CloD - Ghost Skies Dynamic Campaing Online

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
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21_Sokol1
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Joined: 01 Aug 2003 21:00
Location: Uberaba-MG

CloD - Ghost Skies Dynamic Campaing Online

Post by 21_Sokol1 »

1 life per mission. Engine baseado no HRCODWAR (baseado no SNAFU).
-Major consequences for dying or being captured (can't fly again, but can operate ground objects).
-Minor consequences for bailing out or being injured (timeout dependent on how long you bleed).
-Escape chance scales to how far behind enemy lines you are (but always retains a slim chance).
-Pilots downed behind enemy lines can be rescued by nearby friendly ground forces.
-Pilots who crash-land behind enemy lines can be rescued by another player conducting a rescue flight, which is highly rewarded.
-Mission scoring is essentially currency, which is only good if it is traded in for the ability to produce more war materiel.
-Refineries produce fuel (on columns).
-Factories manufacture aircraft, tanks, artillery, AAA, as well as supply columns filled with ammunition, bombs, and repair kits.
-Shipyards make cargo ships and escort vessels.
-Power plants influence the production capacity of the other industrial sites.
-Cargo ships transport ground forces and supply columns between ports, or conduct amphibious landings with numerous small craft.
-Players can make supply flights to distribute resources in real time.
-Airfields and industrial sites represent territory control points to be captured, or they can be bombed to deplete enemy resources and industrial output.
http://theairtacticalassaultgroup.com/f ... hp?t=22393
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