IL-2 Sturmovik: Great Battles = Desenvolvimento

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
21_Sokol1
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

DD LXXXIX

O update 1.009 (one week) virá com o ME e o Dserver, console remoto, votação de missões, vote ban.

E curiosamente, fala sobre caracteriscas de "simulador" (oxigênio, arrasto do trem de pouso, flaps, ajustes no trim...) adicionadas ao game. :)

Fogo pode ser apagado "soprando".

Parece que o IL-2 do Condor ficou mais "tank" (18). :lol:

O item (45) deve ser igual ao Warbirds, nos servers com ícone pode-se destacar a cor do ala.
Next week we’re going to have a scheduled update V.1.009.

Along with pretty highly awaited dedicated server and full mission editor, fixes of sounds in multiplayer and several DM improvements, the update will feature the oxygen system simulation. I’ve asked one of our engineers, known as Gavrick on the forums, to tell more about this feature.

Every aircraft in BOS, except IL-2, is equipped with an oxygen system. It’s designed to provide normal breathing for a pilot on high altitudes. Flying higher than 3000m with a malfunctioning oxygen system or without one is dangerous due to chances of falling unconscious and lowered tolerance to overloads.

Soviet planes are equipped with KPA-3bis open type oxygen devices. He 111 have similar systems while all other German planes in our game have lung-governed oxygen feed devices. The first type delivers pure oxygen directly while the automated lung-governed systems mix oxygen with the surrounding air and feed it for breath-in only. Accordingly, such devices spend different amount of oxygen on different altitudes.

Oxygen is stored highly pressurized in special tanks. Every plane has a manometer to control the use of oxygen. Normally there’s enough oxygen to gain altitude and maintain flight on reached altitudes for a long time; some planes have so much oxygen on board that it’s basically impossible to spend it all on one fuel tank.

In case if the oxygen system is damaged it is highly recommended to avoid high-g maneuvers and descend to 3km and lower.

Well, here it is, the full change list that describes the up-coming version 1.009 which you’re going to get early next week:

1. Oxygen system added. In case when it’s damaged or when runs out of oxygen, the pilot will suffer more severe overloads on high altitudes;

2. Fixed rudder wobbling when control rods are broken;

3. The stick doesn’t wobble when shooting any more in a plane parked with its engine off and at calm weather;

4. The bounce of the stabilizer that used to bother pilots tuning (trimando) it for Bf 109 was fixed;

5. Default yaw trimming for Yak-1 was fixed; the plane is now trimmed for combat flight speed;

6. The approach to default roll and yaw trimming changed: it is now working as trimming with rods that should return to combat speed position when released to neutral position;

7. Fixed tabs on Bf 109 and Fw 190 were tuned so that the default stabilizer position is now more convenient;

8. Yak-1 and IL-2 flaps are now influenced by the incoming airflow as the speed increases (at about 250km/h).

9. Landing flaps can now stuck or break off at speeds that exceed the normal speed which these elements are supposed to withstand;

10. Plane is now shaking and can get it’s landing gears broken away when flying at high speed with the gears down;

11. Open bomb hatch should now affect the air drag;

12. Flap control lever on Yak-1 was fixed: it should not be shaking at high engine revs and should not return to neutral position when the flaps are down;

13. Fixed the issue with engine not starting at all after a failed attempt to start;

14. HE and fragmentation ammo influence on armoured elements fixed: they are now properly protected from low caliber hits;

15. Armour penetration ammo has also been more precisely tuned;

16. Ground crews are now running away correctly from exploding vehicle;

17. An issue with ground vehicles placed near each other not exploding in Multilayer was fixed;

18. Airframe durability has been tuned and increased in most of the cases adding more resistance to direct hits;

19. Fixed abrupt blackouts that pilots of Bf 109 experienced when using flaps while the slats are out;

20. Fixed abrupt blackouts when putting up the gears right after takeoff;

21. A rolling gear wheel aerodynamics fixed. This should decrease the chance of nose over and as a result make landing a bit easier;

