, como um botão para abrir o bombay...

Mas agora tudo parece... velho... :P

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Re: Finalmente o 4.12m!!!

Post by 21_Sokol1 »

Uma compilação de som para substituir o batido "bizoimmmmimmm" :P

https://dl.dropboxusercontent.com/u/683 ... sounds.rar

Veja no readme 4.12 (pasta do jogo) onde instalar.

BTW: http://www.sas1946.com/main/index.php?a ... 8343;image

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Re: Finalmente o 4.12m!!!

Post by calinho »

Qual é a melhor configuração de conf.ini Opengl para esse patch? Tenho uma ATI com o ultimo catalyst

E nada de liberar water 4 pras ATI
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Re: Finalmente o 4.12m!!!

Post by 44_Santo »

É que você não entendeu ainda a questão do water...
O water=2 da ATI é o water=4 da nVidia.
A ATI apenas não tem tantas opções intermediárias, tem a 2D (water=0), a 3D média (water=1) e a perfeita (water=2).

O Bravo do SAS tem uma ATI HD7770 rodando o IL-2 com water=2 e olha só como fica nessa SC que ele compartilhou no SAS:
Image

Agora com o 4.12m ficou mais fácil, você escolhe o OpenGL de dentro do próprio IL-2 e coloca tudo no máximo que já deve funcionar.
Caso contrário, mude isso:

Code: Select all

HardwareShaders=1
VideoSetupId=2
Water=2
Bons voos. :)



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Re: Finalmente o 4.12m!!!

Post by Furias »

S!

instalado e testado :clap:


gostei muito do hawk -75 e do ki-45 .

O ki-45 tem armamento instalado de forma oblíqua com 02 alças de mira e funciona muito bem contra os quadrimotores ;)


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Re: Finalmente o 4.12m!!!

Post by Oscarito »

Parecia bom demais...para ser verdade.
Eu me refiro ao sistema de taxiar antes da decolagem. Quando é utilizado, os aviões não taxeiam mais nas aterrissagens! Simplesmente pousam e ... desaparecem. Em resumo, deram uma coisa e tiraram outra. Ora bolas! Era mesmo de se esperar. :@
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Re: Finalmente o 4.12m!!!

Post by calinho »

Pessoal do SAS não dorme

ja saiu o SAS MODACT 5 pra 4.12 :rofl:

http://www.sas1946.com/main/index.php/t ... 348.0.html

Vou tentar instalar o jet era 1.32 nesse MODACT
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Re: Finalmente o 4.12m!!!

Post by calinho »

44_Santo wrote:É que você não entendeu ainda a questão do water...
O water=2 da ATI é o water=4 da nVidia.
A ATI apenas não tem tantas opções intermediárias, tem a 2D (water=0), a 3D média (water=1) e a perfeita (water=2).

O Bravo do SAS tem uma ATI HD7770 rodando o IL-2 com water=2 e olha só como fica nessa SC que ele compartilhou no SAS:
Image

Agora com o 4.12m ficou mais fácil, você escolhe o OpenGL de dentro do próprio IL-2 e coloca tudo no máximo que já deve funcionar.
Caso contrário, mude isso:

Code: Select all

HardwareShaders=1
VideoSetupId=2
Water=2
Bons voos. :)



santo.
Ainda precisa usar aquela atioglxx.dll 11.5?
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Re: Finalmente o 4.12m!!!

Post by 44_Santo »

Não testei sem, mas provavelmente sim.
Na minha instalação eu considero esse arquivo como parte do IL-2.
Chego até a esquecer que ele está lá.
Mas a culpa não é do pessoal do IL-2, mas do time da ATI. Eles tem seus próprios padrões de OpenGL e não respeitam o padrão original OpenGL.
Não sei onde eles querem chegar com isso, porque o pessoal que experimenta ATI acaba sempre migrando para nVidia se precisar usar Catia ou Linux por exemplo, ou ainda qualquer outro lance em OpenGL.
Eu mesmo só não migrei ainda porque teria que comprar uma nVidia com desempenho menor pelo mesmo preço, não tenho poder aquisitivo para comprar uma melhor.



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Re: Finalmente o 4.12m!!!

Post by 44_Santo »

Descobri mais uma que só a ATI faz por você...
O Scilab 64 também não funciona direito com ATI, as janelas ficam pretas. |-)

Para quem é adepto do software livre, movimento que se fortificou com o Linux, não aconselho a usar ATI porque a ATI é ótima para Directx, que é proprietário, e a nVidia é perfeita para OpenGL que é livre, mas também é boa demais para Directx caso necessite.



santo.
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calinho
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Re: Finalmente o 4.12m!!!

Post by calinho »

pois é, minha paciência com a ATI vem acabando também.
Pretendo me desfazer da minha 5770 e pegar uma GTX 660Ti em breve
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