IL-2 Sturmovik: Storm of War

Forgotten Battles, Ace Expansion Pack, Pacific Fighters, 1946 e Cliffs of Dover. Dúvidas, dicas, novidades e debates.
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21_Sokol1
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Post by 21_Sokol1 »

Mmm,

Imagens do SoW:BoB (alfa) incluida no DVD bonus do 1946:

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Last edited by 21_Sokol1 on 07 Dec 2006 08:44, edited 1 time in total.
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33_Costa
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Post by 33_Costa »

eiiiiiiiiiiiiiiiiiiiiiiiiiiiitaaaaa!

babei!
20_Kyrodus

Post by 20_Kyrodus »

S!

Show mesmo! :shock:

Hail Master Oleg! :simmestre:

SP!
21_Sokol1
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Post by 21_Sokol1 »

Segundo consta, imagem 'in game' pre-beta:

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28_Condor
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Post by 28_Condor »

S!

O panorama é lindo, mas o piloto tá com o mesmo macacão azul cafona do IL2 :evil:

Esperava um piloto com roupa mais da época...



SP!
[b]Eu confio no povo brasileiro. Voto facultativo já no Brasil![/b]
31_CrossBones
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Post by 31_CrossBones »

:skull:

S!

PQP....esse Spit está DUCA!!! :shock:


SP!
Os políticos são como as fraldas: devem ser trocados constantemente, e sempre pelo mesmo motivo.

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36_Killer-Ants
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Post by 36_Killer-Ants »

S!

As casas tão meio embaçadas e o sombeamento do spit tá devendo :-P

Brincadeira! :-D

Pena que a Silicon Grsphics fechou justo nessa década :lol:

:drink:
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21_Sokol1
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Entrevista com o Oleg (outra).

Post by 21_Sokol1 »

From Cold War aero engineer to flight sim king

At the International Flight Simulation Convention in Birmingham, UK, Tim Robinson interviewed Oleg Maddox, the creator of the award-winning 11-2 Sturmovik series of PC flight sims about his career, the latest addition to the series, Sturmavik- 1946 and has a preview of the new Battle of Britain: Storm of War flight sim, slated to be released in December 2007 and published in the west by Ubisoft
The 11-2 series, since it was released in 2001, has won critical acclaim from both gamers and real pilots and sparked an interest in the Eastern front air war in WW2, thanks to its sublime flight modelling (based on blade-element calculations that allow for spins and stalls which are calculated on the fly), outstanding graphics, high level of detail and historical accuracy.
Its creator, Oleg Maddox, has had an interesting career for a games designer. A former aeronautical engineer at a military technical institute in the Russian aerospace industry, his standards of perfection for aerodynamic modelling have raised the bar for flight simulation on the home PC
Since its early beginning the series has added more aircraft and maps through both free patches and paid for add-ons such as the /Aces Expansion Punk (reviewed in The Aerospace Professional by Captain Eric Brown, Past President of the Society), and Pacific Fighters to encompass almost all the theatres of WW2 and aircraft from biplanes like the Gladiator to early jets like the YP-80 and Me2S2 to become, in the end, less of a game and more an interactive aviation history experience.
The latest — all in one edition, Sturmovik 1946, (published by Ubisoft] — was released in December and adds a number of what-if aircraft prototypes on the German side and historical aircraft on the Russian side for a hypothetical 1946 scenario, as well as extra aircraft for the Far East, such as the Ki-27 for Flying Tiger; scenarios and extra maps for Manchuria, Kiev and Burma
This, however, will be the last hurrah for the old 11-2 'engine' — because Oleg and co have been working on a new sim, Battle of Britain- Storm of War (BoB.SoW), This is planned to be a true sequel to 11-2, featuring even more
graphical detail, more advanced flight modelling and promises to be the most historically accurate simulation of that pivotal air battle ever
We put a few questions to Oleg about his background and the links between PC home simulation and real aviation.
Q: Oleg can you tell us about your background?
A: I was 11 years working in the military flight research in Russia.
Q: Were you working on simulation in the Russian aerospace industry?
A: No — it was classified but involved military aircraft and
electronics.
Q: Why did you leave?
A: The end of Cold War — many things changed and if I stayed I would have ended up making microwave ovens.
Q: Have you ever considered going back into the aerospace industry?
A: No — don't.pay enough money now!
Q: How did your interest in flight simulation start? What was your inspiration?
A: I was really interested in computers and what they could do. I used to play F-29 Reta/iator and Wing Commander and wanted to do my own flight sim but in those days the technology wasn't there yet to do it properly. I am also a paraglider pilot as well. By about 1997-1998 the PC hardware was closer to the point where we could realise my vision.
Q: The 11-2 series has been an outstanding success — did you ever
think that it would be so successful?
A: Of course — it was made by us! Seriously, we couldn't expect the level of success.
Q: What input have you had from real pilots on the series?
A: A lot of our Beta testers on the team are real pilots. Feedback from pilots has been extremely good. In addition the Russian Knights
display team also use it for training and for giving virtual aerobatic demonstrations at arrshows.
Q: Now that you will be releasing BoB.SoW next year — is there any thought to 'opening up' 11-2 to a/low people to create their own maps, aircraft?
A: We will not be making 11-2 'open source' — but will license it for third party developers
Qr What is new in BoB;SoW?
A: It is a whole new step and whole new level of standards. In essence it will be '11-2 2'. It will be much more 'open' than 11-2 and we will give people the ability to add their own aircraft, maps and objects. But for online flying and multiplayer competitions, there will be a core 'Maddox certificated' set of aircraft to avoid cheating. After the Battle of Britain, the plan is to expand the sim with other aircraft and other theatres.
Q: Have you ever been tempted to develop a modern or Cold War jet sim — for example to model the Su-27 or MiG-29?
A: No — I'm only interested in going up to Korea — WW2 air battles with guns-only dogfights are much more interesting.
Q: In Storm of War you are including a Su-26 aerobatic aircraft as a bonus aircraft — why is that?
A: This was put in by the request of some users. Not everyone wants to shoot and fight. Some pilots (both real and virtual] want to fly aerobatics. It is also there to increase trust in our flight modelling as a comparison to the period aircraft. There are not many warbird pilots in the world but there is real data and real pilots for this aircraft. In fact some of the BoB team also worked on the real Su-26 for Sukhoi.