22. All radial engines in the game got their durability incresed;

23. An opportunity to extinguish fire in the fuel tanks on flight. To do that increase speed and sideslip;

24. Gun spread was recalculated. German fixed weaponry got horizontal spread decreased by 50%;

25. MG/FF cannons on Fw 190 A-3 and He 11 H-6 got their horizontal spread decreased according to the reference;

26. Horizontal spread of turret guns in case of overheat has been increased;

27. Several Campaign and Dserver crashes have been fixed;

28. AI bombers should now correctly drop the bombs after the Do Like Me command;

29. AI will not bail out instantly but with a random delay;

30. Significantly improved the situation with hit sounds in Multiplayer;

31. AI stay in formation when an enemy fighter is spotted;

32. Invisible tracers fixed in Multiplayer;

33. AI dive bombers Ju 87 and Pe-2 will do vertical dive bombing only if the need to spend not more than 2 minutes to gain the necessary altitude; next dives the do will be flat ones;

34. AI should now return to the home base if damaged or leaking fuel;

35. AI that go to home base because of low ammo or minor damage should now be going on max speed;

36. AI that was damaged, or has low fuel or zero ammo will now perform evasive maneuvers on its way to the home base;

37. Light BT-7M tank added;

38. La-5 canopy framing was slightly corrected;

39. In Campaign and Quick mission, a transport convoy will move off the road and spread if attacked from the air;

40. Full player list on the server added;

41. It is now possible to vote to kickban a player (for 24 hours by default);

42. AI controlled Ju 87 are now using flaps correctly on takeoff;

43. Excessive wobbling on roll axis that appeared during dive maneuvers on Ju 87 was removed;

44. AI planes will start engines again if they fail to do that at first attempt;

45. It is now possible to mark players on the server; marked players have purple icons;

46. Ground target markers are now shown on all the objects, not their group leaders only;

47. Distance is now shown on markers of ground targets (3km and less for group leaders and 1km for each object);

48. Full mission editor added <game_folder>\bin\editor\STEditor.exe;

49. Dedicated server added <game_folder>\bin\game\DServer.exe;

50. Remote control console for the dedicated server added <game_folder>\bin\console\;

51. It is now possible to set a pool of missions to put the to rotation on a ranked server. To add a mission to the pool you need to contact us;

52. Interactive Flash scenes and pictures can now be added to custom mission design.

53. HUD is now turning red when the plane is near stall, or suffering from flatter;

54. Ranked server are now marked with red badges in the server list;

55. AAA should now cover transport convoys in Quick Mission;

56. Snowy ground textures improved;

57. When the bomb hatch is open the wind noise can be heard.
Se metade dos itens funcionar bem, sera um bom progresso. ;)

BTW - O Chuck_Coruja até "desemburrou", disponibilizou o download dos manuais novamente... :P
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Condor,

Compre mais uma licensa do BoS - a gente te ajuda a testar as missões que lancar no seu DServer. :lol:
Actualy it's not a problem to run a DServer simultaneously with Game on one mid-core PC.
But DServer requires a game account to run.
So if you want to run DServer and (play) Game simultaneously - you need to have two accounts - one for DServer and one for game.
EDIT - Devido o blábláblá que isso gerou o Jason fez uma declaração (meio dúbia) para acalmar os animos:

"Guys,
You're not going to need a second paid copy of BOS to run a Dserver.
I'm sure we'll have a simple process in place to acquire the second code needed.
Jason"
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Velho artigo (2012) sobre o fim da era "Oleg".

http://forum.il2sturmovik.ru/uploads/mo ... 439788.png

O paragrafo final:

"Others believe that the developers have simply decided to avoid confusion with historical and patriotic game "Battle for Moscow", which last year ventured to make the Russian government.
This version is questionable, as all sensible people were well aware that more than talk is not going.
And so it happened: the rulers of the government conspired to make the game a huge map sizes with 150-200 thousand square kilometers and offered to pay for the engine 90 million rubles - unfortunately, this proposal so no one responded."

Adivinha quem aceitou a proposta? ;)
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Image
Jason
Loft apparently changed his mind at some point (sobre o anunciado e agora negado MOD ON). Nothing I can do unfortunately. My partners know my position on this topic.
Q -Why does RoF, and new ilya muromets, have no graphics presets? Were they the same...

