IL-2 Sturmovik: Great Battles = Desenvolvimento

Informações, dúvidas e assuntos relacionados à nova versão do IL-2

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IL-2 Sturmovik: Great Battles = Desenvolvimento

Mensagem por 21_Sokol1 » 11 Dez 2012 09:22

"Boato" do dia: :lol:

Today, 09:58 AM
BlackSix's

Good day everyone!

So, the long wait is over and we're ready to share with you the news and reveal our plans.

1C Announces Partnership with 777 Studios to create 1C Game Studios and develop Battle of Stalingrad!

You can read the full announcement on the official website of the game - Il2sturmovik.net. We also invite you to our new forum, where you will find additional information about the project and will be able to ask questions and chat with the developers.

I want to draw your attention to the fact that the collection of your wishes and suggestions, various data and answers to your questions, etc. will be made only on the official forum. Our team visits various flight-simulation portals with great respect and we are grateful for their help and support, but we need to focus our attention and efforts on just one as we work through this challenging development period. We hope you understand.

The obligation to communicate with the Russian-speaking community is entrusted to me; I will also assist Jason Williams (president of 777 Studios) with the English-speaking audiences. Also, for very specific or technical topics other members of 1C Game Studios will occasionally lend a hand.
http://www.Il2sturmovik.net
http://forum.il2sturmovik.net/

O "porta voz" para a comunidade em ingles sera o Jason 777. ;)

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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 21_Sokol1 » 11 Dez 2012 09:37

Q&A postado pelo Jason no novo forum.
Q. Why did 1C choose to partner with 777 Studios?

A. 1C has seen the remarkable quality of ROF and its associated technologies1C also liked 777’s ability to be flexible in the marketplace and innovative ideas. 777 Studios has also shown the ability to please its customers and provide excellent communication to the community on development matters.

Q. Why did 777 Studios choose to partner with 1C?

A. 777 Studios decided to work with 1C because they have seen 1C’s dedication to the flight-simulation genre over the years and their willingness to continue to invest in such products when other large publishers do not share the same passion. 1C is known for its dedication to PC hardcore gaming and products like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend, King’s Bounty: Armored Princess and King’s Bounty: Crossworlds, Off-Road Drive, Real Warfare 2: Northern Crusades, King’s Bounty: Warriors of the North and of course IL-2 Sturmovik series.

Q. What happened to the CLOD development team and the ROF development team?

A. Both teams have been merged into one team (1C Game Studios) that will share one roof and be responsible for both BOS and future ROF development.

Q. Who is managing this new combined development and business team?

A. The former 777 Studios development management team is overseeing the development of both BOS and ROF. Business matters are handled by a joint management team with executives from both companies.

Q. Will ROF development continue and will airplanes and content continue to be made?

A. Yes, ROF development will continue. We are still finishing development of features and content we promised the community earlier in 2012. The Channel Map, two seaplanes and two early-war scouts are still in development and scheduled for release end of 2012 and the beginning of 2013.

Q. Will BOS be based on the Digital Nature engine (777 Studios Technology)?

A. Yes, the Digital Nature engine and associated technologies will be the basis for BOS, but of course work will be done to make it ready for WWII aircraft and other changes to the code will no doubt occur over time. The engine is an ever evolving piece of software.

Q. Why was the Digital Nature engine chosen instead of the CLOD engine?

A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed.

Q. What is the business model for BOS?

A. BOS will have a few different options for new users that will put them in the cockpit and new content added over time after initial launch.The BOS business model will have some similar aspects with ROF, but it will not be identical.

Q. Will you have to pay for new content like airplanes?

A. Of course, additional content once developed will be offered for sale.


Q. Will BOS be classified as an MMO?

A. No, BOS will include both SP and MP game-play options but giving some new unique experiences. We know flight-simmers enjoy both types of game-play.


Q. Will BOS include every imaginable feature and detail the community will want?

A. Unfortunately, no simulation title can have everything the community will want. There is a relatively short window to create and launch BOS. As 777 Studios learned from developing ROF, it is better to start with digestible chunks of features and content that works and add more over time. We also do not want to keep the community waiting for years while we make a large product that may not work as advertised. We prefer to take it one step at a time.

Q. Will content from CLOD be imported and be used in BOS?

A. If any is used, than all previously createdcontent by 1C Company will be used in the future projects with maximum possibilities.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.

ETA - 2014


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Redsoldier

Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por Redsoldier » 11 Dez 2012 10:01

Excelente notícia! E por mais que doa ao bolso do freguês, o modelo de negócios do ROF é mais lógico, com futuros desenvolvimentos (em aeronaves e equipamentos) sendo pagos pelo cliente.