Q: Some aircraft in 1946 are extremely strange and never flew — how did you conduct research for these?
A: (llya Shevchenko, lead developer at 1C: Maddox Games and head of RRG Studios.) Some of these we have lots of details for — e.g. for the MiG-9 there is lots of documentation. For the what-if aircraft, we had to use our own expertise in aeronautical engineering and discover solutions. For example, we found that the German Heinkel Lerche VTOL was hopelessly underpowered — we had to double the engine power to get it to fly! The Ta-183 also we found had a very weak tail that needed strengthening. So these aircraft required even more research than usual.
(So in a sense by developing these virtual aircraft with a high fidelity simulation — Maddox and co had conducted important historical research themselves — which shows that even if the war had progressed another year — flaws in these radical designs would have probably prolonged their development and not been the miracle weapons that the Luftwaffe hoped for).
0: Bo8:5oW will feature some impressive weather effects. Can you te/l us about these? Will they be historically accurate to the day's weather it history?
A: (Oleg) The sims dynamic campaign excludes having exact
day's weather but it will be close and will be within a range of available weather. In BoBSoW we will also be doing some extremely advanced weather modelling, modelling weather fronts, air currents, updrafts, downdrafts in a dynamic, evolving weather system Real pilots will be able to recognise cloud types and know that a certain type of turbulence is present. It will be a real time weather system across the whole map
Q: The Battle of Britain obviously featured radar for trie first time. Will this be modelled?
A: Radar will be integrated into the gameplay.
Q: 11-2 features multiplayer play — how will you recreate the massive formations of that period both offline and online?
A: There will be scalable Al to reduce the processor load when Al
aircraft are at long range. Online play will support up to 128 players at once.
Q: The last Battle of Britain flight sins — BoB II: Wings of Victory
featured an impressive strategic game within a game. Will Storm of War feature such a strategic layer or will it be entirely focused on the single pilot experience?
A: (Oleg] There will be advanced squadron management. A: (llya) In addition, in eoe;5otVwe will feature 'individual' Al instead of the four levels of skill in IL-2. In BoB there will be Al pilots who are good shots, have low morale or are more aggressive etc. etc. to give much more combinations and make to feel you are facing or flying with individual humans.
Q; Many people new to flight sims found 11-2 a steep learning curve — will BoB:SoW feature better interactive training to get those unfamiliar with torque, stalls etc. up and running?
A: There will be improved training.
(Indeed there is the possibility of the inclusion of a flyable Tiger Moth in the finished product as a dual control primary trainer.]
Conclusion
I was privileged to get a brief hands-on preview of Battle of Britain: Storm of War at the show. The build is an early one and there is still a year to go, but even now the sim is looking extremely impressive. Cockpit detail in the Bf109 is photorealistic and now allows for six degrees of freedom (so with the mouse or TrackIR device) you can look around struts or the cowling Terrain below now looks like south east England with full 3D trees and woods and realistic white cliffs of Dover In addition there was buffeting when I flew near the edge of the cliffs showing the superior updraft modelling built into the sim. To top it all it ran extremely smoothly — even when flying around at low level. We look forward to this milestone in PC flight sims being released in late 2007. *
Coletanea de fotos do DVD bunus do 1946:

http://s58.photobucket.com/albums/g260/restranger/

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21_Sokol1
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Post by 21_Sokol1 »

Bom, na falta de novidades do SoW:BoB, vai estas fotos apareceram semana passada no site Gameradar.com, que não menciona a fonte - se do DVD bons do 1946 ou coisa mais nova:

Image

http://www.gamesradar.com/us//images/mb ... enshot.jpg

http://www.gamesradar.com/us//images/mb ... enshot.jpg

Esta deixa impressão de ser possível controlar as Acks (Aka Warbirs, Aces Hight, WWIIONLINE...)

http://www.gamesradar.com/us//images/mb ... enshot.jpg

Aquilo lá embaixo ficaria bom em algum MMRPG, mas para representar a Inglaterra de 1940... :P

http://www.gamesradar.com/us//images/mb ... enshot.jpg

Sei lá, acho que se criou uma grande espectativa com o SoW:BoB, baseada nos belos cockpit de aeronaves divulgados inicialmente, mas parece que visualmente vai ser um IL2 repaginado... :roll:

Sokol1
20_Kyrodus

Post by 20_Kyrodus »

S!

Pelo que estou vendo, eles estão de fato apenas melhorando os "assets" do IL-2, aumentando a resolução da geometria dos modelos e texturas.

Julgando pelas fotos, parece que a renderização das luzes não mudou absolutamente nada. E isso é que faz toda a diferença hoje em dia. Eles deviam implementar pixel shaders e não apenas os batidos vertex shaders. Fora a implementação de sombras. Reparem que os aviões não as têm. Hoje, não só deveriam existir sombras, mas elas deviam ser "suaves". O engraçado é que os cockpits pareciam mostrar essas qualidades, no entanto, pelas fotos in-game, isso não confere.

Eu espero que essas features sejam implementadas quando o jogo for lançado, pois até lá os quad core já serão mais populares, sem se falar nos dual core (essas implementações custam muito processamento em um simulador de vôo).

Essas fotos estão frustrantes mesmo (mas continuo gostando do solo), mas ainda espero pela carta na manga do Oleg e sua equipe.

SP!
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Post by Shinke »

tá brincando...arrecem comprei o pc novo...arrecem comprei o IL2 novo...ai ai ai...to ferrado! - alguém quer assaltar um banco comigo? :-( :-( :-( :-( :twisted:
Gutierrez

Post by Gutierrez »

To nessa! Mas vou querer 60% de tudo q roubarmos!

Heheheh! Sacaneei!
21_Sokol1
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Post by 21_Sokol1 »

Boatos:
Dear pilots!

The MG is very busy with BOB:SOW. They work hard to make us crazy and excited when we run BOB:SOW.exe for the first time:)
Although I am not an official spokesman for MG, but in Russian sim community forums some rumors could be found about BOB:SOW.
First, a guy who is a PC-Gamer (RU) staff writer had visited MG office and was shown alfa version of the game. And he said in his blog that "it looks ten times better than FSX at full beauty, and at the same time runs ten times faster".
Another guy, who is a friend of Oleg and is a pilot of Yak-52 aircraft, said that he also visited MG office and was shown alfa version of the game. When I showed him a screenshot of Bf-109 E from Wings of Power by Shockwave flying in FSX over VFR scenery of South-East England by Just Flight (it was very nice shot) he said that even in alfa version BOB:SOW looked much better. He was also given a possibility to fly Bf-109E in alfa of BOB:SOW, and he said that he was very impressed by the detalisation and the quality of flight model. For several times he couldnt manage to land that beast safely! It was hard to land...
All that was said in winter, so now it should be even more exciting.
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Post by 21_Sokol1 »

Outros boatos afirmam que este F-86 esta sendo testado no engine do SoW:BoB, para o projeto UNKnow.

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Gutierrez

Post by Gutierrez »

Macacos me Mordam! :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Eu Queroooooooo!
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