A -(Han) Because Jason is head of RoF. Same reason RoF has
-Bullet spread 10x greater then in real life
-pitch black night that no one plays
-other things I forgot about
:lol:
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!
Bullet spread 10x greater then in real life
As poucas vezes que joguei online me surpreendia como os cara conseguiam me acertar tão de longe |(



SP!
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!
Parece que o IL-2 do Condor ficou mais "tank" (18). :lol:
Como eu previa os caras se mancaram que o DM de pipa não era divertido pra ninguém, nem pra quem incendia bomber com dois tirinhos nem para quem não consegue sobreviver após uns míseros hits...



SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

V 1.009 out: http://forum.il2sturmovik.com/topic/147 ... ntry236341

O "bendito" editor de missões:

Image

Depois de tentar fazer alguma coisa nele acredito que quem tem habilidade com o Autocad, 3DMax vai achar fácil... :lol:

O sistema de oxigênio parece automático, notei consumo acima de uns 4000 metros.

EDIT - Deixei o La5 voando a 9.500m, e 2 horas (2x) depois os indicadores de pressão do oxigênio cairam para zero mas o Boris continua sorridente... esse negócio esta parecendo "para Inglês ver"".

Image

Sobre a conta para rodar o DServer - tem que requisitar no suporte, é grátis:
Q -Does adding dserver allow an individual to host from their own account as they play the game, or does it only allow use of dserver running as a separate program whether that is on the same pc or not?

A (ZAK) - You can run a server on account A but you can't play from account A on server A. You can run server from account A and play on this server from account B.
O "lag" no visual DM deu uma melhorada.

http://coub.com/view/55og0

A neve ficou mais "cinza" diminuindo o efeito ofuscante.
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Precisava exagerar na visibilidade das traçantes deste jeito?

http://cloud-4.steamusercontent.com/ugc ... EA1BB70A0/

As do DCS World são muito boas (elas e os aviões somem rapidino :rofl: ).
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

The "green" are comming:

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by Furias »

S!

No Bospício ( futuro Bomspício) existe uma discussão sobre o incremento da durabilidade das avionetas. Pra variar alguns achem que foi uma desgraça, que é impossível jogar e bla bla , para outros que agora está correto. Fiz 2 vídeos : o primeiro com fw-190 antes da atualização 1.009 e o segundo já atualizado...

1.008

http://youtu.be/8SEQTO4fjsY


1.009


http://youtu.be/b86d2bAz5Gk
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!

Para quem voou apenas RoF (shot and forget) vai ser sempre uma desgraça qualquer DM mais condizente...




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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 21_Sokol1 »

Os chorões lá acostumaram com o "instant fire" do Early Access, acho que atuamente esta bom, acertou na convergência
já era, ficou no "spray and pray", só vai fazer um monte de "DM visual" no bandido. :)
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by Furias »

21_Sokol1 wrote:Os chorões lá acostumaram com o "instant fire" do Early Access, acho que atuamente esta bom, acertou na convergência
já era, ficou no "spray and pray", só vai fazer um monte de "DM visual" no bandido. :)
Concordo ;)

Mudando de assunto , temos este novo server aqui :

http://www.thewetbandits.org/twb/

a vantagem é o ping , bom pra nós e porque tenho encontrado brasileiros por lá ;)
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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by 28_Condor »

S!

Nesse [TWB] até que enfim me diverti no Bo$$$: bom ping, bom mapa :)

Quando entrei tinha pouca gente, mas aí foi entrando mais, e certa altura fiz um dog suado contra o que me pareceu meia dúzia de BFs... me esquivei até onde pude e ainda abati um (que tinha me acertado primeiro... olha ái o novo DM funcionando como deve). Pousei todo estropiado mas pousei :P

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Re: BoS = IL-2 Sturmovik-Battle of Stalingrad - Desenvolvime

Post by Furias »

S!

não fiz parte da meia dúzia :P Fui atender o telefone e fiquei uns 10 minutos voando em linha reta . Quando voltei estava no meio do nada. Mais uns 15 minutos até achar um ponto de referência lol
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