No site da 1C tem o link pra nova companhia:
http://1cgs.net/
This partnership is also a turning point for the combat flight simulation genre that will streamline development of flight-simulation products and allow collaboration between former competitors.
Essa é a melhor parte!
Afinal, tem salvação
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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 44_Santo » 11 Dez 2012 11:31

É a melhor notícia em relação à simulação WWII que tivemos nos últimos anos. :)
Perfeito! 8)
Gosto muito da maneira que o RoF fatura, assim teremos um simulador que estará sempre sendo desenvolvido e com a melhor qualidade porque ninguém trabalha de graça. ;)

Além de tudo isso, vai rodar no meu computador. :P :D

Quando sair, vai ressuscitar o pessoal, vamos precisar subir o AIRWARS logo, logo. :rock:



santo.
Senta a Pua!

Porque há um só Deus, e um só Mediador entre Deus e os homens, Jesus Cristo homem. 1 Timóteo 2:5
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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por LuisF » 11 Dez 2012 12:51

Recebi hoje por e-mail.
Dear 1C Forum Member!

1C Announces Partnership with 777 Studios to create 1C Game Studios and develop IL-2 Sturmovik: Battle of Stalingrad

1C is proud to take the next step in flight-simulation history with 777 Studios, a company and team that has grown to be one of the best flight-simulation developers in the world with its project Rise of Flight (http://riseofflight.com). We look forward to bringing a new era of development and spirit of enjoyment to the combat flight-simulation community together.

Battle of Stalingrad will include both single-player and multi-player scenarios for virtual pilots to enjoy as well as brand new gameplay modes. Initial client release is slated for early 2014 with add-on content and additional features and theatres to follow.

You can read the full announcement on the official website of the game located at Il2sturmovik.net.
Please note that the upcoming title will also have a new forum dedicated entirely to IL-2 Sturmovik: Battle of Stalingrad. We would like to invite to come and visit the new
IL-2 Sturmovik forum (http://forum.il2sturmovik.net), where you will find additional information about the project and will be able to ask questions and chat with the developers.

Best regards,
1C Game Studios team
Nem me lembrava que havia feito um cadastro com eles. :lol:
Redsoldier

Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por Redsoldier » 11 Dez 2012 17:43

44_Santo escreveu:É a melhor notícia em relação à simulação WWII que tivemos nos últimos anos. :)
Perfeito! 8)
Gosto muito da maneira que o RoF fatura, assim teremos um simulador que estará sempre sendo desenvolvido e com a melhor qualidade porque ninguém trabalha de graça. ;)

Além de tudo isso, vai rodar no meu computador. :P :D

Quando sair, vai ressuscitar o pessoal, vamos precisar subir o AIRWARS logo, logo. :rock:



santo.
Tb tô torcendo pra usarem a mesma engine (ou um desenvolvimento dela) do ROF... Seria o melhor!
Mas pra ressucitar a comunidade precisa de um pouco de marketing. Por mais que os hardcore virtual pilots não gostem de admitir, tem muito piloto bom no FS, ou mesmo muita gente com potencial jogando os arcades (e os "semi-simuladores") que seriam muito bem vindos...

É só esperar pra que seja bom mesmo ;)
E se depender das duas empresas, vai.
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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 28_Condor » 11 Dez 2012 18:39

S!

Melhor notícia do ano :bananaheavy:

Desconfiei que vinha stalingrado por aí quando vi aquela imagem do La-5 "nada a ver com a BoM" :P

Mas sei não se será exatamente a mesma engine do RoF, que foi pensada para um sim de WI...



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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 21_Sokol1 » 11 Dez 2012 20:51

Bem, é isto ou nada.

Havia muitos indícios que o Lutier e Cia não conseguiam lidar corretamente com o engine do CloD, talvez o Oleg ou algum programador que saiu (quando lançaram o jogo, ouve um "lavando roupa suja") tenha levado parte importante do código, dava impressão de que faziam na base da tentativa e erro...

IMHO - O chato é que o CLoD "raised the bar" muito, embora no conjunto tenha sido um "desastre", acredito que os detalhes que mostrou não serão vistos de novo num SIM por muito tempo. :worried:

Agora é esperar "two years, be sure!". :P

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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 21_Sokol1 » 11 Dez 2012 22:02

Post do Jason 777 para as "viúvas" no Banana's:
777 Studios - Jason 777 Studios

Let me try to give some context here.

A lot of weird assumptions in this thread, but we expected some blow-back so no worries.

Comparisons to CLOD are natural and we don't expect everyone to love everything we do, but we'll work hard to please as many folks as we can.

Our engine is indeed advanced and does A LOT very well including our ME. The former CLOD team members that have joined us are very impressed with our engine. CLOD may have done some things well, but over many years and many millions of dollars it didn't do everything quite well enough. For you its a hobby and a little bit of money, but for the business interests involved it is their careers, reputation and big money at stake. Decisions to move on and make changes have to be made or it all goes away with no future.

I hope everyone joins our new forum and reads our FAQ. And all this talk about ROF business models and stuff is not accurate for this product. We are proud of what we have accomplished with ROF considering where we started and it has been a blessing to ready us for building a WWII product. As already sated, the business model will not be like CLOD and not exactly like ROF.

So before you condemn us and our engine for trying to make WWII give us some time to do our thing and in the meantime feel free to play CLOD to your heart's content. I'm sorry some of you are disappointed about CLOD development stopping, but it was not our baby, although Loft did oversee the final patch and made sure it was a good one for you. Loft says you're welcome btw.

There is no animosity among the new blended team and they are already working hard on this product together. Give us a chance to earn your business. Overall response has been quite favorable and many long time IL-2 community members have already contacted us wanting to lend a hand with everything from data collecting, model building and mission creation. There is much to be looking forward to.

Just imagine a world of regular content releases, moderately priced, with new planes and theaters on a well-functioning engine with interesting 3rd party content being made. Not since the original IL-2 has anyone even gotten close to this promise. IL-2 was released what over a decade ago? We want to give this to you, but we can only get there if you give us a fair shot and your support. If this fails, I don't see anyone else attempting such a product for a long, long time. Only 1C and 777 are foolish enough to try. Give us some credit for that. There is WT and WOWP coming, but it won't be the same as a Sturmovik product.

That's all I will say in this thread. I will continue to work with everyone in the new IL-2 forum.

Jason
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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 44_Santo » 11 Dez 2012 23:01

Pode ser até mais realista que a do CloD. ;)
Acontece que os aviões da WWI tinham menos sistemas para operar, mas a simulação de voo é tão complexa quanto qualquer outro avião.
Os sistemas podem ser simulados até no 1946, mas a física do voo é que realmente mostra a idade do 1946 que era mais real no início da saga do que é agora.
Somando-se tudo isso ao fato que a engine vai continuar sendo atualizada, as possibilidades são muito maiores.
Só pelo fato da 777 ser uma empresa séria, muito competente e que costuma satisfazer seus clientes já me da muita segurança. :)



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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 21_Sokol1 » 11 Dez 2012 23:43

Bom, já se sabe que o BoS:

- DirectX 9
- Sem cockpits (parcialmente) clicavéis do ClOD

O FM do ROF inclui propwash e efeito girosópico.
Os cockpits do ROF não tem DM...

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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 28_Condor » 12 Dez 2012 00:06

S!

Então, se não fizer um up na engine do RoF vai ficar faltando coisa... :tmi:

O CloD era bugado, mas tinha uma definição de objetos bem melhor que a do RoF...


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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 28_Condor » 12 Dez 2012 10:43

S!

A coisa mais chata, porém, é que o NewView não funciona no engine do RoF, e o sistema nativo de views é bom, mas se desconfigura o tempo todo :^)



SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
Redsoldier

Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por Redsoldier » 12 Dez 2012 10:49

28_Condor escreveu:S!

A coisa mais chata, porém, é que o NewView não funciona no engine do RoF, e o sistema nativo de views é bom, mas se desconfigura o tempo todo :^)



SP!
Isso, sinceramente, comparado, tanto com os problemas do CloD, quanto com o potencial da engine do RoF, é apenas um minor issue.
Problemas de interface, view, etc podem ser concertados sem se mexer em nada do "core" da engine, pode ser feito por programadores que não estão ocupados com a implementação de nossas features e aeronaves e não é algo muito difícil de resolver.

Isso não é um problema da engine, mas do RoF em si, e não deve acontecer a mesma coisa quando forem fazer o BoS, já que, sabendo-se que há o problema, é muito mais fácil observá-lo e contê-lo no processo de desenvolvimento de software (ao invés de tentar fazer isso no suporte pós-lançamento).

O DM do RoF é muito bom, talvez não tão detalhado (em termos, visto que as peças que se desprendem no RoF contam como objetos, verdadeiramente) quando o do CloD, mas nada impede que seja incrementado (apenas expandido) no novo lançamento, bem como uma drawdistance maior, com mais definição de pixels.
Mas, pessoalmente, o core seria a física de vôo e embiental e nisso o RoF não tem competidor. Só esperar que expandam um pouco a engine pra atender às necessidades dum cenário da WW2, o que não é nada muito difícil de se esperar da 777 + 1C.
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Re: IL-2 Sturmovik - Battle of Stalingrad, by 1C&777

Mensagem por 28_Condor » 12 Dez 2012 11:11

S!

Bom, por via das dúvidas, eu já reclamei lá:

http://forum.il2sturmovik.net/index.php ... c=7&page=3

:^)


SP!
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